Difference between revisions of "Osbrook"
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The village of '''Osbrook''' is a small rural community in the kingdom of [[Aldor]]. It has been under the protection of the [[Grand Magistrate]] in recent times, resulting in relative peace for the populace. Nevertheless, frequent bandit attacks make life perilous for travelers in the dense forests around town and rumours about skulking undead circulate among the locals. | [[File:OsbrookIcon.png|thumb|Coat of arms of Osbrook]] | ||
The village of '''Osbrook''' is a small rural community in the kingdom of [[Aldor]]. It has been under the protection of the [[Grand Magistrate]] in recent times, resulting in relative peace for the populace. Nevertheless, frequent bandit attacks make life perilous for travelers in the dense forests around town and rumours about skulking undead circulate among the locals. The woodlands surrounding Osbrook are rich in game of all breeds and sizes, and ruins of once proud strongholds dot the landscape, providing perfect hideouts for brigands. | |||
[[File:Osbrook full map.png|thumb|right|Town Map of Osbrook (click to enlarge)]] | |||
__TOC__ | |||
== Description == | |||
{{quote|A thoroughly unassuming village which lives off its mill and wheat fields. The war went past these hinterlands, leaving almost no traces in its wake -and the local folks wouldn't take it any other way.}} | |||
== Outskirts == | |||
* [[Mill]] | |||
* [[Oaken Barrel Brewery]] | |||
== Places of Interest == | == Places of Interest == | ||
[[File:Osbrook market.png|thumb|Market stalls in | [[File:TheBlackBoar outside.png|thumb|[[The Black Boar Inn]]]] | ||
[[File:Osbrook village hall.png|thumb|Home of Odar, the village elder|alt=]] | [[File:Osbrook market.png|thumb|Market stalls in the village center]] | ||
[[File:Osbrook village hall.png|thumb|Home of [[Odar]], the village elder|alt=]] | |||
* Carpenter's workshop | * Carpenter's workshop | ||
* Herbalist's | * [[Herbalist's House]] | ||
* Market Square | * Market Square | ||
* Smithy | * Smithy | ||
* Tailor's | * [[Tailor's Workshop]] | ||
* [[ | * [[Black Boar Inn]] | ||
* Village hall | * Village hall / guard barracks | ||
== NPCs == | == NPCs == | ||
*[[Ormond]], Butcher | |||
*[[Jurg]], Carpenter | |||
*[[Ram]], Drunkard | |||
*[[Rickerd]], Emissary | |||
*[[Margyt]], Food Trader | |||
*[[Gina]], Fruit Trader | |||
*[[Frid]], Herbalist | |||
*[[Brukk]], Innkeeper | |||
*[[Elsbeth]], Innkeeper (Night Time) | |||
*[[Bert]], Merchant | |||
*[[Rona]], Peasant | |||
*[[Ursa]], Peasant | |||
*[[Jebar]], Smith | |||
*[[Anselm]], Stableman | |||
*[[Hold]], Tailor | |||
*[[Odar]], Village Elder | |||
Some of these NPCs can be missing due to an incomplete contract. | |||
In addition to named NPCs above, there are also randomized NPCs: | |||
*1 Sergeant (sitting in the Village Hall) | |||
*6 Guards (3 guarding and 3 sleeping) | |||
*4 Peasants (3 working in the fields, 1 at the market) | |||
*1 Female Innkeeper (cleaning at the inn) | |||
Their names are selected randomly for each playthrough. | |||
{{Clear}} | |||
<gallery style="text-align:center;" widths="74"> | |||
File:Anselm.png|[[Anselm]] | |||
File:Brukk.png|[[Brukk]] | |||
File:Bert.png|[[Bert]] | |||
File:Frid.png|[[Frid]] | |||
File:Gina.png|[[Gina]] | |||
File:Hold.png|[[Hold]] | |||
File:Jebar.png|[[Jebar]] | |||
File:Jurg.png|[[Jurg]] | |||
File:Margyt.png|[[Margyt]] | |||
File:Odar.png|[[Odar]] | |||
File:Ormond.png|[[Ormond]] | |||
File:Ram.png|[[Ram]] | |||
File:Rickerd.png|[[Rickerd]] | |||
File:Peasant female4.png|[[Rona]] | |||
File:Peasant female2.png|[[Ursa]] | |||
