Difference between revisions of "Points of Interest"

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Points of Interest, or POIs, describe locations on the map. Currently, we only work with the local map which depicts the immediate area around Osbrook and Mannshire. A global map is going to be added in the future updates (see [[Development roadmap]]).
[[File:Points_of_Interest.png|thumb|300px|Example of some Points of Interest]]
 
{{quote|Rumor has it, something interesting can be found here...}}


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'''Points of Interest''', or '''POIs''', describe interesting locations on the [[Global Map]]. POIs are initially hidden from the player by a fog of war, and their location is randomly selected on the whole Global Map, becoming a part of the generated Biomes. The location of POIs can be discovered through Rumors, or entering the [[Global Map]] tile or an adjacent one. The real description and icon of the POI will be revealed on the map and the player will get a certain amount of [[experience]] once the player properly enters the location.


== Locations ==
==Rumors==
 
Rumors are unprecise pieces of information that can be obtained by talking to townspeople. In every town, you will have the option with most NPCs to ask for rumors. A lot of rumors are just relatively useless anecdotes, but certain [[NPCs]] may give information on the location of a Point of Interest in the area you haven't yet discovered. You can keep collecting them and uncovering new POIs this way.


=== Biomes ===
The same NPC may never give a POI rumor more than once a day. Sometimes, they will demand a payment of 50 coin in exchange for information, which in this case is always a POI.
* Field<br>
* Forest<br>


All Biomes can also spawn with a road. All Biomes are revealed from the start of a New Game.
Once you obtain a Rumor, you will see a popup telling you the name of the Rumor, and its supposed location will be marked on the Global Map with a question mark.


The NPC [[Skinflint Homs]] can be accessed after reaching the Benevolence [[Reputation]] with the [[Rotten Willow Tavern]]. He will give leads to the mercenary on certain POIs against a sum of crowns, not more than one per day for each type of lead. Information about Hunting Grounds can be purchased from [[Bryne]] in the [[Drunken Woodsman Inn]] for 200 crowns.


=== Towns & Surroundings ===
==Generic==
* Mannshire<br>
[[File:CampIcon3.png|thumb|Using the camp as an example|224x111px]]
* Mill<br>
[[File:DenIcon.png|thumb|Icon common to all dens|111x111px]]
* Osbrook<br>
Here is a list of not important Points of Interest which mostly include enemies ([[Ghoul Den]] for example) and place to sleep ([[Camp|Camps]]), they contain nothing more than that except camps that have loot in the chest depending on the level of the bandits guarding it, and you can skip them in your playthrough. Icons for open but unexplored locations are white. Afterwards they turn gray. Looted camps will be refreshed after a week.
* Winery<br>


All Towns and their surroundings are revealed from the start of a New Game.
=== Hunting Ground ===
* [[Bear Territory]]
* [[Bison Grassland]]
* [[Boar Trail]]
* [[Crawler Burrow (Location)|Crawler Burrow]]
* [[Deathstinger Hive (Location)|Deathstinger Hive]]
* [[Deer Trail]]
* [[Ghoul Den]]
* [[Gulon Den]]
* [[Harpies Nest (Location)|Harpies Nest]]
* [[Moose Trail]]
* [[Saiga Grassland]]
* [[Troll Den]]
* [[Wolf Trail]]


=== Camps ===


=== Points of Interest ===
* [[Camp]]
* Abbey Cellars<br>
* Abbey of the Holy Revelation<br>
* Archives<br>
* Bastion<br>
* Camp<br>
* Catacombs<br>
* Corrupted Chapel<br>
* Crypt<br>
* Hermit's Hut<br>
* Leprosarium<br>
* Old Catacombs<br>
* Ruined Manor<br>
* Signal Tower<br>
* Witch's Hut<br>


Abbey of the Holy Revelation and Dungeon locations are revealed from the start of a New Game.<br>
===Minor Generic===
Camps, Ruined Manor, Signal Tower and Witch's Hut locations are unknown and their icon is replaced with the Point of Interest '''?''' marker instead. Once the player visits their location and discovers what kind of POI it is, they will become revealed on the local map.
Just walking by roads you can encounter:
* [[Shrine|Shrines]]
* [[Carts]]
<li style="display: inline-block;"> [[File:Shrine_road1.png|thumb|150px|Wooden altar]] </li>
<li style="display: inline-block;"> [[File:Shrine_road2.png|thumb|150px|Stone shrine]] </li>
<li style="display: inline-block;"> [[File:Cart_road1.png|thumb|150px|Old abandoned cart]] </li>
<li style="display: inline-block;"> [[File:Cart_road2.png|thumb|150px|Broken cart]] </li>


==Unique==
This list contains several important Points of Interest. They might have unique NPC, unique loots (such as [[Witch Hat]] from the [[Witch's Hut]]), unique quest, and special interactions.


