Difference between revisions of "Warfare Treatise III"

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|BookName=How Fjall Remained Unconquered. The Monograph.
|BookName=How Fjall Remained Unconquered. The Monograph.
|LearnText=Allows you to learn the following combat mastery abilities:
|LearnText=Allows you to learn the following combat mastery abilities:
|ActiveSkill1=Thirst for Battle
|ActiveSkill1=Against the Odds
|ActiveSkill2=War Cry
|ActiveSkill2=Finisher
|PassiveSkill1=Intimidation
|PassiveSkill1=Stance Training
|PassiveSkill2=Opportune Moment
|Description=This substantial research by the established Brynnian academician attempts to explain the reasons behind military failures of Aldor and Skadia during their confrontations with the dwarves of Fjall.
|Description=This substantial research by the established Brynnian academician attempts to explain the reasons behind military failures of Aldor and Skadia during their confrontations with the dwarves of Fjall.
|Price=2000
|Price=2000
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Teaches :
Teaches :


*{{cl|Active|Thirst for Battle}}
*{{cl|Active|Against the Odds}}
*{{cl|Active|War Cry}}
*{{cl|Active|Finisher}}
*{{cl|Orange|Intimidation}}
*{{cl|Orange|Stance Training}}
*{{cl|Orange|Opportune Moment}}


==Acquired From==
==Acquired From==

Revision as of 13:40, 7 March 2022

Warfare Treatise III/Tooltip

Description

How Fjall Remained Unconquered. The Monograph.

Effect

Teaches :

Acquired From


Book content

( . . . )

Despite what many Aldorians tend to believe, the unbridled nature of dwarves and their remarkable resilience on the battlefield don't really stem from their love for mushroom infusions and mead (even though there's a grain of truth to it).

Many humans are openly wary of having any dealings with the dwarves. The exception is some particularly avaricious merchants who are willing to travel to Fjall in hopes of getting rich.. Upon returning from the seaside settlements of the Ska'ar clan, they usually share tales about sea leviathans before eventually mentioning peculiar dwarven customs.

All dwarves, be it whalers or berserkers, live by a simple principle - "all or nothing". Freedom or death, wealth or ruin, glory or dishonor... Their distaste for compromises comes with mother's milk, and once combined with a cult of weaponry and warfare, makes Fjall rather troublesome for its more civilized neighbors.

When dwarves loot and raid, they do it with bestial greed. When they protect their homes - it's bestial fury. This primal savagery unsettles even the seasoned veterans, and only a well organized line of defense can stand up against the dwarven onslaught.

Fully aware of the aforementioned fact, the dwarves tend to attack only when they know that their victim can't offer much resistance. For instance, when a neighboring country is weakened by war and can no longer afford the necessary number of patrols.

( . . . )


See also