Difference between revisions of "Headgear"

From Stoneshard wiki
Jump to navigation Jump to search
(Changed Forester Hat to Gamekeeper Hat, Footman Barbute to Barbute and Barbute to Captain Barbute (pedantism moment))
m
 
(6 intermediate revisions by 2 users not shown)
Line 2: Line 2:




{{ArmorTable/head}}
{{ArmorTable/head}}<!--
{{ArmorTable/row|Crimson Headband}}
// LIGHT OFFENSIVE
{{ArmorTable/row|Peasant Cap}}
-->{{ArmorTable/row|Broad-Brimmed Hat}}
{{ArmorTable/row|Peasant Hat}}
{{ArmorTable/row|Hood}}
{{ArmorTable/row|Hood}}
{{ArmorTable/row|Peasant Hat}}
{{ArmorTable/row|Hired Blade Cowl}}
{{ArmorTable/row|Gamekeeper Hat}}
{{ArmorTable/row|Gamekeeper Hat}}
{{ArmorTable/row|Broad-Brimmed Hat}}
{{ArmorTable/row|Mercenary Captain Headwear}}<!--
// LIGHT DEFENSIVE
-->{{ArmorTable/row|Peasant Cap}}
{{ArmorTable/row|Arming Cap}}
{{ArmorTable/row|Arming Cap}}
{{ArmorTable/row|Plague Doctor Mask}}
{{ArmorTable/row|Padded Coif}}
{{ArmorTable/row|Padded Coif}}
{{ArmorTable/row|Fjall Hunter Helmet}}
{{ArmorTable/row|Closed Coif}}
{{ArmorTable/row|Norrheim Helmet}}
{{ArmorTable/row|Norrheim Helmet}}
{{ArmorTable/row|Mercenary Captain Headwear}}
{{ArmorTable/row|Berserker Bear Cowl}}
{{ArmorTable/row|Mail Coif}}
{{ArmorTable/row|Knight Coif}}<!--
{{ArmorTable/row|Squire Mail Coif}}
// COIFS
-->{{ArmorTable/row|Mail Coif}}
{{ArmorTable/row|Squire Mail Coif}}<!--
// MEDIUM LIGHT
-->{{ArmorTable/row|Cervelliere}}
{{ArmorTable/row|Cone Helmet}}
{{ArmorTable/row|Cone Helmet}}
{{ArmorTable/row|Guard Helmet}}
{{ArmorTable/row|Skadian Helmet}}
{{ArmorTable/row|Skadian Helmet}}
{{ArmorTable/row|Kettle Helmet}}
{{ArmorTable/row|Kettle Helmet}}
{{ArmorTable/row|Mail Cervelliere}}
{{ArmorTable/row|War Hat}}
{{ArmorTable/row|Open Sentinet}}
{{ArmorTable/row|Cervelliere with Ear Guards}}
{{ArmorTable/row|Sallet}}
{{ArmorTable/row|Barbute}}<!--
// MEDIUM HEAVY
-->{{ArmorTable/row|Pot Helmet}}
{{ArmorTable/row|Guard Helmet}}
{{ArmorTable/row|Reinforced Sentinet}}
{{ArmorTable/row|Open Bascinet}}
{{ArmorTable/row|Open Bascinet}}
{{ArmorTable/row|Sallet}}
{{ArmorTable/row|Raider Helmet}}
{{ArmorTable/row|Wolf Ribs Bascinet}}
{{ArmorTable/row|Wolf Ribs Bascinet}}
{{ArmorTable/row|Captain Barbute}}
{{ArmorTable/row|Ornate Barbute}}<!--
// HEAVY LIGHT
-->{{ArmorTable/row|Visored Cervelliere}}
{{ArmorTable/row|Bellows-Visored Sallet}}
{{ArmorTable/row|Visored Sallet}}
{{ArmorTable/row|Visored Barbute}}
{{ArmorTable/row|Ornate Sallet}}
{{ArmorTable/row|Visored Sentinet}}
{{ArmorTable/row|Gryphon Sallet}}
{{ArmorTable/row|Luxurious Sallet}}
{{ArmorTable/row|Ceremonial Sentinet}}
