Difference between revisions of "Maces"

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{{About|a weapon class|the corresponding skill tree|Maces (skill tree)}}
Blunt, spiky, ornamented, all of these pack a punch that even a knight in full plate will surely feel. Smack'em good!
Blunt, spiky, ornamented, all of these pack a punch that even a knight in full plate will surely feel. Smack'em good!
== Critical Hit Bonus ==
Upon dealing [[Combat_Formulas#Critical_Hit_/_Miracle|Critical Damage]], Maces have +25% {{C|Light Brown|{{#tip-text: Daze Chance| {{:Daze Chance}}}}}}.


== Maces ==
== Maces ==
'''VALUES from v.0.5.7.16: updated 2/18/2020.'''
{{WeaponTable/head}}<!--
{| class="sortable" width="65%" border="1px solid" style="text-align: center; margin: auto,"
// OFFENSIVE
! width="3%" | Item
-->{{WeaponTable/row|Spiked Club}}
! width="2%" | Damage[[File:DamageColumn.png|28x28px]]
{{WeaponTable/row|Militia Morgenstern}}
! width="2%" | Durability [[File:DurabilityColumn.png|28x28px]]
{{WeaponTable/row|Morgenstern}}
! width="2%" | Price [[File:Gold.png|28x28px]]
{{WeaponTable/row|Skadian Bludgeon}}
! width="10%" | Properties
{{WeaponTable/row|Veteran Morgenstern}}
|-
{{WeaponTable/row|Druzhyna Bludgeon}}
|'''[[Metal Rod|Iron Bar]]'''[[File:Metal Rod.png|alt=|center]]
{{WeaponTable/row|Knightly Morgenstern}}
| Crushing: 12
{{WeaponTable/row|Chervenian Mace}}
| 100
{{WeaponTable/row|Baron Morgenstern}}
| 5
{{WeaponTable/row|Voivod Mace}}<!--
| Skills Energy Cost: +10%
// CONTROL
|-
-->{{WeaponTable/row|Cudgel}}
|'''[[Cudgel]]'''[[File:Cudgel.png|center]]
{{WeaponTable/row|Reinforced Club}}
| Crushing: 18
{{WeaponTable/row|Militia Club}}
| 70
{{WeaponTable/row|Recruit Club}}
| 25
{{WeaponTable/row|Flanged Mace}}
| Fumble Chance: -2%<br>Skills Energy Cost: +10%
{{WeaponTable/row|Shishpar}}
|-
{{WeaponTable/row|Reinforced Flanged Mace}}
|'''[[Spiked Club]]'''[[File:Spiked Club.png|alt=|center]]
{{WeaponTable/row|Bozdogan}}
| Crushing: 18
{{WeaponTable/row|Knightly Flanged Mace}}
Piercing: 1
{{WeaponTable/row|Noble Flanged Mace}}
| 85
{{WeaponTable/row|Ghazi Flanged Mace}}
| 74
{{WeaponTable/row|Ornate Flanged Mace}}<!--
| Armor Penetration: +5%<br>Bleed Chance: +3%<br>Daze Chance: +3%<br>Fumble Chance: -3%<br>Skills Energy Cost: +10%
// HAMMERS
|-
-->{{WeaponTable/row|Footman Warhammer}}
|'''[[Peasant Flail]]'''[[File:Peasant Flail.png|alt=|center]]
{{WeaponTable/row|Brynn Warhammer}}
| Crushing: 18
{{WeaponTable/row|Chekan}}
| 90
{{WeaponTable/row|Mercenary Warhammer}}
| 74
{{WeaponTable/row|Fisted Warhammer}}
| Armor Damage: +5%
{{WeaponTable/row|Captain Warhammer}}
Armor Penetration: +5%<br>Bodypart Damage: +15%<br>Stun Chance: +4%<br>Accuracy: -5%<br>Crit Chance: +3%<br>Crit Efficiency: +20%<br>Fumble Chance: +5%<br>Skills Energy Cost: +10%
{{WeaponTable/row|Knightly Warhammer}}
|-
{{WeaponTable/row|Fish Warhammer}}
|'''[[Militia Flail]]'''[[File:Militia Flail.png|alt=|center]]
{{WeaponTable/row|Ornate Warhammer}}<!--
| Crushing: 20
// FLAILS
| 120
-->{{WeaponTable/row|Peasant Flail}}
| 248
{{WeaponTable/row|Rebel Flail}}
| Armor Damage: +7%<br> Armor Penetration: +7%<br>Bodypart Damage: +20%<br>Stun Chance: +5%<br>Accuracy: -5% <br>Crit Chance: +4%<br>Crit Efficiency: +25%
{{WeaponTable/row|Militia Flail}}
Fumble Chance: +5%<br>Skills Energy Cost: +15%
{{WeaponTable/row|Recruit Flail}}
|-
{{WeaponTable/row|Footman Flail}}
|'''[[Militia Club]]'''[[File:Militia Club.png|alt=|center]]
{{WeaponTable/row|Vehement Flail}}
| Crushing: 20
{{WeaponTable/row|Nistrian Flail}}
| 150
{{WeaponTable/row|Veteran Flail}}
| 249
{{WeaponTable/row|Knightly Flail}}
| Armor Damage: +5%<br>Armor Penetration: +5%
{{WeaponTable/row|Three-Headed Flail}}
Accuracy: +5%<br>Daze Chance: +4%<br>Skills Energy Cost: +10%
{{WeaponTable/row|Elven Flail}}
|-
{{WeaponTable/row|Emir Flail}}
|'''[[Reinforced Club]]'''[[File:Reinforced Club.png|alt=|center]]
{{WeaponTable/row|Grandmaster Flail}}<!--
| Crushing: 20
// FLAVOR
| 135
-->{{WeaponTable/row|Iron Bar}}
| 248
{{WeaponTable/row|Carpenter Hammer}}
| Armor Damage: +5%<br> Armor Penetration: +5%<br>Crit Chance: +3%
{{WeaponTable/row|Blacksmith Hammer}}
Counter Chance: +2%
|}