File:Innkeeper female1.png|Elsbeth | |||
File:Peasant female1.png|Peasant Female | |||
File:Peasant female3.png|Peasant Female | |||
File:Peasant male1.png|Peasant Male | |||
File:Peasant male2.png|Peasant Male | |||
</gallery> | |||
== Hints == | |||
* The well at the market square can be used for drinking and filling up the waterskin | |||
* After each game reload, an apple appears on the table on the top story of the [[Black Boar Inn]], outside the player's room | |||
*Upon completing the "Captured Merchant" contract, [[Bert]] opens up a new stall on the market square, offering a rich variety of goods including [[Treatises]] | |||
*The meadow near Osbrook mill is dotted with medicinal herbs | |||
== Contracts == | |||
* Hapless Peasant | |||
* Captured Merchant | |||
* Captive Emissary | |||
* Return of the Necromancer | |||
* Stolen Grimoire | |||
* Lost Relic | |||
* Source of Corruption | |||
* Mysterious Glow | |||
* Unholy Ritual | |||
* Bandit's Den | |||
* Mysterious Disappearances | |||
* Stolen Goods | |||
* Intercepted Reports | |||
* Alchemy Kit | |||
* Fugitive's Hand | |||
* Stolen Reliquary | |||
[[Category:Settlements]] | |||
[[Category:Osbrook|*]] | |||
{{Item navbox}} | |||
* | |||
Latest revision as of 17:20, 27 February 2024
The village of Osbrook is a small rural community in the kingdom of Aldor. It has been under the protection of the Grand Magistrate in recent times, resulting in relative peace for the populace. Nevertheless, frequent bandit attacks make life perilous for travelers in the dense forests around town and rumours about skulking undead circulate among the locals. The woodlands surrounding Osbrook are rich in game of all breeds and sizes, and ruins of once proud strongholds dot the landscape, providing perfect hideouts for brigands.
Description
“ | A thoroughly unassuming village which lives off its mill and wheat fields. The war went past these hinterlands, leaving almost no traces in its wake -and the local folks wouldn't take it any other way. | „ |
Outskirts
Places of Interest
- Carpenter's workshop
- Herbalist's House
- Market Square
- Smithy
- Tailor's Workshop
- Black Boar Inn
- Village hall / guard barracks
NPCs
- Ormond, Butcher
- Jurg, Carpenter
- Ram, Drunkard
- Rickerd, Emissary
- Margyt, Food Trader
- Gina, Fruit Trader
- Frid, Herbalist
- Brukk, Innkeeper
- Elsbeth, Innkeeper (Night Time)
- Bert, Merchant
- Rona, Peasant
- Ursa, Peasant
- Jebar, Smith
- Anselm, Stableman
- Hold, Tailor
- Odar, Village Elder
Some of these NPCs can be missing due to an incomplete contract.
In addition to named NPCs above, there are also randomized NPCs:
- 1 Sergeant (sitting in the Village Hall)
- 6 Guards (3 guarding and 3 sleeping)
- 4 Peasants (3 working in the fields, 1 at the market)
- 1 Female Innkeeper (cleaning at the inn)
Their names are selected randomly for each playthrough.
Hints
- The well at the market square can be used for drinking and filling up the waterskin
- After each game reload, an apple appears on the table on the top story of the Black Boar Inn, outside the player's room
- Upon completing the "Captured Merchant" contract, Bert opens up a new stall on the market square, offering a rich variety of goods including Treatises
- The meadow near Osbrook mill is dotted with medicinal herbs
Contracts
- Hapless Peasant
- Captured Merchant
- Captive Emissary
- Return of the Necromancer
- Stolen Grimoire
- Lost Relic
- Source of Corruption
- Mysterious Glow
- Unholy Ritual
- Bandit's Den
- Mysterious Disappearances
- Stolen Goods
- Intercepted Reports
- Alchemy Kit
- Fugitive's Hand
- Stolen Reliquary
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