{{ArmorTable/row|Vagabond Knight's Sentinet}}<!--
// HEAVY
-->{{ArmorTable/row|Jousting Bascinet}}
{{ArmorTable/row|Klappvisor Bascinet}}
{{ArmorTable/row|Klappvisor Bascinet}}
{{ArmorTable/row|Hounskull Bascinet}}
{{ArmorTable/row|Hounskull Bascinet}}
{{ArmorTable/row|Visored Grand Bascinet}}
{{ArmorTable/row|Pig-Faced Bascinet}}
{{ArmorTable/row|Visored Grand Bascinet}}<!--
// BUDGET
-->{{ArmorTable/row|Visored Pot Helmet}}
{{ArmorTable/row|Topfhelm}}
{{ArmorTable/row|Topfhelm}}
{{ArmorTable/row|Radiant Topfhelm}}
{{ArmorTable/row|Jousting Topfhelm}}
{{ArmorTable/row|Visored Sallet}}
{{ArmorTable/row|Radiant Topfhelm}}<!--
{{ArmorTable/row|Bellows-Visored Sallet}}
// COWLS
{{ArmorTable/row|Apprentice Cowl}}
-->{{ArmorTable/row|Vagrant Cowl}}
{{ArmorTable/row|Novice Cowl}}
{{ArmorTable/row|Fledgling Mage Cowl}}
{{ArmorTable/row|Witch Hat}}
{{ArmorTable/row|Wanderer Cowl}}
{{ArmorTable/row|Battlemage Cowl}}
{{ArmorTable/row|Arcanist Cowl}}
{{ArmorTable/row|Arcanist Cowl}}
{{ArmorTable/row|Pyromancer Cowl}}
{{ArmorTable/row|Pyromancer Cowl}}
{{ArmorTable/row|Geomancer Cowl}}
{{ArmorTable/row|Geomancer Cowl}}
{{ArmorTable/row|Electromancer Cowl}}
{{ArmorTable/row|Electromancer Cowl}}
{{ArmorTable/row|Spellweaver Cowl}}
{{ArmorTable/row|Cryomancer Cowl}}
{{ArmorTable/row|Cryomancer Cowl}}
{{ArmorTable/row|Battlemage Cowl}}
{{ArmorTable/row|Spellweaver Cowl}}<!--
{{ArmorTable/row|Wanderer Cowl}}
// CIRCLETS
-->{{ArmorTable/row|Crimson Headband}}
{{ArmorTable/row|Academy Circlet}}
{{ArmorTable/row|Academy Circlet}}
{{ArmorTable/row|Topaz Circlet}}
{{ArmorTable/row|Topaz Circlet}}
Line 47: Line 87:
{{ArmorTable/row|Court Mage Diadem}}
{{ArmorTable/row|Court Mage Diadem}}
{{ArmorTable/row|Hermit Wreath}}
{{ArmorTable/row|Hermit Wreath}}
{{ArmorTable/row|Witch Hat}}
{{ArmorTable/row|Hired Blade Cowl}}
{{ArmorTable/row|Gryphon Sallet}}
{{ArmorTable/row|Cervelliere}}
{{ArmorTable/row|Mail Cervelliere}}
{{ArmorTable/row|Barbute}}
{{ArmorTable/row|Pot Helmet}}
{{ArmorTable/row|War Hat}}
{{ArmorTable/row|Visored Pot Helmet}}
{{ArmorTable/row|Captain Barbute}}
{{ArmorTable/row|Visored Cervelliere}}
{{ArmorTable/row|Visored Barbute}}
{{ArmorTable/row|Pig-Faced Bascinet}}
{{ArmorTable/row|Plague Doctor Mask}}
{{ArmorTable/row|Cervelliere with Ear Guards}}
{{ArmorTable/row|Ornate Barbute}}
{{ArmorTable/row|Ornate Sallet}}
{{ArmorTable/row|Luxurious Sallet}}
{{ArmorTable/row|Jousting Topfhelm}}
{{ArmorTable/row|Jousting Bascinet}}
<!--{{ArmorTable/row|Witchfinder Hat}}-->
|}
|}



Latest revision as of 11:39, 11 October 2025

List of all headgear in the game.


