Staves

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Disambig.png This article is about a weapon class. For the corresponding skill tree, see Staffs (skill tree).

A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these.

Critical Hit Bonus

Upon dealing Critical Damage, staves cleave through 3 tiles and replenish 10% of the character's Max Energy.

Staves

Item Rarity DamageDamageColumn.png DurabilityDurabilityColumn.png PriceGold.png Properties
Cammock
Cammock
Common Crushing: 12
Arcane: 1
50 25
Fumble Chance: -3%
 
Travelling Staff Common
Healer Staff
Healer Staff
Common Crushing: 12
Sacred: 2
75 375
 
Health Restoration: +3%
Healing Efficiency: +10%
 
Conjurer Staff Common
Goblin Staff
Goblin Staff
Common Crushing: 9
Poison: 6
125 650
 
Pilgrim Staff
Pilgrim Staff
Common Crushing: 13
Sacred: 1
150 375
Armor Penetration: +10%
 
Block Chance: +4%
Block Power: +8
 
Reinforced Staff
Reinforced Staff
Common Crushing: 16
250 1000
Armor Penetration: +5%
 
Block Chance: +5%
Block Power: +10
Crit Chance: +2%
 
Monk Staff
Monk Staff
Common Crushing: 13
Sacred: 4
150 1450
Daze Chance: +3%
Knockback Chance: +3%
 
Block Chance: +3%
Block Power: +4
Counter Chance: +3%
 
Metallic Staff Common
Dwarven Staff
Dwarven Staff
Common Crushing: 12
Fire: 6
150 2000
Crit Chance: +5%
Miracle Chance: +5%
 
Cooldowns Duration: -5%
 
Tribal Staff
Tribal Staff
Common 100 2000
 
Skadian Staff
Skadian Staff
Common Crushing: 14
Frost: 6
200 2650
Block Chance: +7%
Block Power: +15
Fumble Chance: -3%
Backfire Chance: -3%
 
Magic Power: +4%
 
Witch Staff
Witch Staff
Unique Crushing: 8
Sacred: 4
Unholy: 4
75 3445
Backfire Chance: -3%
 
Energy Restoration: +3%
Magic Power: +3%
 
Exquisite Staff
Exquisite Staff
Common Crushing: 17
Arcane: 2
200 3400
Armor Penetration: +10%
 
Block Chance: +6%
Block Power: +12
Crit Chance: +5%
 
Magic Power: +6%
 
Priest Staff
Priest Staff
Common Crushing: 16
Sacred: 4
200 4250
Armor Penetration: +10%
 
Block Chance: +5%
Damage Taken: -5%
 
Magic Power: +5%
 
Healing Efficiency: +15%
 
Wizard Staff Common
Hermit Staff
Hermit Staff
Unique Crushing: 12
Poison: 4
Sacred: 4
200 6825
 
Energy Restoration: +5%
Magic Power: +20%
 
Health Restoration: +10%
 
Shaman Staff
Shaman Staff
Common Crushing: 15
Poison: 2
Psionic: 2
125 2650
 
UNOBTAINABLE
Orcish Staff
Orcish Staff
Common 150 3400
 
Enchanter Staff
Enchanter Staff
Common Crushing: 16
Fire: 2
Arcane: 2
225 4250
Armor Penetration: +10%
 
Block Chance: +4%
 
Spells Energy Cost: -5%
Magic Power: +7%
 
Venomancer Staff
Venomancer Staff
Common Crushing: 17
Poison: 2
Caustic: 2
250 5250
Armor Penetration: +10%
Armor Damage: +50%
 
Bleed Chance: +5%
 
 
Cooldowns Duration: -5%
Venomantic Power: +20%
 
Health Restoration: +5%
Life Drain: +10%
 
Pyromancer Staff
Pyromancer Staff
Common Crushing: 17
Fire: 4
250 5250
Armor Penetration: +10%
 
Crit Chance: +5%
Bonus Range: +1
 
Energy: +5
Pyromantic Power: +20%
 
Electromancer Staff
Electromancer Staff
Common Crushing: 17
Shock: 4
250 5250
Armor Penetration: +10%
 
 
Energy Restoration: +10%
Spells Energy Cost: -10%
Electromantic Power: +20%
 
Astromancer Staff
Astromancer Staff
Common Crushing: 17
Fire: 2
Sacred: 2
250 5250
Armor Penetration: +10%
 
 
Energy: +10
Energy Restoration: +5%
Astromantic Power: +20%
 
Life Drain: +5%
Energy Drain: +5%
 
Cryomancer Staff
Cryomancer Staff
Common Crushing: 17
Frost: 4
250 5250
Daze Chance: +5%
Stagger Chance: +5%
 
Accuracy: +5%
 
Energy Restoration: +5%
Cryomantic Power: +20%
 
Psimancer Staff
Psimancer Staff
Common Crushing: 17
Psionic: 4
250 5250
Stagger Chance: +5%
Immobilization Chance: +5%
 
 
Psionic Power: +20%
 
Life Drain: +10%
 
Arcanist Staff
Arcanist Staff
Common Crushing: 17
Arcane: 4
250 5250
 
Energy: +5
Magic Power: +10%
Arcanistic Power: +20%
 
Energy Drain: +10%
 
Geomancer Staff
Geomancer Staff
Common Crushing: 17
Arcane: 4
350 5250
Armor Penetration: +15%
Armor Damage: +30%
 
Daze Chance: +5%
Stun Chance: +5%
Knockback Chance: +5%
 
Block Power: +5
Damage Taken: -5%
 
Geomantic Power: +20%
 
Necromancer Staff
Necromancer Staff
Unique Crushing: 10
Unholy: 9
150 6825
 
Spells Energy Cost: -9%
Magic Power: +9%
 
Energy Drain: +9%
 
Chronomancer Staff
Chronomancer Staff
Common Crushing: 15
Arcane: 3
Psionic: 3
250 5250
Fumble Chance: -5%
Dodge Chance: +5%
 
Cooldowns Duration: -10%
Chronomantic Power: +20%
 
Orient Staff
Orient Staff
Unique Crushing: 16
Fire: 3
Shock: 3
Arcane: 3
300 10010
Armor Penetration: +10%
 
Block Chance: +7%
Crit Chance: +7%
Counter Chance: +7%
 
Magic Power: +7%
 
Vampiric Staff
Vampiric Staff
Unique Rending: 9
Unholy: 13
300 6825
Bodypart Damage: +13%
 
Bleed Chance: +13%
 
 
Healing Efficiency: +13%
Life Drain: +13%
 
Relict Staff
Relict Staff
Unique Crushing: 16
Arcane: 7
Sacred: 7
350 13975
Armor Penetration: +10%
 
Miracle Chance: +5%
Miracle Potency: +15%
 
Spells Energy Cost: -5%
Cooldowns Duration: -5%
Magic Power: +20%
 
Sangvus Illumination
Sangvus Illumination
Common