Difference between revisions of "Caltrops"

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(Manually updated, since no template is being used for Consumable data.)
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|Properties1 = Piercing Damage
|Properties1 = Piercing Damage
|Values1 = 20
|Values1 = 20
|PropertyText = Ignores 90% Armor and has {{pos|+75%}} Bodypart Damage
|PropertyText = Has 90% Armor Penetration and {{pos|+100%}} Bodypart Damage.
 
<br>
{{pos|80%}} chance to apply {{cl|-|Confusion}} for {{pos|6}} turns.<br>
100% chance to apply Confusion for 4-6 turns<br>
{{pos|80%}} chance to {{neg|Immobilize}} for {{pos|2}} turns.<br>
100% chance to Immobilize for 2 turns<br>
{{pos|80%}} chance to {{neg|Stagger}} for {{pos|2}} turns.
100% chance to Stagger for 2 turns<br>
 
<br>
Move Resistance is {{neg|50%}} less effective against caltrops.
|Description = During the Brynn siege, the Magistrate mercenaries made liberal use of these things: a carpet of caltrops blocking a narrow street can easily hold off an enemy advance, be it cavalry or light infantry.
|Description = During the Brynn siege, the Magistrate mercenaries made liberal use of these things: a carpet of caltrops blocking a narrow street can easily hold off an enemy advance, be it cavalry or light infantry.
|Price = 15
|Price = 35
|#default =  
|#default =  
}}</includeonly><noinclude>
}}</includeonly><noinclude>

Revision as of 09:27, 29 September 2025


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During the Brynn siege, the Magistrate mercenaries made liberal use of these things: a carpet of caltrops blocking a narrow street can easily hold off an enemy advance, be it cavalry or light infantry.

Acquired From

Can be sold by:


Note:

Throwing Caltrops from your inventory sets this trap.

Page last edited during patch: 0.9.3.9