Daze Chance: +4%<br>Skills Energy Cost: +10%
|-
|'''[[Heavy Club]]'''[[File:Heavy Club.png|alt=|center]]
| Crushing: 20
| 100
| 248
| Armor Penetration: +10%<br>Armor Damage: +10%<br>Daze Chance: +5%<br>Crit Chance: +5%<br>Skills Energy Cost: +10%
|-
|'''[[Skadian Bludgeon]]'''[[File:Skadian Bludgeon.png|alt=|center]]
| Crushing: 22
| 180
| 750
| Armor Damage: +20%<br> Armor Penetration: +15%<br>Accuracy: +5%
Crit Chance: +2%


Daze Chance: +6%<br> Skills Energy Cost: +15%
{{Template:Item navbox}}
|-
|'''[[Footman Mace]]'''[[File:Footman Mace.png|alt=|center]]
| Crushing: 22
| 200
| 747
| Armor Damage: +15%<br> Armor Penetration: +15%<br> Counter Chance: +4%<br> Daze Chance: +6%
Fumble Chance: -3%<br> Skills Energy Cost: +15%
|-
|'''[[Heavy Flail]]'''[[File:Heavy Flail.png|alt=|center]]
| Crushing: 25
Piercing: 1
| 160
| 1641
| Armor Damage: +20%<br> Armor Penetration: +20%<br> Bodypart Damage: +25%<br> Accuracy: -5%<br> Crit Chance: +6%<br>Crit Efficiency: +35%<br> Fumble Chance: +6%
Stun Chance: +9%<br> Skills Energy Cost: +25%
|-
|'''[[War Flail]]'''[[File:War Flail.png|alt=|center]]
| Crushing: 26
| 165
| 1641
| Armor Damage: +30%<br> Armor Penetration: +15%<br> Bodypart Damage: +25%<br> Accuracy: -5%<br> Crit Chance: +4%<br>Crit Efficiency: +30%<br> Fumble Chance: +5%
Stun Chance: +9%<br> Skills Energy Cost: +25%
|-
|'''[[Spiked Flail]]'''[[File:Spiked Flail.png|alt=|center]]
| Crushing: 24
Piercing: 2
| 175
| 1642
| Armor Damage: +20%<br> Armor Penetration: +15%<br> Bodypart Damage: +30%<br> Accuracy: -5%
Bleed Chance: +3%<br> Crit Chance: +5%<br>Crit Efficiency: +40%<br> Fumble Chance: +7%
 
