Difference between revisions of "Tough Meat"

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old>OOPankyOo
m (removed separate values : Hunger Uses Freshness as they're already in properties)
(Added cooking note.)
 
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|InventoryHeight = 1
|InventoryHeight = 1
|Properties1 = Hunger|Values1 = {{c|+|-20%}}
|Properties1 = Hunger|Values1 = {{c|+|-20%}}
|Properties2 = Freshness|Values2 = 35 hours
|Freshness = 24
|Properties3 = Uses|Values3 = 1
|Uses = 1
|PropertyText = May cause {{c|-|poisoning}} or {{c|-|vomiting}}.
|PropertyText = May cause {{c|-|poisoning}} or {{c|-|vomiting}}.
|Description = With enough skill it can be used to cook something appetizing.
|Description = With enough skill it can be used to cook something appetizing.
|Notes =  
|Notes =  
|Price = 15
|Price = 27
|#default =  
|#default =  
}}</includeonly>
}}</includeonly><noinclude>{{stub}}
<noinclude>{{stub}}
<div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
<div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
{{Quote|With enough skill it can be used to cook something appetizing.}}
{{Quote|With enough skill it can be used to cook something appetizing.}}
Can be [[Cooking|cooked]] to create a [[Roasted Tough Meat]].


==Acquired From==
==Acquired From==

Latest revision as of 01:55, 29 October 2022


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Tough Meat
Food
Hunger:
-20%

May cause poisoning or vomiting.

Will spoil in 1 day.

With enough skill it can be used to cook something appetizing.
Price27

Tough Meat
With enough skill it can be used to cook something appetizing.

Can be cooked to create a Roasted Tough Meat.

Acquired From