Difference between revisions of "Maces"

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== Maces ==
== Maces ==
{{WeaponTable/head}}
{{WeaponTable/head}}<!--
{{WeaponTable/row|Iron Bar}}
// OFFENSIVE
{{WeaponTable/row|Cudgel}}
-->{{WeaponTable/row|Spiked Club}}
{{WeaponTable/row|Blacksmith Hammer}}
{{WeaponTable/row|Militia Morgenstern}}
{{WeaponTable/row|Spiked Club}}
{{WeaponTable/row|Morgenstern}}
{{WeaponTable/row|Skadian Bludgeon}}
{{WeaponTable/row|Veteran Morgenstern}}
{{WeaponTable/row|Druzhyna Bludgeon}}
{{WeaponTable/row|Knightly Morgenstern}}
{{WeaponTable/row|Chervenian Mace}}
{{WeaponTable/row|Baron Morgenstern}}
{{WeaponTable/row|Voivod Mace}}<!--
// CONTROL
-->{{WeaponTable/row|Cudgel}}
{{WeaponTable/row|Reinforced Club}}
{{WeaponTable/row|Reinforced Club}}
{{WeaponTable/row|Peasant Flail}}
{{WeaponTable/row|Militia Flail}}
{{WeaponTable/row|Militia Club}}
{{WeaponTable/row|Militia Club}}
{{WeaponTable/row|Heavy Club}}
{{WeaponTable/row|Recruit Club}}
{{WeaponTable/row|Skadian Bludgeon}}
{{WeaponTable/row|Flanged Mace}}
{{WeaponTable/row|Footman Mace}}
{{WeaponTable/row|War Flail}}
{{WeaponTable/row|Spiked Flail}}
{{WeaponTable/row|Warhammer}}
{{WeaponTable/row|Heavy Flail}}
{{WeaponTable/row|Voivode Bludgeon}}
{{WeaponTable/row|Shishpar}}
{{WeaponTable/row|Shishpar}}
{{WeaponTable/row|Flanged Mace}}
{{WeaponTable/row|Reinforced Flanged Mace}}
{{WeaponTable/row|Nistrian Mace}}
{{WeaponTable/row|Bozdogan}}
{{WeaponTable/row|Footman Warhammer}}
{{WeaponTable/row|Knightly Flanged Mace}}
{{WeaponTable/row|Morgenstern}}
{{WeaponTable/row|Noble Flanged Mace}}
{{WeaponTable/row|Elven Flail}}
{{WeaponTable/row|Ghazi Flanged Mace}}
{{WeaponTable/row|Ornate Flanged Mace}}<!--
// HAMMERS
-->{{WeaponTable/row|Footman Warhammer}}
{{WeaponTable/row|Brynn Warhammer}}
{{WeaponTable/row|Chekan}}
{{WeaponTable/row|Chekan}}
{{WeaponTable/row|Bozdogan}}
{{WeaponTable/row|Mercenary Warhammer}}
{{WeaponTable/row|Fisted Warhammer}}
{{WeaponTable/row|Captain Warhammer}}
{{WeaponTable/row|Knightly Warhammer}}
{{WeaponTable/row|Fish Warhammer}}
{{WeaponTable/row|Ornate Warhammer}}<!--
// FLAILS
-->{{WeaponTable/row|Peasant Flail}}
{{WeaponTable/row|Rebel Flail}}
{{WeaponTable/row|Militia Flail}}
{{WeaponTable/row|Recruit Flail}}
{{WeaponTable/row|Footman Flail}}
{{WeaponTable/row|Footman Flail}}
{{WeaponTable/row|Vehement Flail}}
{{WeaponTable/row|Nistrian Flail}}
{{WeaponTable/row|Veteran Flail}}
{{WeaponTable/row|Knightly Flail}}
{{WeaponTable/row|Three-Headed Flail}}
{{WeaponTable/row|Three-Headed Flail}}
{{WeaponTable/row|Knightly Warhammer}}
{{WeaponTable/row|Elven Flail}}
{{WeaponTable/row|Reinforced Flanged Mace}}
{{WeaponTable/row|Emir Flail}}
{{WeaponTable/row|Knightly Flanged Mace}}
{{WeaponTable/row|Grandmaster Flail}}<!--
{{WeaponTable/row|Mastercrafted Flanged Mace}}
// FLAVOR
{{WeaponTable/row|Ornate Warhammer}}
-->{{WeaponTable/row|Iron Bar}}
{{WeaponTable/row|Ornate Flanged Mace}}
{{WeaponTable/row|Carpenter Hammer}}
{{WeaponTable/row|Blacksmith Hammer}}
|}
|}