Stun Chance: +6%<br> Skills Energy Cost: +25%
|-
|'''[[Flanged Mace]]'''[[File:Flanged Mace.png|alt=|center]]
| Crushing: 24
| 225
| 1643
| Armor Damage: +40%<br> Armor Penetration: +30%<br> Block Chance: +6%<br>Fumble Chance: -4%
Daze Chance: +8%<br> Skills Energy Cost: +20%
|-
|'''[[War Pick|Warhammer]]''' [[File:War Pick.png|alt=|center]]
| Crushing: 20
Piercing: 4
| 200
| 1643
| Armor Damage: +70%<br> Armor Penetration: +40%<br> Accuracy: +5%<br>Fumble Chance: +7%
Daze Chance: +6%
 
Stun Chance: +6%<br> Skills Energy Cost: +20%
|-
|'''[[Morning Star]]'''[[File:Morning Star.png|alt=|center]]
| Crushing: 25
Piercing: 2
| 250
| 2740
| Armor Damage: +40%<br> Armor Penetration: +35%<br> Crit Chance: +4%
Block Chance: +4%<br> Bleeding Chance: +3%
 
Daze Chance: +8%<br> Skills Energy Cost: +20%
|-
|'''[[Footman Flail]]'''[[File:Footman Flail.png|alt=|center]]
| Crushing: 30
| 230
| 4980
| Armor Damage: +35%<br> Armor Penetration: +25%<br> Bodypart Damage: +35%<br> Accuracy: -5%<br> Crit Chance: +6%
Crit Efficiency: +35%
 
Fumble Chance: +9%
 
Stun Chance: +12%<br> Skills Energy Cost: +30%
|-
|'''[[Decorated Flanged Mace]]'''[[File:Decorated Flanged Mace.png|alt=|center]]
| Crushing: 30
| 200
| 5750
| Armor Damage: +45%<br> Armor Penetration: +35%<br> Block Chance: +7%<br>Fumble Chance: +3%
Daze Chance: +9%<br> Skills Energy Cost: +20%
|}
[[Category:Weapons]]
[[Category:Weapons]]

Latest revision as of 18:13, 16 March 2025

Disambig.png This article is about a weapon class. For the corresponding skill tree, see Maces (skill tree).

Blunt, spiky, ornamented, all of these pack a punch that even a knight in full plate will surely feel. Smack'em good!

Critical Hit Bonus

Upon dealing Critical Damage, Maces have +25% Daze Chance.

Maces

Tier Item Rarity DamageDamageColumn.png DurabilityDurabilityColumn.png PriceGold.png Properties
Tier 1 Spiked Club
Spiked Club
Common Piercing: 2
Crushing: 15
60 75
Armor Penetration: +15%
Bodypart Damage: +7%
 
Bleed Chance: +6%
Daze Chance: +5%
Stagger Chance: +10%
 
Skills Energy Cost: +10%
 
Tier 2 Militia Morgenstern Common Piercing: 3
Crushing: 16
80 375
Armor Penetration: +15%
Bodypart Damage: +10%
 
Bleed Chance: +9%
Daze Chance: +7%
Stagger Chance: +15%
 
Skills Energy Cost: +10%
 
Tier 3 Morgenstern
Morgenstern
Common Piercing: 2
Crushing: 20
100 975
Armor Penetration: +20%
Bodypart Damage: +20%
 
Bleed Chance: +12%
Daze Chance: +10%
Stagger Chance: +20%
 
Skills Energy Cost: +15%
 
Tier 3 Skadian Bludgeon
Skadian Bludgeon
Common Crushing: 22
120 1125
Armor Penetration: +20%
 
Bleed Chance: +13%
Daze Chance: +13%
Stagger Chance: +20%
 
Crit Efficiency: +18%
Fumble Chance: -5%
 
Skills Energy Cost: +15%
 
Tier 4 Veteran Morgenstern Common Piercing: 3
Crushing: 23
120 2175
Armor Penetration: +20%
Bodypart Damage: +16%
 
Bleed Chance: +15%
Daze Chance: +12%
Stagger Chance: +25%
 
Skills Energy Cost: +20%
 
Tier 4 Druzhyna Bludgeon
Druzhyna Bludgeon
Common Crushing: 26
145 2625
Armor Penetration: +20%
 
Bleed Chance: +16%
Daze Chance: +16%
Stagger Chance: +25%
 
Crit Efficiency: +22%
Fumble Chance: -6%
 
Skills Energy Cost: +20%
 
Tier 5 Knightly Morgenstern Common Piercing: 3
Crushing: 26
140 4600
Armor Penetration: +25%
Bodypart Damage: +20%
 
