Food

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Yummy! Food lowers your Hunger, sometimes Thirst and sometimes it also has other beneficial effects. Eating food that would reduce Hunger by a larger value than the character's current hunger sets it 0% and applies the Satiety condition instead. Most foods will rot or spoil after a certain time. Eating spoiled or rotten food is not recommended. Some foods (usually meat) can be cooked, which greatly improves their benefits. Eating raw meat is possible, but less beneficial than cooked meat, and may also produce negative effects, such as Vomiting.


Procuring food

Different food types can be bought in town from the Innkeeper and his assistants, from the local food merchants in their stalls, and sometimes from random townspeople. Simply talk to them and see what they have.


insert 2 pics of merchants


Chances are you will find some food when exploring bandit hideouts. A good alternative can be hunting for meat in a nearby forest.


insert pics of finding food in dungeons and hunting in the forest


Planning ahead

A quick run into a nearby bandit hideout won't require much more than two pieces of Bread. However, if you're travelling to a far away undead crypt, that's a whole different story. Plus undead don't eat, so don't expect to find any food there. If you decide to hunt for food, don't forget that there's currently no way to make fire, so you need someplace to cook it.


Food-Towns and Camps.png

insert pic of map and circle spots with cooking fire (bandit castles and camps)


Stuffing yourself before leaving town is another option which might help, but don't overeat too much as it's not healthy. Try combining different food types with extra benefits and learn to use foods that also give you Hunger Resistance.


Eat smart

Consider your eating expenses. It barely costs anything to hunt deer in the forest and even a small amount of Venison can last a long time. Be mindful of the freshness of different foods. When you find food in the dungeons, eat cheese and other types that spoil quickly first, then bread, fruit and veggies, then long lasting food like Potatoes last.


idk, picture of inventory with different food types?


If you're rich, consider investing into Sausages and Smoked Ham. These are amazing foods that never spoil and also come with multiple uses per item, saving inventory space.


List of all foods

Item Inv. slots PriceGold.png Properties Uses Description
Roasted Fatty Meat
Roasted Fatty Meat
2×1 38
Hunger: -18%
Hunger Resistance: +12% (180 t)
 
When added to a dish during cooking, grants it an additional effect: -12% Hunger -3% Fatigue
1 A hefty steak, medium rare. A true warrior's lunch.
Fatty Meat
Fatty Meat
2×1 38
Hunger: -11%
Nausea Chance: +24%
Poisoning Chance: +40%
 
When added to a dish during cooking, grants it an additional effect: -12% Hunger -3% Fatigue
1 A giant chunk of fresh meat.
Rotten Meat
Rotten Meat
2×1 0
Hunger: -4%
Intoxication Change: +0.5% (90 t)
Morale: -20%
 
May cause poisoning or vomiting.
1 This fillet has clearly seen better days.
Roasted Tough Meat
Roasted Tough Meat
2×1 32
Hunger: -15%
Hunger Resistance: +10% (120 t)
 
When added to a dish during cooking, grants it an additional effect:

-10% Hunger.|| 1|| For those with strong teeth and jaws. An acquired taste as well.

Tough Meat
Tough Meat
2×1 32
Hunger: -9%
Nausea Chance: +24%
Poisoning Chance: +40%
 
When added to a dish during cooking, grants it an additional effect:

-10& Hunger.|| 1|| With enough skill it can be used to cook something appetizing.

Rotten Meat
Rotten Meat
2×1 0
Hunger: -3%
Intoxication Change: +0.5% (90 t)
Morale: -20%
 
May cause poisoning or vomiting.
1 A single whiff, and the stench will burn itself into your memory.
Roasted Tender Meat
Roasted Tender Meat
1×1 22
Hunger: -10%
Hunger Resistance: +5% (90 t)
Sit. Morale Change: +0.01% (90 t)
 
When added to a dish during cooking, grants it an additional effect:

+2% Diet Morale|| 1|| Good enough to be served to the King himself - if only he didn't kick the bucket.