Latest revision as of 18:13, 16 March 2025

Disambig.png This article is about a weapon class. For the corresponding skill tree, see Maces (skill tree).

Blunt, spiky, ornamented, all of these pack a punch that even a knight in full plate will surely feel. Smack'em good!

Critical Hit Bonus

Upon dealing Critical Damage, Maces have +25% Daze Chance.

Maces

Tier Item Rarity DamageDamageColumn.png DurabilityDurabilityColumn.png PriceGold.png Properties
Tier 1 Spiked Club
Spiked Club
Common Piercing: 2
Crushing: 15
60 75
Armor Penetration: +15%
Bodypart Damage: +7%
 
Bleed Chance: +6%
Daze Chance: +5%
Stagger Chance: +10%
 
Skills Energy Cost: +10%
 
Tier 2 Militia Morgenstern Common Piercing: 3
Crushing: 16
80 375
Armor Penetration: +15%
Bodypart Damage: +10%
 
Bleed Chance: +9%
Daze Chance: +7%
Stagger Chance: +15%
 
Skills Energy Cost: +10%
 
Tier 3 Morgenstern
Morgenstern
Common Piercing: 2
Crushing: 20
100 975
Armor Penetration: +20%
Bodypart Damage: +20%
 
Bleed Chance: +12%
Daze Chance: +10%
Stagger Chance: +20%
 
Skills Energy Cost: +15%
 
Tier 3 Skadian Bludgeon
Skadian Bludgeon
Common Crushing: 22
120 1125
Armor Penetration: +20%
 
Bleed Chance: +13%
Daze Chance: +13%
Stagger Chance: +20%
 
Crit Efficiency: +18%
Fumble Chance: -5%
 
Skills Energy Cost: +15%
 
Tier 4 Veteran Morgenstern Common Piercing: 3
Crushing: 23
120 2175
Armor Penetration: +20%
Bodypart Damage: +16%
 
Bleed Chance: +15%
Daze Chance: +12%
Stagger Chance: +25%
 
Skills Energy Cost: +20%
 
Tier 4 Druzhyna Bludgeon
Druzhyna Bludgeon
Common Crushing: 26
145 2625
Armor Penetration: +20%
 
Bleed Chance: +16%
Daze Chance: +16%
Stagger Chance: +25%
 
Crit Efficiency: +22%
Fumble Chance: -6%
 
Skills Energy Cost: +20%
 
Tier 5 Knightly Morgenstern Common Piercing: 3
Crushing: 26
140 4600
Armor Penetration: +25%
Bodypart Damage: +20%
 
Bleed Chance: +18%
Daze Chance: +15%
Stagger Chance: +30%
 
Skills Energy Cost: +20%
 
Tier 5 Chervenian Mace Common Crushing: 29
160 4600
Armor Penetration: +25%
 
Bleed Chance: +20%
Daze Chance: +20%
Stagger Chance: +30%
 
Crit Efficiency: +26%
Fumble Chance: -7%
 
Skills Energy Cost: +20%
 
Tier 5 Baron Morgenstern Unique Piercing: 4
Crushing: 26
135 4600
Armor Penetration: +25%
Bodypart Damage: +25%
 
Bleed Chance: +20%
Daze Chance: +15%
Stagger Chance: +30%
 
Crit Chance: +3%
Crit Efficiency: +10%
 
Skills Energy Cost: +20%
 
Tier 5 Voivod Mace
Voivod Mace
Unique Crushing: 29
175 4600
Armor Penetration: +33%
 