Tier Item Rarity ProtectionProtectionColumn.png Class DurabilityDurabilityColumn.png PriceGold.png Properties
Tier 1 Broad-Brimmed Hat
Broad-Brimmed Hat
Common 1 Light 30 25
Physical Resistance: +3%
 
Bleed Resistance: +2%
Control Resistance: +2%
 
Fumble Chance: -1%
Dodge Chance: +2%
 
Fatigue Resistance: +5%
 
Tier 1 Peasant Hat
Peasant Hat
Common 1 Light 30 25
Physical Resistance: +3%
 
Crushing Resistance: +3%
Rending Resistance: +3%
 
Bleed Resistance: +2%
Control Resistance: +2%
 
Dodge Chance: +3%
 
Energy Restoration: +2%
 
Tier 2 Hood
Hood
Common 2 Light 40 200
Physical Resistance: +4%
 
Bleed Resistance: +4%
Control Resistance: +4%
 
Crit Chance: +2%
Fumble Chance: -1%
Dodge Chance: +4%
 
Tier 2 Hired Blade Cowl
Hired Blade Cowl
Unique 2 Light 50 225
Physical Resistance: +4%
 
Bleed Resistance: +4%
Control Resistance: +4%
 
Crit Chance: +2%
Fumble Chance: -2%
Dodge Chance: +3%
 
Tier 3 Gamekeeper Hat
Gamekeeper Hat
Common 3 Light 50 500
Physical Resistance: +5%
 
Bleed Resistance: +6%
Control Resistance: +6%
 
Accuracy: +4%
Crit Chance: +3%
Dodge Chance: +6%
 
Tier 4 Mercenary Captain Headwear
Mercenary Captain Headwear
Common 4 Light 60 1150
Physical Resistance: +6%
 
Bleed Resistance: +8%
Control Resistance: +8%
 
Crit Chance: +4%
Crit Efficiency: +7%
Fumble Chance: -1%
Dodge Chance: +8%
 
Tier 1 Peasant Cap
Peasant Cap
Common 2 Light 60 25
Physical Resistance: +6%
 
Slashing Resistance: +3%
Rending Resistance: +3%
 
Bleed Resistance: +8%
Control Resistance: +5%
 
Dodge Chance: +2%
 
Tier 2 Arming Cap
Arming Cap
Common 3 Light 80 200
Physical Resistance: +8%
 
Bleed Resistance: +10%
Control Resistance: +7%
 
Dodge Chance: +3%
 
Tier 2 Plague Doctor Mask
Plague Doctor Mask
Unique 3 Light 80 200
Physical Resistance: +5%
 
Poison Resistance: +65%
 
Bleed Resistance: +10%
Control Resistance: +7%
 
Health Restoration: +5%
Healing Efficiency: +15%
 
Vision: -2
 
Tier 3 Padded Coif
Padded Coif
Common 5 Light 100 500
Physical Resistance: +10%
 
Bleed Resistance: +12%
Control Resistance: +10%
 
Dodge Chance: +4%
 
Tier 3 Fjall Hunter Helmet
Fjall Hunter Helmet
Common 4 Light 100 500
Physical Resistance: +8%
Nature Resistance: +8%
Magic Resistance: +8%
 
Bleed Resistance: +12%
Control Resistance: +10%
 
Fumble Chance: -1%
Dodge Chance: +5%
Crit Avoidance: +10%
 
Fortitude: +8%
 
Tier 4 Closed Coif
Closed Coif
Common 7 Light 120 1150
Physical Resistance: +12%
 
Crushing Resistance: +8%
 
Bleed Resistance: +14%
Control Resistance: +12%
 
Dodge Chance: +5%
 
Energy Restoration: -1%
 
Tier 4 Norrheim Helmet
Norrheim Helmet
Common 6 Light 100 1325
Physical Resistance: +12%
Nature Resistance: +6%
 