Tender Meat
Tender Meat
1×1 28
Hunger: -6%
Nausea Chance: +20%
Poisoning Chance: +33%
 
When added to a dish during cooking, grants it an additional effect: +%3 Morale
1 Tender, soft, juicy - a mouth-watering chunk.
Rotten Meat
Rotten Meat
1×2 0
Hunger: -3%
Intoxication Change: +0.5% (60 t)
Morale: -20%
 
May cause poisoning or vomiting.
1 Not so tender now.
Roasted Sinewy Meat
Roasted Sinewy Meat
1×1 10
Hunger: -12%
Hunger Resistance: +3% (30 t)
Morale: -5%
Immunity: -5%
 
1 Hunger is the best spice - there are worse things to be eaten.
Sinewy Meat
Sinewy Meat
1×1 12
Hunger: -4%
Nausea Chance: +27%
Poisoning Chance: +45%Sit. Morale Change: -0.04% (60 t)
 
1 In times of famine Aldorians sometimes resorted to eating rats, foxes, badgers, and other critters... Looks like history made another circle.
Rotten Meat
Rotten Meat
1×1 0
Hunger: -2%
Intoxication Change: +0.75% (30 t)
Morale: -20%
 
May cause poisoning or vomiting.
1 As if it couldn't get any more disgusting...
Roasted Meat Morsels
Roasted Meat Morsels
1×1 6
Hunger: -5%
Hunger Resistance: +3% (45 t)
 
Too small to be used as meat when cooking dishes.
1 Makes for a disappointing meal - there's barely enough meat for one bite.
Meat Morsels
Meat Morsels
1×1 10
Hunger: -3%
Nausea Chance: +15%
Poisoning Chance: +25%
 
Too small to be used as meat when cooking dishes.
1 There's hardly anything to cook.
Rotten Meat Morsels
Rotten Meat Morsels
1×1 0
Hunger: -1%
Intoxication Change: -0.75% (30 t)
 
May cause poisoning or vomiting.
1 They may be tiny, but the stench travels for miles.
Roasted Drumstick
Roasted Drumstick
1×1 30
Hunger: -20%
Hunger Resistance: +10% (120 t)
 
1 Grilled chicken drumsticks are very filling.
Raw Drumstick
Raw Drumstick
1×1 17
Hunger: -5%
Nausea Chance: +20%
Poisoning Chance: +40%
 
1 It won't run away anymore.
Rotten Drumstick
Rotten Drumstick
1×1 0
Hunger: -3%
Intoxication Change: +0.25% (60 t)
 
May cause poisoning or vomiting.
1 It has witnessed the days of the old king.
Sausage
Sausage
2×1 126
Hunger: -14%
Hunger Resistance: +8% (60 t)
Immunity Change: -0.01% (60 t)
 
3 A portion of Well-salted minced meat stuffed into a thoroguhly cleaned animal intestine.
Smoked Ham
Smoked Ham
2×2 75
Hunger: -10%
Hunger Resistance: +5% (90 t)
Immunity Change: -0.01% (90 t)
 
4 There are stories about a village where hams are cooked with steam. Some local customs never fail to perplex.
Cooked Carp
Cooked Carp
1×1 16
Hunger: -15%
Hunger Resistance: +5% (90 t)
Immunity: +1%
 
1 Simple, tasty, and nutritious.
Carp
Carp
1×1 12
Hunger: -10%
 
May cause poisoning or vomiting.
1 Its wet scales glisten and shimmer in the sun.
Rotten Carp
Rotten Carp
1×1 0
Hunger: -2%
Intoxication Change: +0.75% (30 t)
 
May cause poisoning or vomiting.
1 It has a distinct stench of rot to it.
Cheese
Cheese
1×1 25
Hunger: -10%
Energy Replenishment: +1%
Hunger Resistance: +5% (90 t)
 
1 An excellent complement to any diet.
Spoiled Cheese
Spoiled Cheese
1×1 0
Hunger: -3%
Morale: -10%
 
May cause poisoning or vomiting.
1 Mold clearly does not make this cheese seem more noble.
Goat Cheese
Goat Cheese
1×1 16
Hunger: -8%
Hunger Resistance: +5% (60 t)
Immunity Change: +0.02% (60 t)
 