Bleed Chance: +18%
Daze Chance: +15%
Stagger Chance: +30%
 
Skills Energy Cost: +20%
 
Tier 5 Chervenian Mace Common Crushing: 29
160 4600
Armor Penetration: +25%
 
Bleed Chance: +20%
Daze Chance: +20%
Stagger Chance: +30%
 
Crit Efficiency: +26%
Fumble Chance: -7%
 
Skills Energy Cost: +20%
 
Tier 5 Baron Morgenstern Unique Piercing: 4
Crushing: 26
135 4600
Armor Penetration: +25%
Bodypart Damage: +25%
 
Bleed Chance: +20%
Daze Chance: +15%
Stagger Chance: +30%
 
Crit Chance: +3%
Crit Efficiency: +10%
 
Skills Energy Cost: +20%
 
Tier 5 Voivod Mace
Voivod Mace
Unique Crushing: 29
175 4600
Armor Penetration: +33%
 
Bleed Chance: +20%
Daze Chance: +20%
Stun Chance: +5%
Stagger Chance: +30%
 
Crit Efficiency: +26%
Fumble Chance: -7%
 
Energy Restoration: +5%
Skills Energy Cost: +20%
Cooldowns Duration: -5%
 
Tier 1 Cudgel
Cudgel
Common Crushing: 16
45 25
Armor Penetration: +10%
 
Daze Chance: +8%
Stun Chance: +7%
Knockback Chance: +5%
 
Counter Chance: +3%
 
Skills Energy Cost: +10%
 
Tier 1 Reinforced Club
Reinforced Club
Common Crushing: 17
70 75
Armor Penetration: +20%
 
Daze Chance: +10%
Stun Chance: +8%
Knockback Chance: +5%
 
Counter Chance: +3%
 
Skills Energy Cost: +10%
 
Tier 2 Militia Club
Militia Club
Common Crushing: 18
95 375
Armor Penetration: +20%
 
Daze Chance: +12%
Stun Chance: +10%
Knockback Chance: +10%
 
Counter Chance: +5%
Fumble Chance: -2%
 
Skills Energy Cost: +10%
 
Tier 2 Recruit Club Common Crushing: 18
100 375
Armor Penetration: +20%
 
Daze Chance: +14%
Stun Chance: +12%
Knockback Chance: +7%
 
Counter Chance: +4%
 
Skills Energy Cost: +10%
 
Tier 3 Flanged Mace
Flanged Mace
Common Crushing: 21
120 975
Armor Penetration: +25%
 
Daze Chance: +16%
Stun Chance: +13%
Knockback Chance: +10%
 
Counter Chance: +5%
 
Skills Energy Cost: +15%
 
Tier 3 Shishpar
Shishpar
Common Crushing: 21
140 1125
Armor Penetration: +25%
Armor Damage: +10%
 
Daze Chance: +18%
Stun Chance: +13%
Knockback Chance: +12%
 
Counter Chance: +3%
 
Skills Energy Cost: +15%
 
Tier 4 Reinforced Flanged Mace
Reinforced Flanged Mace
Common Crushing: 24
150 2175
Armor Penetration: +25%
 
Daze Chance: +20%
Stun Chance: +16%
Knockback Chance: +12%
 
Counter Chance: +6%
 
Skills Energy Cost: +20%
 
Tier 4 Bozdogan
Bozdogan
Common Crushing: 24
145 2500
Armor Penetration: +25%
Armor Damage: +15%
 
Daze Chance: +24%
Stun Chance: +16%
Knockback Chance: +12%
 
Counter Chance: +4%
 
Skills Energy Cost: +20%
 
Tier 5 Knightly Flanged Mace
Knightly Flanged Mace
Common Crushing: 28
170 4600
Armor Penetration: +30%
 
Daze Chance: +25%
Stun Chance: +20%
Knockback Chance: +15%
 
Counter Chance: +7%
 
Skills Energy Cost: +20%
 
Tier 5 Noble Flanged Mace
Noble Flanged Mace
Common Crushing: 28
195 4825
Armor Penetration: +30%
Bodypart Damage: +10%
 
Daze Chance: +25%
Stun Chance: +20%
Knockback Chance: +15%
 
Counter Chance: +4%
Fumble Chance: -1%
 
Skills Energy Cost: +20%
 
Tier 5 Ghazi Flanged Mace Unique Crushing: 27
Sacred: 1
175 4600
Armor Penetration: +30%
Armor Damage: +5%
 