Rending Resistance: +15%
 
Bleed Resistance: +18%
Control Resistance: +14%
 
Crit Chance: +1%
Counter Chance: +2%
Dodge Chance: +3%
Crit Avoidance: +7%
 
Tier 5 Berserker Bear Cowl
Berserker Bear Cowl
Common 6 Light 90 2675
Weapon Damage: +3%
 
Physical Resistance: +10%
Nature Resistance: +10%
 
Rending Resistance: +20%
 
Bleed Resistance: +22%
Control Resistance: +10%
Pain Resistance: +10%
 
Crit Chance: +3%
Dodge Chance: +4%
 
Cooldowns Duration: -3%
 
Tier 5 Knight Coif
Knight Coif
Common 9 Light 150 2300
Physical Resistance: +14%
 
Slashing Resistance: +6%
Rending Resistance: +6%
 
Bleed Resistance: +16%
Control Resistance: +15%
 
Dodge Chance: +6%
 
Energy: -1
 
Tier 3 Mail Coif
Mail Coif
Common 7 Light 160 1025
Physical Resistance: +15%
 
Slashing Resistance: +12%
Rending Resistance: +12%
 
Bleed Resistance: +12%
Control Resistance: +10%
 
Energy: -2
 
Tier 4 Squire Mail Coif
Squire Mail Coif
Common 9 Light 190 2300
Physical Resistance: +18%
 
Slashing Resistance: +12%
Rending Resistance: +12%
 
Bleed Resistance: +14%
Control Resistance: +12%
 
Energy: -2
 
Tier 2 Cervelliere
Cervelliere
Common 7 Medium 100 375
Physical Resistance: +12%
 
Bleed Resistance: +12%
Control Resistance: +12%
 
Energy: -1
 
Tier 2 Cone Helmet
Cone Helmet
Common 5 Medium 100 275
Physical Resistance: +10%
 
Bleed Resistance: +10%
Control Resistance: +10%
 
Energy: -1
 
Tier 2 Skadian Helmet
Skadian Helmet
Unique 7 Medium 100 375
Physical Resistance: +12%
 
Bleed Resistance: +12%
Control Resistance: +10%
 
Energy: -1
 
Tier 2 Kettle Helmet
Kettle Helmet
Common 8 Medium 100 425
Physical Resistance: +12%
 
Bleed Resistance: +12%
Control Resistance: +10%
 
Crit Avoidance: +3%
 
Energy: -1
 
Tier 3 Mail Cervelliere
Mail Cervelliere
Common 11 Medium 150 1175
Physical Resistance: +14%
 
Slashing Resistance: +15%
Rending Resistance: +15%
 
Bleed Resistance: +15%
Control Resistance: +15%
 
Energy: -3
Energy Restoration: -1%
 
Tier 3 War Hat
War Hat
Common 10 Medium 125 1025
Physical Resistance: +14%
 
Bleed Resistance: +16%
Control Resistance: +15%
 
Crit Avoidance: +5%
 
Energy: -2
 
Tier 3 Open Sentinet
Open Sentinet
Common 10 Medium 115 925
Physical Resistance: +14%
 
Bleed Resistance: +14%
Control Resistance: +17%
 
Energy: -2
 
Fortitude: +3%
 
Tier 3 Cervelliere with Ear Guards
Cervelliere with Ear Guards
Unique 9 Medium 115 1225
Physical Resistance: +14%
 
Slashing Resistance: +5%
Rending Resistance: +5%
 
Bleed Resistance: +15%
Control Resistance: +24%
 
Crit Avoidance: +7%
 
Energy: -2
 
Fortitude: +10%
 
Tier 4 Sallet
Sallet
Common 13 Medium 150 2300
Physical Resistance: +17%
 
Bleed Resistance: +18%
Control Resistance: +20%
 
Energy: -3
 
Tier 5 Barbute
Barbute
Common 16 Medium 175 4850
Physical Resistance: +20%
 
Bleed Resistance: +21%
Control Resistance: +25%
 
Energy: -4
 
Tier 2 Pot Helmet
Pot Helmet
Common 8 Medium 100 400
Physical Resistance: +12%
 
Bleed Resistance: +15%
Control Resistance: +15%
 
Energy: -6
Energy Restoration: -1%
 
Tier 2 Guard Helmet
Guard Helmet
Common 9 Medium 120 525
Physical Resistance: +15%
 