1 It gives off a questionable smell, but the taste is perfectly fine.
Spoiled Goat Cheese
Spoiled Goat Cheese
1×1 0
Hunger: -3%
Morale: -10%
 
May cause poisoning or vomiting.
1 Nothing can fight this smell.
Apple
Apple
1×1 9
Hunger: -3%
Thirst: -4%
Healing Efficiency: +3% (30 t)
Immunity Change: +0.05% (30 t)
 
 
Can be used for crafting fodder
1 An apple a day keeps the physician away.
Rotten Apple
Rotten Apple
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 It's crawling with worms. Disgusting.
Pear
Pear
1×1 9
Hunger: -3%
Thirst: -4%
Health Restoration: +1% (30 t)
Immunity Change: +0.05% (30 t)
 
 
Can be used for crafting fodder
1 Fresh and plump.
Rotten Pear
Rotten Pear
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 Doesn't look very appetizing...
Fig
Fig
1×1 25
Hunger: -2%
Health Restoration: +3% (30 t)
Sit. Morale Change: +0.2% (30 t)
Immunity Change: +0.15% (30 t)
 
 
Can be used for crafting fodder
1 An exotic fruit, often traded by eastern merchants. It does not come cheap: folks say that it's one of the secrets to elven longevity.
Dried Fig
Dried Fig
1×1 25
Hunger: -2%
Hunger Change: -0.02% (30 t)
Health Restoration: +2% (30 t)
Sit. Morale Change: +0.3% (30 t)
Immunity Change: +0.1% (30 t)
 
 
1 Dried figs lose some of their health benefits but become noticeably sweeter, more filling, and much less prone to spoilage.
Grape
Grape
1×1 9
Hunger: -5%
Thirst: -8%
Immunity: +3%
 
1 Sweet and slightly tart.
Rotten Grape
Rotten Grape
1×1 0
Hunger: -1%
Thirst: -2%
Morale: -5%
 
May cause poisoning or vomiting.
1 A bunch of fermented berries.
Elven Citrus
Elven Citrus
1×1 45
Hunger: -1%
Thirst: +10%
Intoxication Change: -0.5% (30 t)
Immunity: +7%
 
1 Hideously sour but very healthy. The nobles cringe but keep eating them.
Spoiled Elven Citrus
Spoiled Elven Citrus
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 Now it's not just hideosly sour but also has a rotten aftertaste.
Dragon Fruit
Dragon Fruit
1×1 60
Hunger: -5%
Thirst: -8%
Pain Change: -0.1% (30 t)
Fatigue Change: -0.1% (30 t)
Immunity Change: +0.25% (30 t)
 
Can be used for crafting fodder
1 It's hard to believe this weird fruit to come from our world. The taste is nothing short of amazing.
Spoiled Dragon Fruit
Spoiled Dragon Fruit
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 Perhaps you can still sell this exotic fruit even in its current condition. But don't count on it too much.
Barberry
Barberry
1×1 2
Hunger Change: -0.01% (30 t)
Thirst Change: -0.03% (30 t)
Fatigue Change: -0.01% (30 t)
 
Can be used for crafting fodder
1 Few eat barberries without necessity - they're mostly used to treat a plethora of ailments.
Rotten Barberry
Rotten Barberry
1×1 0
Hunger: -1%
Morale: -3%
 
May cause vomiting.
1 It falls apart into foul-smelling mush at the slightest touch. Disgusting.
Bilberry
Bilberry
1×1 2
Hunger Change: -0.01% (30 t)
Thirst Change: -0.03% (30 t)
Intoxication Change: -0.01% (30 t)
 
Can be used for crafting fodder.
1 Aldorian herbalists regard bilberries as a trusted remedy for stomach aches.
Rotten Bilberry
Rotten Bilberry
1×1 0
Hunger: -1%
Morale: -3%
 
May cause vomiting.
1 It falls apart into foul-smelling mush at the slightest touch. Disgusting.
Blueberry
Blueberry
1×1 5
Hunger: -0.01% (30 t)
Thirst: -0.03% (30 t)
Fatigue Resistance: +1% (30 t)
 
