Difference between revisions of "Medicine"

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Line 9: Line 9:
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
|5
|5
|Stops the selected body part from bleeding
|Stops the selected body part from [[bleeding]]
Uses: 2
Uses: 2
|-
|-
Line 36: Line 36:
Healing Efficiency: +25%
Healing Efficiency: +25%


Intoxication: -0.5%
[[Intoxication]]: -0.5%


[[Pain]]: +0.2%
[[Pain]]: +0.2%
Line 58: Line 58:
|'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]]
|'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]]
| 15
| 15
|Intoxication: +15%
|[[Intoxication]]: +15%


Has the following effects each turn for 30 turns:
Has the following effects each turn for 30 turns:
Line 76: Line 76:
|'''[[Stardust]]'''[[File:Stardust.png|alt=|center]]
|'''[[Stardust]]'''[[File:Stardust.png|alt=|center]]
| 100
| 100
|Intoxication: +25%
|[[Intoxication]]: +25%


[[Pain]]: -60%
[[Pain]]: -60%

Revision as of 08:47, 9 March 2020

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties
Bandage
5 Stops the selected body part from bleeding

Uses: 2

Antivenom 80
Antitoxin
30 Hunger: +20%

Thirst: +20%

Intoxication: -20%

Intoxication Change: -1% - Duration: 25x

Leeches
15 Is used on a selected body part.

Has the following effects each turn for 30 turns:

Body Part Condition: +1%

Healing Efficiency: +25%

Intoxication: -0.5%

Pain: +0.2%

Ether Inhaler
120
Soporific Sponge
25 Puts you to sleep.

Intoxication Change: +1% - Duration: 10x

Pain Change: -5% - Duration: 10x

Incense
125
Herbal Extract
15 Intoxication: +15%

Has the following effects each turn for 30 turns:

Intoxication Change: +1%

Pain Resistance: +25%

Pain Change: -1%

Healing Efficiency: +15%

Gwynnel's Elixir
1500
Stardust
100 Intoxication: +25%

Pain: -60%

Sanity: -5%

Morale: +5%

Healing Salve
35 Health Restoration: +2% - Duration: 20x

Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

Uses: 3

Vivifying Essence
250 Sanity: -5%

Energy Replenishment: -35%

Health Replenishment: +35%

Smoking Pipe 20
Splint
10 Injury Treatment: +35

Stabilizes the injury of a selected body part. Can only be applied to injured body parts.