Bleed Resistance: +17%
Control Resistance: +15%
 
Energy: -3
Energy Restoration: -1%
 
Tier 3 Reinforced Sentinet
Reinforced Sentinet
Common 11 Medium 135 1100
Physical Resistance: +18%
 
Bleed Resistance: +20%
Control Resistance: +23%
 
Energy: -3
Energy Restoration: -1%
 
Fortitude: +5%
 
Tier 3 Open Bascinet
Open Bascinet
Common 12 Medium 150 1225
Physical Resistance: +20%
 
Bleed Resistance: +20%
Control Resistance: +20%
 
Energy: -5
Energy Restoration: -1%
 
Fortitude: +3%
 
Tier 3 Raider Helmet
Raider Helmet
Common 10 Medium 115 1100
Physical Resistance: +16%
Nature Resistance: +8%
Magic Resistance: +8%
 
Rending Resistance: +5%
 
Bleed Resistance: +16%
Control Resistance: +16%
Pain Resistance: +10%
 
Block Chance: +2%
Crit Chance: +1%
 
Energy: -5
Energy Restoration: -1%
 
Fortitude: +3%
 
Tier 4 Wolf Ribs Bascinet
Wolf Ribs Bascinet
Common 15 Medium 180 2750
Physical Resistance: +23%
 
Bleed Resistance: +23%
Control Resistance: +25%
 
Energy: -7
Energy Restoration: -1%
 
Fortitude: +5%
 
Tier 5 Captain Barbute
Captain Barbute
Common 18 Medium 210 5825
Physical Resistance: +24%
 
Bleed Resistance: +26%
Control Resistance: +30%
 
Energy: -9
Energy Restoration: -1%
 
Fortitude: +7%
 
Vision: -1
 
Tier 5 Ornate Barbute
Ornate Barbute
Unique 18 Medium 210 5825
Physical Resistance: +24%
 
Bleed Resistance: +26%
Control Resistance: +30%
 
Accuracy: +4%
 
Energy: -9
Energy Restoration: -1%
Magic Power: +5%
 
Fortitude: +9%
 
Vision: -1
 
Tier 3 Visored Cervelliere
Visored Cervelliere
Common 14 Heavy 200 1425
Physical Resistance: +20%
 
Bleed Resistance: +26%
Control Resistance: +25%
 
Accuracy: -2%
Crit Avoidance: +6%
 
Energy: -12
Energy Restoration: -3%
 
Fortitude: +8%
 
Vision: -1
 
Tier 4 Bellows-Visored Sallet
Bellows-Visored Sallet
Common 18 Heavy 205 3225
Physical Resistance: +21%
 
Bleed Resistance: +26%
Control Resistance: +26%
 
Accuracy: -2%
Crit Avoidance: +6%
 
Energy: -11
Energy Restoration: -3%
 
Fortitude: +6%
 
Vision: -1
 
Tier 4 Visored Sallet
Visored Sallet
Common 18 Heavy 240 3225
Physical Resistance: +25%
 
Bleed Resistance: +30%
Control Resistance: +30%
 
Accuracy: -3%
Crit Avoidance: +9%
 
Energy: -14
Energy Restoration: -3%
 
Fortitude: +10%
 
Vision: -1
 
Tier 4 Visored Barbute
Visored Barbute
Common 19 Heavy 265 3225
Physical Resistance: +25%
 
Bleed Resistance: +35%
Control Resistance: +34%
 
Accuracy: -4%
Crit Avoidance: +11%
 
Energy: -18
Energy Restoration: -4%
 
Fortitude: +8%
 
Vision: -1
 
Tier 4 Ornate Sallet
Ornate Sallet
Unique 18 Heavy 240 3225
Physical Resistance: +25%
Magic Resistance: +5%
 