Bleed Chance: +20%
Daze Chance: +20%
Stun Chance: +5%
Stagger Chance: +30%
 
Crit Efficiency: +26%
Fumble Chance: -7%
 
Energy Restoration: +5%
Skills Energy Cost: +20%
Cooldowns Duration: -5%
 
Tier 1 Cudgel
Cudgel
Common Crushing: 16
45 25
Armor Penetration: +10%
 
Daze Chance: +8%
Stun Chance: +7%
Knockback Chance: +5%
 
Counter Chance: +3%
 
Skills Energy Cost: +10%
 
Tier 1 Reinforced Club
Reinforced Club
Common Crushing: 17
70 75
Armor Penetration: +20%
 
Daze Chance: +10%
Stun Chance: +8%
Knockback Chance: +5%
 
Counter Chance: +3%
 
Skills Energy Cost: +10%
 
Tier 2 Militia Club
Militia Club
Common Crushing: 18
95 375
Armor Penetration: +20%
 
Daze Chance: +12%
Stun Chance: +10%
Knockback Chance: +10%
 
Counter Chance: +5%
Fumble Chance: -2%
 
Skills Energy Cost: +10%
 
Tier 2 Recruit Club Common Crushing: 18
100 375
Armor Penetration: +20%
 
Daze Chance: +14%
Stun Chance: +12%
Knockback Chance: +7%
 
Counter Chance: +4%
 
Skills Energy Cost: +10%
 
Tier 3 Flanged Mace
Flanged Mace
Common Crushing: 21
120 975
Armor Penetration: +25%
 
Daze Chance: +16%
Stun Chance: +13%
Knockback Chance: +10%
 
Counter Chance: +5%
 
Skills Energy Cost: +15%
 
Tier 3 Shishpar
Shishpar
Common Crushing: 21
140 1125
Armor Penetration: +25%
Armor Damage: +10%
 
Daze Chance: +18%
Stun Chance: +13%
Knockback Chance: +12%
 
Counter Chance: +3%
 
Skills Energy Cost: +15%
 
Tier 4 Reinforced Flanged Mace
Reinforced Flanged Mace
Common Crushing: 24
150 2175
Armor Penetration: +25%
 
Daze Chance: +20%
Stun Chance: +16%
Knockback Chance: +12%
 
Counter Chance: +6%
 
Skills Energy Cost: +20%
 
Tier 4 Bozdogan
Bozdogan
Common Crushing: 24
145 2500
Armor Penetration: +25%
Armor Damage: +15%
 
Daze Chance: +24%
Stun Chance: +16%
Knockback Chance: +12%
 
Counter Chance: +4%
 
Skills Energy Cost: +20%
 
Tier 5 Knightly Flanged Mace
Knightly Flanged Mace
Common Crushing: 28
170 4600
Armor Penetration: +30%
 
Daze Chance: +25%
Stun Chance: +20%
Knockback Chance: +15%
 
Counter Chance: +7%
 
Skills Energy Cost: +20%
 
Tier 5 Noble Flanged Mace
Noble Flanged Mace
Common Crushing: 28
195 4825
Armor Penetration: +30%
Bodypart Damage: +10%
 
Daze Chance: +25%
Stun Chance: +20%
Knockback Chance: +15%
 
Counter Chance: +4%
Fumble Chance: -1%
 
Skills Energy Cost: +20%
 
Tier 5 Ghazi Flanged Mace Unique Crushing: 27
Sacred: 1
175 4600
Armor Penetration: +30%
Armor Damage: +5%
 
Daze Chance: +33%
Stun Chance: +25%
Knockback Chance: +15%
 
Counter Chance: +7%
 
Skills Energy Cost: +15%
 
Fatigue Resistance: +5%
 
Tier 5 Ornate Flanged Mace
Ornate Flanged Mace
Unique Crushing: 28
160 4600
Armor Penetration: +35%
Armor Damage: +25%
 
Daze Chance: +25%
Stun Chance: +20%
Knockback Chance: +25%
Stagger Chance: +25%
 
Counter Chance: +7%
 
Skills Energy Cost: +20%
 
Tier 3 Footman Warhammer
Footman Warhammer
Common Crushing: 20
110 1075
Armor Penetration: +30%
Armor Damage: +35%
 