1 Sweet, with a touch of pleasant sourness. Simply delicious.
Rotten Blueberry
Rotten Blueberry
1×1 0
Hunger: -1%
Morale: -3%
 
May cause vomiting.
1 It falls apart into foul-smelling mush at the slightest touch. Disgusting.
Gooseberry
Gooseberry
1×1 2
Hunger Change: -0.01% (30 t)
Thirst Change: -0.03% (30 t)
Healing Efficiency: +1% (30 t)
 
 
Can be used for crafting fodder
1 It’s tart enough to sour one's mood.
Rotten Gooseberry
Rotten Gooseberry
1×1 0
Hunger: -1%
Morale: -3%
 
May cause vomiting.
1 It falls apart into foul-smelling mush at the slightest touch. Disgusting.
Lingonberry
Lingonberry
1×1 3
Hunger: -1%
Thirst: -2%
Pain Change: -0.1% (30 t)
 
1 Tasty and good for one's health - any healer worth their salt can use boreal lingonberry in at least a dozen remedies.
Rotten Lingonberry
Rotten Lingonberry
1×1 0
Hunger: -1%
Morale: -3%
 
May cause vomiting.
1 It falls apart into foul-smelling mush at the slightest touch. Disgusting.
Raspberry
Raspberry
1×1 2
Hunger Change: -0.01% (30 t)
Thirst Change: -0.03% (30 t)
Sit. Morale Change: -0.01% (30 t)
 
Can be used for crafting fodder.
1 So juicy that it almost asks to be devoured by the handful.
Rotten Raspberry
Rotten Raspberry
1×1 0
Hunger: -1%
Morale: -3%
 
May cause vomiting.
1 It falls apart into foul-smelling mush at the slightest touch. Disgusting.
Carrot
Carrot
1×1 8
Hunger: -3%
Immunity Change: +0.03% (30 t)
 
1 An excellent garnish... once you wash the dirt off.
Rotten Carrot
Rotten Carrot
1×1 0
Morale: -5%
 
May cause vomiting.
1 Eating this doesn't seem like a good idea.
Baked Potato
Baked Potato
1×1 4
Hunger: -7%
 
1 Makes for a great campfire dinner.
Potato
Potato
1×1 5
Hunger: -5%
Morale: -1%
Fatigue: -0.20%
 
1 You can eat it raw. But why would you?
Rotten Potato
Rotten Potato
1×1 0
Morale: -5%
 
May cause vomiting.
1 This is only good as a fertilizer.
Leek
Leek
1×1 8
Hunger: -2%
Intoxication Change: -0.02% (45 t)
Immunity Change: +0.02% (45 t)
 
1 Fresh, green and crispy. It'll go perfectly for with the vast majority of dishes.
Rotten Leek
Rotten Leek
1×1 0
Hunger: -1%
Immunity: -5%
 
May cause vomiting.
1 Looks somewhat... wilted.
Onion
Onion
1×1 4
Hunger: -2%
Intoxication Change: -0.2% (45 t)
Morale: -1%
Immunity Change: +0.03% (45 t)
 
1 Has layers and is more than it appears.
Rotten Onion
Rotten Onion
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 Turned brown under the sun and started sprouting little white hairs.
Garlic
Garlic
1×1 4
Hunger: -1%
Intoxication Change: -0.01% (45 t)
Unholy Resistance: +1% (45 t)
Morale: -1%
Immunity Change: +0.04% (45 t)
 
 
1 Commoners sincerely believe that its smell scares away evil spirits. In reality it scares away pretty much everyone.
Rotten Garlic
Rotten Garlic
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 You want some advice? Do not eat this.
White Radish
White Radish
1×1 5
Hunger: -3%
Hunger Change: -0.10% (20 t)
Immunity: +2%
 
1 This vegetable was brought to Aldor from the Jacinth Kingdoms. It wasn't that long ago but it has already managed to take root.
Rotten White Radish
Rotten White Radish
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 Not so white anymore.
Beet
Beet
1×1 5
Hunger: -3%
Immunity Change: +0.03%
 