Unholy Resistance: +10%
 
Bleed Resistance: +30%
Control Resistance: +30%
 
Accuracy: -3%
Crit Avoidance: +18%
 
Energy: -14
Energy Restoration: -3%
 
Fortitude: +20%
 
Vision: -1
 
Tier 5 Visored Sentinet
Visored Sentinet
Common 22 Heavy 265 6800
Physical Resistance: +32%
 
Bleed Resistance: +42%
Control Resistance: +40%
 
Accuracy: -6%
Crit Avoidance: +10%
 
Energy: -16
Energy Restoration: -5%
 
Fortitude: +14%
 
Vision: -2
 
Tier 5 Gryphon Sallet
Gryphon Sallet
Common 22 Heavy 280 6800
Physical Resistance: +30%
 
Bleed Resistance: +40%
Control Resistance: +47%
 
Accuracy: -6%
Crit Avoidance: +12%
 
Energy: -16
Energy Restoration: -5%
 
Fortitude: +12%
 
Vision: -2
 
Tier 5 Luxurious Sallet
Luxurious Sallet
Unique 22 Heavy 310 6800
Physical Resistance: +30%
 
Bleed Resistance: +34%
Control Resistance: +35%
 
Accuracy: -6%
Dodge Chance: +5%
Crit Avoidance: +12%
 
Energy: -16
Energy Restoration: -5%
Magic Power: +5%
 
Experience Gain: +5%
Fortitude: +12%
 
Vision: -1
 
Tier 5 Ceremonial Sentinet
Ceremonial Sentinet
Unique 22 Heavy 280 6800
Physical Resistance: +30%
 
Bleed Resistance: +40%
Control Resistance: +40%
 
Accuracy: -4%
Crit Avoidance: +10%
 
Energy: -13
Energy Restoration: -4%
Cooldowns Duration: -5%
 
Fortitude: +18%
 
Vision: -2
 
Tier 5 Vagabond Knight's Sentinet
Vagabond Knight's Sentinet
Unique 20 Heavy 225 6800
Weapon Damage: +3%
 
Physical Resistance: +30%
Nature Resistance: +10%
Magic Resistance: +10%
 
Bleed Resistance: +40%
Control Resistance: +40%
 
Accuracy: -6%
Crit Avoidance: +18%
Miracle Chance: +3%
 
Energy: -16
Energy Restoration: -5%
Spells Energy Cost: -6%
Magic Power: +3%
 
Fortitude: +12%
Energy Drain: +6%
 
Vision: -1
 
Tier 3 Jousting Bascinet
Jousting Bascinet
Unique 17 Heavy 270 1625
Physical Resistance: +26%
 
Bleed Resistance: +32%
Control Resistance: +30%
 
Block Chance: +4%
Accuracy: -4%
Crit Avoidance: +9%
Damage Taken: -5%
 
Energy: -16
Energy Restoration: -5%
 
Fortitude: +12%
 
Vision: -2
 
Tier 3 Klappvisor Bascinet
Klappvisor Bascinet
Common 17 Heavy 300 1625
Physical Resistance: +26%
 
Bleed Resistance: +32%
Control Resistance: +30%
 
Accuracy: -4%
Crit Avoidance: +9%
 
Energy: -16
Energy Restoration: -5%
 
Fortitude: +12%
 
Vision: -2
 
Tier 4 Hounskull Bascinet
Hounskull Bascinet
Common 21 Heavy 360 3675
Physical Resistance: +31%
 
Bleed Resistance: +36%
Control Resistance: +35%
 
Accuracy: -5%
Crit Avoidance: +12%
 
Energy: -18
Energy Restoration: -5%
 
Fortitude: +15%
 
Vision: -2
 
Tier 5 Pig-Faced Bascinet
Pig-Faced Bascinet
Common 25 Heavy 420 7775
Physical Resistance: +36%
 
Bleed Resistance: +40%
Control Resistance: +40%
 
Accuracy: -6%
Crit Avoidance: +15%
 
Energy: -20
Energy Restoration: -5%
 
Fortitude: +18%
 
Vision: -2
 
Tier 5 Visored Grand Bascinet
Visored Grand Bascinet
Common 28 Heavy 460 7775
Physical Resistance: +33%
 