Daze Chance: +33%
Stun Chance: +25%
Knockback Chance: +15%
 
Counter Chance: +7%
 
Skills Energy Cost: +15%
 
Fatigue Resistance: +5%
 
Tier 5 Ornate Flanged Mace
Ornate Flanged Mace
Unique Crushing: 28
160 4600
Armor Penetration: +35%
Armor Damage: +25%
 
Daze Chance: +25%
Stun Chance: +20%
Knockback Chance: +25%
Stagger Chance: +25%
 
Counter Chance: +7%
 
Skills Energy Cost: +20%
 
Tier 3 Footman Warhammer
Footman Warhammer
Common Crushing: 20
110 1075
Armor Penetration: +30%
Armor Damage: +35%
 
Daze Chance: +10%
Stagger Chance: +16%
 
Accuracy: +3%
Fumble Chance: -2%
 
Skills Energy Cost: +15%
 
Tier 3 Brynn Warhammer Common Crushing: 20
120 1075
Armor Penetration: +30%
Armor Damage: +35%
 
Bleed Chance: +5%
Daze Chance: +5%
Stagger Chance: +16%
 
Accuracy: +3%
Crit Chance: +3%
 
Skills Energy Cost: +15%
 
Tier 3 Chekan
Chekan
Common Crushing: 20
125 1200
Armor Penetration: +33%
Armor Damage: +40%
Bodypart Damage: +10%
 
Daze Chance: +8%
Stagger Chance: +10%
 
Accuracy: +1%
 
Skills Energy Cost: +15%
 
Tier 4 Mercenary Warhammer
Mercenary Warhammer
Common Crushing: 23
130 2425
Armor Penetration: +30%
Armor Damage: +40%
 
Daze Chance: +12%
Stagger Chance: +20%
 
Accuracy: +4%
Fumble Chance: -3%
 
Skills Energy Cost: +20%
 
Tier 4 Fisted Warhammer Common Crushing: 23
120 2425
Armor Penetration: +35%
Armor Damage: +40%
 
Daze Chance: +16%
Stagger Chance: +24%
 
Accuracy: +4%
 
Skills Energy Cost: +20%
 
Tier 5 Captain Warhammer Common Crushing: 27
145 5100
Armor Penetration: +40%
Armor Damage: +45%
 
Daze Chance: +15%
Stagger Chance: +30%
 
Accuracy: +5%
 
Skills Energy Cost: +20%
 
Tier 5 Knightly Warhammer
Knightly Warhammer
Common Crushing: 27
155 5100
Armor Penetration: +35%
Armor Damage: +45%
 
Daze Chance: +20%
Stagger Chance: +20%
 
Accuracy: +5%
Crit Chance: +3%
 
Skills Energy Cost: +20%
 
Tier 5 Fish Warhammer Common Crushing: 27
140 5100
Armor Penetration: +35%
Armor Damage: +45%
 
Daze Chance: +15%
Stun Chance: +5%
Stagger Chance: +25%
 
Accuracy: +5%
Fumble Chance: -4%
 
Skills Energy Cost: +20%
 
Tier 5 Ornate Warhammer
Ornate Warhammer
Unique Crushing: 27
145 5100
Armor Penetration: +35%
Armor Damage: +50%
Bodypart Damage: +15%
 
Daze Chance: +15%
Stagger Chance: +25%
 
Accuracy: +5%
 
Skills Energy Cost: +15%
Cooldowns Duration: -5%
 
Tier 1 Peasant Flail
Peasant Flail
Common Crushing: 18
50 75
Armor Penetration: +5%
Bodypart Damage: +5%
 
Daze Chance: +10%
Stagger Chance: +12%
 
Accuracy: -2%
Crit Chance: +2%
Fumble Chance: +4%
 
Skills Energy Cost: +15%
 
Tier 1 Rebel Flail Common Crushing: 18
50 75
Armor Penetration: +5%
Bodypart Damage: +5%
 
Daze Chance: +10%
Stagger Chance: +12%
 
Accuracy: -1%
Crit Chance: +3%
Fumble Chance: +6%
 
Skills Energy Cost: +15%
 
Tier 2 Militia Flail
Militia Flail
Common Crushing: 21
70 375
Armor Penetration: +5%
Bodypart Damage: +7%
 