1 Thanks to their nutritiousness and mellow flavor, beets are the key ingredient in many peasant dishes.
Rotten Beet
Rotten Beet
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 Put it back where you found it.
Tomato
Tomato
1×1 8
Hunger: -2%
Thirst: -2%
Health Restoration: -0.5% (30 t)
Immunity Change: -0.03% (30 t)
 
 
1 The elves brought many unusual crops to Aldor. Tomato is one of them. Some madmen claim it's a berry.
Rotten Tomato
Rotten Tomato
1×1 0
Hunger: -1%
Morale: -5%
 
May cause vomiting.
1 Frequent dinner of a bad minstrel.
Roasted Acorn
Roasted Acorn
1×1 1
Hunger: -0.01% (45 t)
 
1 It's hardly the most filling snack in existence, but... why not.
Acorn
Acorn
1×1 1
Hunger Change: -0.01% (30 t)
Intoxication Change: +0.01% (30 t)
Situational Morale: -1%
 
1 During more peaceful times, acorns would be fed to pigs. These days, destitute villagers prefer to hog them all for themselves.
Ginger Root
Ginger Root
1×1 30
Thirst: +5%
Intoxication Change: -0.2% (30 t)
Healing Efficiency: +5% (30 t)
Immunity: +2%
 
 
Helps you get sober faster.
1 An elven plant with tart taste and fragrant aroma. It's said that it helps with hangovers and other... ailments.
Bread
Bread
2×1 28
Hunger: -14%
Thirst: +5%
Hunger Resistance: +3% (60 t)
 
1 A hefty loaf of rustic bread. Somewhat chewy.
Moldy Bread
Moldy Bread
1×1 0
Hunger: -3%
Thirst: +10%
Morale: -5%
 
May cause poisoning or vomiting.
1 It's covered with a thick layer of mold.
Flatbread
Flatbread
1×1 10
Hunger: -5%
Hunger Resistance: +5% (60 t)
 
1 A flatbread made of wheat flour is a common lunch of poor city folks.
Spoiled Flatbread
Spoiled Flatbread
1×1 0
Hunger: -1%
Morale: -5%
 
May cause poisoning or vomiting.
1 This certainly won't sate your hunger.
Pancakes
Pancakes
1×1 30
Hunger: -15%
Max Energy: +4% (480 t)
Fatigue Resistance: +10% (480 t)
Sanity: +5%
 
1 A stack of highly appetizing pancakes.
Spoiled Pancakes
Spoiled Pancakes
1×1 0
Hunger: -2%
Morale: -5%
 
May cause poisoning or vomiting.
1 They don't smell good at all.
Pretzel
Pretzel
1×1 12
Hunger: -6%
Thirst: +3%
Morale: +1%
 
1 A relatively filling, tastefully salted pretzel.
Spoiled Pretzel
Spoiled Pretzel
1×1 0
Morale: -5%
 
May cause poisoning or vomiting.
1 This certainly won't sate your hunger.
Bilberry Pie
Bilberry Pie
2×2 99
Hunger: -12%
Thirst: +5%
Fatigue Resistance: +5% (120 t)
Diet Morale: +3%
Sit. Morale Change: +0.02% (120 t)
 
4 Not a single major celebration in Aldor is complete without a bilberry pie. Any reputable hostess has a personal take on this scrumptious dish.
Spoiled Bilberry Pie
Spoiled Bilberry Pie
2×2 0
Hunger: -2%
Morale: -5%
 
May cause Vomiting.
4 Alas, the festives had come to an end before anyone had a chance to eat it.
Peasant Stew
Peasant Stew
2×1 15
Hunger: -10%
Thirst: -8%
Healing Efficiency: +5% (150 t)
Morale: +1%
 
 
1 Cooked with whatever was at hand. Helps fill the belly a bit.
Spoiled Peasant Stew
Spoiled Peasant Stew
2×1 0
Hunger: -2%
Thirst: -1%
Morale: -10%
 