Bleed Resistance: +42%
Control Resistance: +42%
 
Accuracy: -8%
Crit Avoidance: +17%
 
Energy: -25
Energy Restoration: -6%
 
Fortitude: +18%
 
Vision: -3
 
Tier 3 Visored Pot Helmet
Visored Pot Helmet
Common 15 Heavy 250 1325
Physical Resistance: +23%
 
Bleed Resistance: +28%
Control Resistance: +27%
 
Accuracy: -3%
Crit Avoidance: +5%
 
Energy: -14
Energy Restoration: -4%
 
Fortitude: +5%
 
Vision: -2
 
Tier 4 Topfhelm
Topfhelm
Common 19 Heavy 300 3000
Physical Resistance: +27%
 
Bleed Resistance: +32%
Control Resistance: +30%
 
Accuracy: -4%
Crit Avoidance: +7%
 
Energy: -16
Energy Restoration: -4%
 
Fortitude: +7%
 
Vision: -2
 
Tier 4 Jousting Topfhelm
Jousting Topfhelm
Unique 19 Heavy 270 3000
Physical Resistance: +27%
 
Bleed Resistance: +32%
Control Resistance: +30%
 
Block Chance: +4%
Accuracy: -4%
Crit Avoidance: +7%
Damage Taken: -5%
 
Energy: -16
Energy Restoration: -4%
 
Fortitude: +7%
 
Vision: -2
 
Tier 5 Radiant Topfhelm
Radiant Topfhelm
Unique 23 Heavy 350 6325
Physical Resistance: +30%
 
Unholy Resistance: +33%
 
Bleed Resistance: +36%
Control Resistance: +38%
 
Accuracy: -3%
Crit Avoidance: +14%
Miracle Chance: +3%
 
Energy: -14
Energy Restoration: -4%
 
Fortitude: +8%
 
Vision: -2
 
Tier 1 Vagrant Cowl
Vagrant Cowl
Common 1 Light 20 75
Physical Resistance: +1%
 
Bleed Resistance: +3%
 
Backfire Chance: -1%
 
Energy Restoration: +1%
 
Tier 2 Fledgling Mage Cowl
Fledgling Mage Cowl
Common 2 Light 40 475
Physical Resistance: +2%
 
Bleed Resistance: +4%
 
Backfire Chance: -2%
 
Energy: +3
Energy Restoration: +2%
Magic Power: +4%
 
Tier 2 Witch Hat
Witch Hat
Unique 2 Light 20 575
Physical Resistance: +2%
 
Bleed Resistance: +4%
 
Miracle Chance: +3%
Miracle Potency: +6%
 
Magic Power: +6%
 
Tier 3 Wanderer Cowl
Wanderer Cowl
Common 3 Light 50 1275
Physical Resistance: +3%
 
Bleed Resistance: +5%
 
Backfire Chance: -3%
 
Energy: +5
Energy Restoration: +2%
Magic Power: +6%
 
Vision: +1
 
Tier 4 Battlemage Cowl
Battlemage Cowl
Common 5 Light 70 2450
Physical Resistance: +6%
Nature Resistance: +9%
Magic Resistance: +9%
 
Bleed Resistance: +9%
 
Backfire Chance: -4%
 
Energy: +7
Energy Restoration: +3%
Magic Power: +9%
 
Vision: +1
 
Tier 4 Arcanist Cowl
Arcanist Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Arcane Resistance: +20%
 
Bleed Resistance: +6%
 
Dodge Chance: +4%
Backfire Chance: -4%
 
Energy: +6
Energy Restoration: +2%
Arcanistic Power: +6%
 
Energy Drain: +9%
 
Vision: +1
 
Tier 4 Pyromancer Cowl
Pyromancer Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Fire Resistance: +20%
 
Bleed Resistance: +6%
 
Backfire Chance: -4%
Miracle Chance: +2%
Miracle Potency: +5%
 
Energy: +6
Energy Restoration: +2%
Pyromantic Power: +6%
 
Vision: +1
 
Tier 4 Geomancer Cowl
Geomancer Cowl
Common 5 Light 80 2875
Physical Resistance: +5%
 