==World Generation==
* [[Abandoned Homestead]]
When a New game is created, the local map is randomly generated. The local map is composed of tiles, where each tile represents one in-game location. Every tile/location is the same size. Currently the player character cannot move past the boundaries of the local map.
* [[Abandoned Siege Camp]]
* [[Abbey of the Holy Revelation]]
* [[Boulder Circle]]
* [[Bran's Cabin]]
* [[Burned Watermill]]
* [[Desolate Quarry]]
* [[Hermit's Hut]]
* [[Leprosarium]]
* [[Lone Farmstead]]
* [[Order's Prison]]
* [[Plague Village]]
* [[Ransacked Homestead]]
* [[Roadside Cemetery]]
* [[Ruined Manor]]
* [[Ranger's Hut]]
* [[Shipwreck]]
* [[Sentian Company's Camp]]
* [[Burial Cave|Venemist's Camp]]
* [[Witch's Hut]]


===Caves & Mines===
So far, it is not possible to enter common Caves.
* {{cl|Epic|Burial Cave}}
* Storm Hollow


''picture of the local map''
===Settlement Outskirts===
'''Outskirts''' - POIs closely associated with [[Factions & Settlements#Settlements|Settlements]] and located near them. Some of them produce [[Commodities]] for sale in other Settlements.


* [[Charcoal Burners' Camp]]
* [[Drunken Woodsman Inn]]
* [[Kenrick's Homestead]]
* [[Mill]]
* [[New Orchard]]
* [[Oaken Barrel Brewery]]
* [[Oaken Glade]]
* [[Roadside Tower]]
* [[Southern Outpost]]
* [[Signal Tower]]
* [[St. Wald's Bridge]]
* [[Winery]]


The local map will always contain several revealed POIs which are known to the player character, such as the [[Towns]] and their surrounding tiles like the Mill or Winery, or the Abbey of the Holy Revelation. Location of these tiles is randomized aswell, but they follow a loose pattern - for example [[Osbrook]] is always on the western side of the map, while [[Mannshire]] is always on the southeastern side and the Abbey is always in the north/northeastern side. [[Dungeons]] are generated semi-randomly - they are always generated a certain distance from Towns. For example, your first (easiest) dungeon will never be on the far side of the map. Forests and Fields are generated randomly and the roads are placed connecting important POIs. Finally, other POIs denoted by the '''?''' marker are randomly placed onto the local map, becoming part of Forests and Fields.
===Minor Settlement===
Some POIs can allow fast travelling via service NPCs. While it's not as populated as the regular [[Factions & Settlements#Settlements|Settlements]], Most will still provide Inn and merchant services.


* [[Distant Homestead]]
* [[Ralph & Sons Inn]]


''picture a revealed POI, a bandit camp for example''
==Examples of some Points of Interest on Map==
<gallery widths=62px heights=90px>
File:POI_camp.png|Camp
File:POI_hut.png|Hermit Hut
File:POI_marker.png|POI marker
File:POI_huntgrounds.png|Hunting Grounds
</gallery>


==See Also==
* [[Global Map]]
* [[Factions & Settlements]]
* [[Biomes & Weather]]


[[Category:Stoneshard]]
{{Template:Navigation||plain}}
[[Category:Points of Interest|*]]

Latest revision as of 09:37, 19 April 2025

Example of some Points of Interest
Rumor has it, something interesting can be found here...

Points of Interest, or POIs, describe interesting locations on the Global Map. POIs are initially hidden from the player by a fog of war, and their location is randomly selected on the whole Global Map, becoming a part of the generated Biomes. The location of POIs can be discovered through Rumors, or entering the Global Map tile or an adjacent one. The real description and icon of the POI will be revealed on the map and the player will get a certain amount of experience once the player properly enters the location.

Rumors

Rumors are unprecise pieces of information that can be obtained by talking to townspeople. In every town, you will have the option with most NPCs to ask for rumors. A lot of rumors are just relatively useless anecdotes, but certain NPCs may give information on the location of a Point of Interest in the area you haven't yet discovered. You can keep collecting them and uncovering new POIs this way.

The same NPC may never give a POI rumor more than once a day. Sometimes, they will demand a payment of 50 coin in exchange for information, which in this case is always a POI.

Once you obtain a Rumor, you will see a popup telling you the name of the Rumor, and its supposed location will be marked on the Global Map with a question mark.

The NPC Skinflint Homs can be accessed after reaching the Benevolence Reputation with the Rotten Willow Tavern. He will give leads to the mercenary on certain POIs against a sum of crowns, not more than one per day for each type of lead. Information about Hunting Grounds can be purchased from Bryne in the Drunken Woodsman Inn for 200 crowns.

Generic

Using the camp as an example
Icon common to all dens

Here is a list of not important Points of Interest which mostly include enemies (Ghoul Den for example) and place to sleep (Camps), they contain nothing more than that except camps that have loot in the chest depending on the level of the bandits guarding it, and you can skip them in your playthrough. Icons for open but unexplored locations are white. Afterwards they turn gray. Looted camps will be refreshed after a week.

Hunting Ground

Camps

Minor Generic

Just walking by roads you can encounter:

  • Wooden altar
  • Stone shrine
  • Old abandoned cart
  • Broken cart
  • Unique

    This list contains several important Points of Interest. They might have unique NPC, unique loots (such as Witch Hat from the Witch's Hut), unique quest, and special interactions.

    Caves & Mines

    So far, it is not possible to enter common Caves.

    Settlement Outskirts

    Outskirts - POIs closely associated with Settlements and located near them. Some of them produce Commodities for sale in other Settlements.

    Minor Settlement

    Some POIs can allow fast travelling via service NPCs. While it's not as populated as the regular Settlements, Most will still provide Inn and merchant services.

    Examples of some Points of Interest on Map

    See Also

    Page last edited during patch: 0.9.2.3