Daze Chance: +10%
Stagger Chance: +16%
 
Accuracy: +3%
Fumble Chance: -2%
 
Skills Energy Cost: +15%
 
Tier 3 Brynn Warhammer Common Crushing: 20
120 1075
Armor Penetration: +30%
Armor Damage: +35%
 
Bleed Chance: +5%
Daze Chance: +5%
Stagger Chance: +16%
 
Accuracy: +3%
Crit Chance: +3%
 
Skills Energy Cost: +15%
 
Tier 3 Chekan
Chekan
Common Crushing: 20
125 1200
Armor Penetration: +33%
Armor Damage: +40%
Bodypart Damage: +10%
 
Daze Chance: +8%
Stagger Chance: +10%
 
Accuracy: +1%
 
Skills Energy Cost: +15%
 
Tier 4 Mercenary Warhammer
Mercenary Warhammer
Common Crushing: 23
130 2425
Armor Penetration: +30%
Armor Damage: +40%
 
Daze Chance: +12%
Stagger Chance: +20%
 
Accuracy: +4%
Fumble Chance: -3%
 
Skills Energy Cost: +20%
 
Tier 4 Fisted Warhammer Common Crushing: 23
120 2425
Armor Penetration: +35%
Armor Damage: +40%
 
Daze Chance: +16%
Stagger Chance: +24%
 
Accuracy: +4%
 
Skills Energy Cost: +20%
 
Tier 5 Captain Warhammer Common Crushing: 27
145 5100
Armor Penetration: +40%
Armor Damage: +45%
 
Daze Chance: +15%
Stagger Chance: +30%
 
Accuracy: +5%
 
Skills Energy Cost: +20%
 
Tier 5 Knightly Warhammer
Knightly Warhammer
Common Crushing: 27
155 5100
Armor Penetration: +35%
Armor Damage: +45%
 
Daze Chance: +20%
Stagger Chance: +20%
 
Accuracy: +5%
Crit Chance: +3%
 
Skills Energy Cost: +20%
 
Tier 5 Fish Warhammer Common Crushing: 27
140 5100
Armor Penetration: +35%
Armor Damage: +45%
 
Daze Chance: +15%
Stun Chance: +5%
Stagger Chance: +25%
 
Accuracy: +5%
Fumble Chance: -4%
 
Skills Energy Cost: +20%
 
Tier 5 Ornate Warhammer
Ornate Warhammer
Unique Crushing: 27
145 5100
Armor Penetration: +35%
Armor Damage: +50%
Bodypart Damage: +15%
 
Daze Chance: +15%
Stagger Chance: +25%
 
Accuracy: +5%
 
Skills Energy Cost: +15%
Cooldowns Duration: -5%
 
Tier 1 Peasant Flail
Peasant Flail
Common Crushing: 18
50 75
Armor Penetration: +5%
Bodypart Damage: +5%
 
Daze Chance: +10%
Stagger Chance: +12%
 
Accuracy: -2%
Crit Chance: +2%
Fumble Chance: +4%
 
Skills Energy Cost: +15%
 
Tier 1 Rebel Flail Common Crushing: 18
50 75
Armor Penetration: +5%
Bodypart Damage: +5%
 
Daze Chance: +10%
Stagger Chance: +12%
 
Accuracy: -1%
Crit Chance: +3%
Fumble Chance: +6%
 
Skills Energy Cost: +15%
 
Tier 2 Militia Flail
Militia Flail
Common Crushing: 21
70 375
Armor Penetration: +5%
Bodypart Damage: +7%
 
Daze Chance: +14%
Stagger Chance: +18%
 
Accuracy: -4%
Crit Chance: +3%
Fumble Chance: +6%
 
Skills Energy Cost: +15%
 
Tier 2 Recruit Flail Common Crushing: 21
75 375
Armor Penetration: +5%
Bodypart Damage: +12%
 
