Difference between revisions of "Shields Treatise II"

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<div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
<includeonly>{{#switch: {{{1}}}
|BookAuthor=Written by Alvaro Venegas
|BookName=The Iron Dueling Codex
|LearnText=Allows you to learn the following shield abilities:
|ActiveSkill1=Breakthrough
|ActiveSkill2=Shield Bash
|PassiveSkill1=Retaliation
|Description=Formal duels weren't that popular in Aldor even before the civil war, but now the practice is almost abandoned. Only dueling bucklers on the belts of some citizens and dusty dueling codexes in their closets remain of this irrevocably forgotten fashion.
|Price=900
|Image=
|#default = }}</includeonly><noinclude><div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>


== Description ==
== Description ==
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{{Item navbox}}
{{Item navbox}}
[[Category:Treatises]]
[[Category:Treatises]]</noinclude>

Revision as of 13:34, 9 October 2020

Shields Treatise II/Tooltip

Description

The Iron Dueling Codex

Effect

Teaches :

Acquired From


Book content

( . . . )

...Alchemical powders and poisons, whether they are applied on a dagger or on a concealed blade, are prohibited. Curses, enchantments, or any other magic is prohibited.

If a combatant prefers to use a shield or a buckler instead of a dagger, the following rules apply:

Spikes and blades are allowed. Magical enhancements are prohibited. Striking with shields is allowed, be it with a shield boss, edge, or flat. Shield strikes are allowed to be delivered to any part of the body including the head and the neck. If a duel is conducted to the first blood, a wound caused by a shield strike doesn't stop the duel. The first blood condition only applies to sword and dagger wounds, unless the shield strike itself rendered the opponent incapacitated.

Bucklers larger than one and a half feet in diameter or shields wider than two feet are prohibited. A set of exclusive rules is applied to two-handed and full-sized dueling shields. Such shields can only be used in a duel with the consent of both combatants. If a combatant manages to knock their opponent down with a shield bash, the opponent is allowed to get back on their feet and continue to fight. The duel concludes upon the second knockdown or if the opponent fails to recover after the first fall...

( . . . )


See also