Daze Chance: +14%
Stagger Chance: +18%
 
Accuracy: -4%
Crit Chance: +3%
Fumble Chance: +6%
 
Skills Energy Cost: +15%
 
Tier 2 Recruit Flail Common Crushing: 21
75 375
Armor Penetration: +5%
Bodypart Damage: +12%
 
Bleed Chance: +4%
Daze Chance: +11%
Stagger Chance: +18%
 
Accuracy: -5%
Crit Chance: +3%
Fumble Chance: +8%
 
Skills Energy Cost: +15%
 
Tier 3 Footman Flail
Footman Flail
Common Piercing: 2
Crushing: 22
95 975
Armor Penetration: +10%
Bodypart Damage: +15%
 
Bleed Chance: +7%
Daze Chance: +13%
Stagger Chance: +28%
 
Accuracy: -8%
Crit Chance: +4%
Fumble Chance: +8%
 
Skills Energy Cost: +20%
 
Tier 3 Vehement Flail Common Crushing: 23
Sacred: 1
80 1075
Armor Penetration: +10%
Bodypart Damage: +10%
 
Daze Chance: +18%
Stagger Chance: +24%
 
Accuracy: -6%
Crit Chance: +5%
Crit Efficiency: +5%
Fumble Chance: +10%
 
Skills Energy Cost: +15%
Spells Energy Cost: -5%
 
Tier 4 Nistrian Flail Common Crushing: 28
135 2500
Armor Penetration: +15%
Bodypart Damage: +12%
 
Daze Chance: +28%
Stagger Chance: +30%
 
Accuracy: -8%
Crit Chance: +5%
Fumble Chance: +10%
 
Skills Energy Cost: +25%
 
Tier 4 Veteran Flail
Veteran Flail
Common Crushing: 28
100 2175
Armor Penetration: +10%
Bodypart Damage: +18%
 
Bleed Chance: +9%
Daze Chance: +15%
Stagger Chance: +35%
 
Accuracy: -6%
Crit Chance: +6%
Crit Efficiency: +8%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Knightly Flail
Knightly Flail
Common Crushing: 32
120 4600
Armor Penetration: +15%
Bodypart Damage: +15%
 
Daze Chance: +26%
Stagger Chance: +36%
 
Accuracy: -10%
Crit Chance: +6%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Three-Headed Flail
Three-Headed Flail
Common Piercing: 3
Crushing: 29
105 4600
Armor Penetration: +15%
Bodypart Damage: +26%
 
Bleed Chance: +10%
Daze Chance: +18%
Stagger Chance: +41%
 
Accuracy: -8%
Crit Chance: +7%
Crit Efficiency: +12%
Fumble Chance: +14%
 
Skills Energy Cost: +25%
 
Tier 5 Elven Flail
Elven Flail
Common Crushing: 31
135 5050
Armor Penetration: +20%
Bodypart Damage: +15%
 
Daze Chance: +30%
Stun Chance: +10%
Stagger Chance: +32%
 
Accuracy: -10%
Crit Chance: +3%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Emir Flail Common Crushing: 32
120 4600
Armor Penetration: +15%
Bodypart Damage: +30%
 
Bleed Chance: +12%
Daze Chance: +20%
Stagger Chance: +45%
 
Accuracy: -8%
Crit Chance: +6%
Crit Efficiency: +20%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Grandmaster Flail Common Crushing: 27
Sacred: 5
130 4600
Armor Penetration: +15%
Bodypart Damage: +15%
 
Daze Chance: +30%
Stagger Chance: +30%
 
Accuracy: -10%
Crit Chance: +6%
Fumble Chance: +14%
 
Skills Energy Cost: +25%
Spells Energy Cost: -10%
 
Energy Drain: +5%
 
Tier 1 Iron Bar
Iron Bar
Common Crushing: 12
50 5
Armor Penetration: +3%
 
Block Chance: +3%
Fumble Chance: +4%
 
Tier 1 Carpenter Hammer
Carpenter Hammer
Common Crushing: 15
50 100
Armor Penetration: +4%
 
Accuracy: +1%
Fumble Chance: +2%
 
Tier 1 Blacksmith Hammer
Blacksmith Hammer
Common Crushing: 17
75 50
Armor Penetration: +5%
 
Crit Chance: +1%
Fumble Chance: +2%
 


Page last edited during patch: 0.9.2.3