Bleed Chance: +4%
Daze Chance: +11%
Stagger Chance: +18%
 
Accuracy: -5%
Crit Chance: +3%
Fumble Chance: +8%
 
Skills Energy Cost: +15%
 
Tier 3 Footman Flail
Footman Flail
Common Piercing: 2
Crushing: 22
95 975
Armor Penetration: +10%
Bodypart Damage: +15%
 
Bleed Chance: +7%
Daze Chance: +13%
Stagger Chance: +28%
 
Accuracy: -8%
Crit Chance: +4%
Fumble Chance: +8%
 
Skills Energy Cost: +20%
 
Tier 3 Vehement Flail Common Crushing: 23
Sacred: 1
80 1075
Armor Penetration: +10%
Bodypart Damage: +10%
 
Daze Chance: +18%
Stagger Chance: +24%
 
Accuracy: -6%
Crit Chance: +5%
Crit Efficiency: +5%
Fumble Chance: +10%
 
Skills Energy Cost: +15%
Spells Energy Cost: -5%
 
Tier 4 Nistrian Flail Common Crushing: 28
135 2500
Armor Penetration: +15%
Bodypart Damage: +12%
 
Daze Chance: +28%
Stagger Chance: +30%
 
Accuracy: -8%
Crit Chance: +5%
Fumble Chance: +10%
 
Skills Energy Cost: +25%
 
Tier 4 Veteran Flail
Veteran Flail
Common Crushing: 28
100 2175
Armor Penetration: +10%
Bodypart Damage: +18%
 
Bleed Chance: +9%
Daze Chance: +15%
Stagger Chance: +35%
 
Accuracy: -6%
Crit Chance: +6%
Crit Efficiency: +8%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Knightly Flail
Knightly Flail
Common Crushing: 32
120 4600
Armor Penetration: +15%
Bodypart Damage: +15%
 
Daze Chance: +26%
Stagger Chance: +36%
 
Accuracy: -10%
Crit Chance: +6%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Three-Headed Flail
Three-Headed Flail
Common Piercing: 3
Crushing: 29
105 4600
Armor Penetration: +15%
Bodypart Damage: +26%
 
Bleed Chance: +10%
Daze Chance: +18%
Stagger Chance: +41%
 
Accuracy: -8%
Crit Chance: +7%
Crit Efficiency: +12%
Fumble Chance: +14%
 
Skills Energy Cost: +25%
 
Tier 5 Elven Flail
Elven Flail
Common Crushing: 31
135 5050
Armor Penetration: +20%
Bodypart Damage: +15%
 
Daze Chance: +30%
Stun Chance: +10%
Stagger Chance: +32%
 
Accuracy: -10%
Crit Chance: +3%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Emir Flail Common Crushing: 32
120 4600
Armor Penetration: +15%
Bodypart Damage: +30%
 
Bleed Chance: +12%
Daze Chance: +20%
Stagger Chance: +45%
 
Accuracy: -8%
Crit Chance: +6%
Crit Efficiency: +20%
Fumble Chance: +12%
 
Skills Energy Cost: +25%
 
Tier 5 Grandmaster Flail Common Crushing: 27
Sacred: 5
130 4600
Armor Penetration: +15%
Bodypart Damage: +15%
 
Daze Chance: +30%
Stagger Chance: +30%
 
Accuracy: -10%
Crit Chance: +6%
Fumble Chance: +14%
 
Skills Energy Cost: +25%
Spells Energy Cost: -10%
 
Energy Drain: +5%
 
Tier 1 Iron Bar
Iron Bar
Common Crushing: 12
50 5
Armor Penetration: +3%
 
Block Chance: +3%
Fumble Chance: +4%
 
Tier 1 Carpenter Hammer
Carpenter Hammer
Common Crushing: 15
50 100
Armor Penetration: +4%
 
Accuracy: +1%
Fumble Chance: +2%
 
Tier 1 Blacksmith Hammer
Blacksmith Hammer
Common Crushing: 17
75 50
Armor Penetration: +5%
 
Crit Chance: +1%
Fumble Chance: +2%
 


Page last edited during patch: 0.9.2.3