Arcane Resistance: +10%
 
Bleed Resistance: +6%
 
Damage Taken: -5%
Backfire Chance: -4%
 
Energy: +6
Energy Restoration: +2%
Geomantic Power: +6%
 
Fortitude: +8%
 
Vision: +1
 
Tier 4 Electromancer Cowl
Electromancer Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Shock Resistance: +20%
 
Bleed Resistance: +6%
 
Backfire Chance: -4%
 
Energy: +8
Energy Restoration: +3%
Spells Energy Cost: -5%
Electromantic Power: +6%
 
Vision: +1
 
Tier 4 Cryomancer Cowl
Cryomancer Cowl
Common 4 Light 60 2875
Physical Resistance: +4%
 
Frost Resistance: +25%
 
Bleed Resistance: +6%
 
Crit Avoidance: +10%
Backfire Chance: -5%
 
Energy: +6
Energy Restoration: +2%
Cryomantic Power: +6%
 
Vision: +1
 
Max Health: +5
Tier 5 Spellweaver Cowl
Spellweaver Cowl
Common 5 Light 70 6075
Physical Resistance: +5%
 
Bleed Resistance: +7%
 
Backfire Chance: -5%
 
Energy: +9
Energy Restoration: +3%
Spells Energy Cost: -6%
Cooldowns Duration: -5%
Magic Power: +10%
 
Vision: +1
 
Tier 1 Crimson Headband
Crimson Headband
Common 0 Light 15 20
Pain Resistance: +5%
 
Crit Chance: +2%
Dodge Chance: +2%
Miracle Chance: +2%
 
Tier 2 Academy Circlet
Academy Circlet
Common 0 Light 20 575
Miracle Chance: +1%
Miracle Potency: +3%
 
Cooldowns Duration: -5%
Magic Power: +8%
 
Tier 3 Topaz Circlet
Topaz Circlet
Common 0 Light 35 1375
Miracle Chance: +2%
Miracle Potency: +5%
 
Cooldowns Duration: -6%
Magic Power: +9%
 
Tier 3 Gilded Circlet
Gilded Circlet
Common 0 Light 20 1825
Backfire Chance: -1%
Miracle Chance: +2%
Miracle Potency: +5%
 
Cooldowns Duration: -6%
Magic Power: +11%
 
Tier 4 Dwarven Circlet
Dwarven Circlet
Common 0 Light 60 4150
Physical Resistance: +7%
Nature Resistance: +7%
Magic Resistance: +7%
 
Crit Avoidance: +5%
Miracle Chance: +5%
Miracle Potency: +9%
 
Cooldowns Duration: -7%
Magic Power: +11%
 
Vision: +1
 
Tier 4 Battlemage Circlet
Battlemage Circlet
Common 0 Light 30 3450
Miracle Chance: +3%
Miracle Potency: +7%
 
Energy: +6
Energy Restoration: +3%
Cooldowns Duration: -7%
Magic Power: +12%
 
Vision: +1
 
Tier 5 Ruby Circlet
Ruby Circlet
Common 0 Light 45 7300
Miracle Chance: +3%
Miracle Potency: +9%
 
Spells Energy Cost: -5%
Cooldowns Duration: -12%
Magic Power: +13%
 
Vision: +1
 
Tier 5 Court Mage Diadem
Court Mage Diadem
Common 0 Light 20 8375
Magic Resistance: +10%
 
Miracle Chance: +4%
Miracle Potency: +11%
 
Cooldowns Duration: -8%
Magic Power: +15%
 
Vision: +1
 
Tier 5 Hermit Wreath
Hermit Wreath
Unique 0 Light 35 7300
Nature Resistance: +15%
 
Bonus Range: +1
Miracle Chance: +4%
Miracle Potency: +7%
 
Energy: +4
Energy Restoration: +2%
Cooldowns Duration: -8%
Magic Power: +11%
 
Health Restoration: +2%
 
Max Health: +4


Page last edited during patch: 0.9.3.9