May cause poisoning or vomiting.
1 Just pour it out already.
Lentil Soup
Lentil Soup
2×1 27
Hunger: -14%
Thirst: -8%
Healing Efficiency: +8% (180 t)
Sanity: +2%
Morale: +2%
 
 
1 Lentil soup is good for mental health. Or so they say.
Spoiled Lentil Soup
Spoiled Lentil Soup
2×1 0
Hunger: -2%
Thirst: -1%
Morale: -10%
 
May cause poisoning or vomiting.
1 This lentil soup will just ruin your day.
Roasted Penny Bun
Roasted Penny Bun
1×1 2
Hunger Change: -0.03% (30 t)
Hunger Resistance: +1% (30 t)
Fatigue Change: -0.01% (30 t)
 
1 This rich mushroom aroma can be enjoyed indefinitely.
Penny Bun
Penny Bun
1×1 6
Hunger Change: -0.02% (45 t)
Fatigue Change: -0.01% (45 t)
 
1 Penny buns are a source of healthy sustenance. And they taste splendidly to boot.
Rotten Penny Bun
Rotten Penny Bun
1×1 0
Hunger: -1%
Morale: -5%
Health Restoration: +1% (0 t)
 
 
May cause poisoning or vomiting.
1 Just a handful of useless, rotting mushroom flesh.
Roasted Pinecap
Roasted Pinecap
1×1 5
Hunger: -3%
Hunger Resistance: +3% (0 t)
Morale: +1%
 
1 Not the most filling snack but an undeniably tasty one.
Pinecap
Pinecap
1×1 2
Hunger Change: -0.01% (45 t)
Intoxication Change: -0.03% (45 t)
 
1 Pinecaps are distant relatives of penny buns. Herbalists insist that when consumed raw, they can absorb poisons and make you feel more energetic.
Rotten Pinecap
Rotten Pinecap
1×1 0
Hunger: -1%
Morale: -5%
 
May cause poisoning or vomiting.
1 Just a handful of useless, rotting mushroom flesh.
UNOBTAINABLE
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Fly Agaric
Fly Agaric
1×1 2
Hunger Change: -0.01% (60 t)
Pain Change: -0.25% (60 t)
Pain Resistance: +10% (60 t)
Intoxication Change: +0.5% (60 t)
Poisoning Chance: +20%
Situational Sanity: -4%
 
 
1 Not as deceptive as a death cap, it's easily recognizable by its bright colors.
Rotten Fly Agaric
Rotten Fly Agaric
1×1 4
Hunger: -1%
Intoxication: +20%
Sanity: -10%
Morale: -10%
 
May cause poisoning or vomiting.
1 Just a handful of useless, rotting mushroom flesh.
Roasted Death Cap
Roasted Death Cap
1×1 2
Hunger Change: -0.02% (30 t)
Intoxication Change: +1% (30 t)
Nausea Chance: +100%
Poisoning Chance: +100%
 
It's not worth it, really.
1 If you are certain that you want to eat it - go ahead.
Death Cap
Death Cap
1×1 2
Hunger Change: -0.01% (45 t)
Intoxication Change: +1% (45 t)
Nausea Chance: +100%
Posining Chance: +100%
 
1 It claimed many lives of careless mushroomers.
Roasted Chanterelle
Roasted Chanterelle
1×1 2
Hunger Change: -0.02% (30 t)
Sit. Morale Change: +0.02% (30 t)
 
1 Properly roasted chanterelles gives them a golden color and an irresistible taste.
Chanterelle
Chanterelle
1×1 3
Hunger: -0.01% (45 t)
 
1 It has the faintest either fruity or earthy aroma.
Rotten Chanterelle
Rotten Chanterelle
1×1 0
Hunger: -1%
Morale: -5%
 
May cause poisoning or vomiting.
1 Just a handful of useless, rotting mushroom flesh.
Convict's Hand
Convict's Hand
1×2 0
This item is required to receive the reward for your contract.
1 The convict's brand is clearly visible on the back of this hand - such markings are burned into the skin before sending a criminal to the quarries.



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