Difference between revisions of "Graves"
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'''Graves''' are lootable [[containers]] that do not reset with time, that can be found in decent amount at certain cemetery map tiles, such as the Brown Crypt, Withered Burial or at the special POI called Roadside Cemetery. Single graves can also be procedurally-generated in random tiles scattered across the wilderness, but no more than 1 per map tile. While graves usually contain multiple bones and low-tier items, a fortunate grave-robber may very rarely uncover exotic, enchanted or even unique equipment, such as [[Elven Brigandine]] or [[Exquisite Two-Hander]]. To access the contents of a grave, the character must click it to dig. It takes 5-6 turns to dig a grave by hand or 2 turns with a [[Shovel]]. Digging graves is detrimental to the character's [[Psyche]], applying from {{neg|-2%}} to {{neg|-4%}} [[Morale]] per "dig" turn and from {{neg|-4%}} to {{neg|-6%}} [[Sanity]] upon the last dig. | '''Graves''' are lootable [[containers]] that do not reset with time, that can be found in decent amount at certain cemetery map tiles, such as the Brown Crypt, Withered Burial or at the special POI called Roadside Cemetery. Single graves can also be procedurally-generated in random tiles scattered across the wilderness, but no more than 1 per map tile. While graves usually contain multiple bones and low-tier items, a fortunate grave-robber may very rarely uncover exotic, enchanted or even unique equipment, such as [[Elven Heavy Brigandine]] or [[Exquisite Two-Hander]]. To access the contents of a grave, the character must click it to dig. It takes 5-6 turns to dig a grave by hand or 2 turns with a [[Shovel]]. Digging graves is detrimental to the character's [[Psyche]], applying from {{neg|-2%}} to {{neg|-4%}} [[Morale]] per "dig" turn and from {{neg|-4%}} to {{neg|-6%}} [[Sanity]] upon the last dig. | ||
* Since patch 0.9+ there is now a small chance for a '''grave''' to contain an epic tier 4-5 unique item, including armors and weapons. The loot value seem increases with the character level and the distance to the closest big settlement, meaning there is near to zero chance to dig up a unique item at the starting locations. | * Since patch 0.9+ there is now a small chance for a '''grave''' to contain an epic tier 4-5 unique item, including armors and weapons. The loot value seem increases with the character level and the distance to the closest big settlement, meaning there is near to zero chance to dig up a unique item at the starting locations. | ||
{| cellpadding="5" style="text-align: center; margin-left: left;border: 5px solid #1e1a31;background-color:#231f36;width: -webkit-fill-available;width: -moz-fill-available;" | '''If you find loot in this container, that is not in this list, fell free to update the [[Container_data|Container data]] page, with that item, in the appropriate container.''' | ||
{| cellpadding="5" style="text-align: center; margin-left: left; border: 5px solid #1e1a31; background-color: #231f36; width: -webkit-fill-available; width: -moz-fill-available;" | |||
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| | {{ContainerTable|Graves|Armor}} | ||
{{ContainerTable|Graves|Weapons}} | |||
{{ContainerTable|Graves|Jewelry}} | |||
{{ContainerTable|Graves|Consumables}} | |||
{{ContainerTable|Graves|Loot}} | |||
{{ContainerTable|Graves|Treatises}} | |||
|} | |} | ||
Latest revision as of 07:06, 25 October 2025
| Graves | |
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Graves are lootable containers that do not reset with time, that can be found in decent amount at certain cemetery map tiles, such as the Brown Crypt, Withered Burial or at the special POI called Roadside Cemetery. Single graves can also be procedurally-generated in random tiles scattered across the wilderness, but no more than 1 per map tile. While graves usually contain multiple bones and low-tier items, a fortunate grave-robber may very rarely uncover exotic, enchanted or even unique equipment, such as Elven Heavy Brigandine or Exquisite Two-Hander. To access the contents of a grave, the character must click it to dig. It takes 5-6 turns to dig a grave by hand or 2 turns with a Shovel. Digging graves is detrimental to the character's Psyche, applying from -2% to -4% Morale per "dig" turn and from -4% to -6% Sanity upon the last dig.
- Since patch 0.9+ there is now a small chance for a grave to contain an epic tier 4-5 unique item, including armors and weapons. The loot value seem increases with the character level and the distance to the closest big settlement, meaning there is near to zero chance to dig up a unique item at the starting locations.
If you find loot in this container, that is not in this list, fell free to update the Container data page, with that item, in the appropriate container.
Page last edited during patch: 0.9.3.9
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