Difference between revisions of "Injuries & Pain"
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When reaching certain levels, it produces the following negative effects: | When reaching certain levels, it produces the following negative effects: | ||
{| class="stoneshard sortable" border="1px solid" style="text-align: center;" | |||
! width="0.1%" | Debuff | |||
! width="3%" | Debuff Properties | |||
! width="3%" | Additional notes | |||
|- | |||
|'''[[Pain]]'''[[File:Pain.png|alt=|center|]] | |||
| | |||
Fumble Chance {{neg|+5%}}<br> | |||
Damage Taken {{neg|+5%}}<br> | |||
Backfire Chance {{neg|+5%}}<br> | |||
Healing Efficiency {{neg|-10%}}<br> | |||
Sanity Change {{neg|-0.03%}}<br> | |||
Morale Change {{neg|-0.05%}} | |||
| Appear when your Pain reach {{neg|25%}} | |||
|- | |||
|'''[[Strong Pain]]'''[[File:Strong Pain.png|alt=|center|]] | |||
| | |||
Fumble Chance {{neg|+15%}}<br> | |||
Damage Taken {{neg|+15%}}<br> | |||
Backfire Chance {{neg|+15%}}<br> | |||
Healing Efficiency {{neg|-20%}}<br> | |||
Sanity Change {{neg|-0.05%}}<br> | |||
Morale Change {{neg|-0.10%}} | |||
| Appear when your Pain reach {{neg|50%}} | |||
|- | |||
|'''[[Pain Shock]]'''[[File:Pain Shock.png|alt=|center|]] | |||
| | |||
Fumble Chance {{neg|+33%}}<br> | |||
Damage Taken {{neg|+25%}}<br> | |||
Backfire Chance {{neg|+33%}}<br> | |||
Healing Efficiency {{neg|-35%}}<br> | |||
Sanity Change {{neg|-0.10%}}<br> | |||
Morale Change {{neg|-0.20%}} | |||
| Appear when your Pain reach {{neg|75%}} | |||
{{neg|Stumbling}}: has a chance to walk to a random tile when moving.<br> | |||
{{neg|Near Death}}: the character's Max Health is reduced every few turns. | |||
|- | |||
|} | |||
==Injuries== | ==Injuries== | ||
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Health tab shows all important information about your character's health. It can be found as the second tab under the Character menu. The body model on the left side represents your character's bodyparts. Each bodypart has its own health, shown by the appropriate green bars. | Health tab shows all important information about your character's health. It can be found as the second tab under the Character menu. The body model on the left side represents your character's bodyparts. Each bodypart has its own health, shown by the appropriate green bars. | ||
Upon receiving damage, some of the attack's damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase | Upon receiving damage, some of the attack's damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use [[Skills]] that increase {{C|Light Brown|{{#tip-text: Bodypart Damage| {{:Bodypart Damage}}}}}} dealt. | ||
[[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]] | [[File:Character_Screen_Health_Tab.png|Character Screen, Health Tab|thumb|left]] | ||
{{Clear}} | {{Clear}} | ||
===Injury=== | ===Injury=== | ||
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===Healing Injuries=== | ===Healing Injuries=== | ||
Your character's | Your character's {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}} is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes {{C|Light Brown|{{#tip-text: Vitality| {{:Vitality}}}}}} builds more viable. | ||
At a certain bodypart health threshold, any injuries you have received will automatically stabilize. | At a certain bodypart health threshold, any injuries you have received will automatically stabilize. | ||
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* Injuries disappear when bodypart health reaches 90%. | * Injuries disappear when bodypart health reaches 90%. | ||
While Injuries can heal naturally from your Health Restoration, it's better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s. | While Injuries can heal naturally from your {{C|Light Brown|{{#tip-text: Health Restoration| {{:Health Restoration}}}}}}, it's better to greatly speed up the process by using different [[Medicine]] consumables like [[Splint]]s or [[Healing Salve]]s. | ||
===Secondary Effects=== | ===Secondary Effects=== | ||
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there's a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect. | There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there's a chance to cause [[Bleeding]] on that bodypart. This applies both to the player and the enemies. [[Bleed Resistance]] helps to combat this effect. | ||
Having damaged bodyparts also lowers your | Having damaged bodyparts also lowers your {{C|Light Brown|{{#tip-text: Max Health Threshold| {{:Max Health Threshold}}}}}}. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction. | ||
[[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]] | [[File:Character_Screen_Max_Health_Injury.png|Injury lowered the Max Health Threshold|thumb|left]] | ||
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[[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]] | [[File:HP bar description.png|Using a [[Vivifying Essence]] cannot heal over 83 HP in this case due to Max Health Threshold being reduced|thumb|left]] | ||
{{Clear}} | {{Clear}} | ||
===List of Injuries=== | ===List of Injuries=== | ||
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Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs. | Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs. | ||
<center>'''Untreated human injuries'''</center> | |||
{| class="stoneshard sortable" border="1px solid" style="text-align: center;" | |||
! width="0.1%" | Debuff | |||
! width="3%" | Debuff Properties | |||
! width="3%" | Additional notes | |||
|- | |||
|'''[[Minor Leg Injury]]'''[[File:Minor Leg Injury.png|alt=|center|]] | |||
| | |||
Move Resistance {{neg|-10%}}<br> | |||
Dodge Chance {{neg|-7.50%}}<br> | |||
Energy {{neg|-0.07*Max Energy}}<br> | |||
Healing Efficiency {{neg|-5%}}<br> | |||
Pain Limit {{neg|+15}}<br> | |||
Pain Change {{neg|+0.5%}}<br> | |||
Morale Change {{neg|-0.05%}}<br> | |||
Swimming Cost {{neg|+1}} | |||
| - | |||
|- | |||
|'''[[Medium Leg Injury]]'''[[File:Medium Leg Injury.png|alt=|center|]] | |||
| | |||
Move Resistance {{neg|-20%}}<br> | |||
Dodge Chance {{neg|-15%}}<br> | |||
Energy {{neg|-0.15*Max Energy}}<br> | |||
Healing Efficiency {{neg|-10%}}<br> | |||
Pain Limit {{neg|+25}}<br> | |||
Pain Change {{neg|+0.5%}}<br> | |||
Morale Change {{neg|-0.1%}}<br> | |||
Swimming Cost {{neg|+2}} | |||
| - | |||
|- | |||
|'''[[Severe Leg Injury]]'''[[File:Severe Leg Injury.png|alt=|center|]] | |||
| | |||
Move Resistance {{neg|-35%}}<br> | |||
Dodge Chance {{neg|-30%}}<br> | |||
Energy {{neg|-0.25*Max Energy}}<br> | |||
Healing Efficiency {{neg|-15%}}<br> | |||
Pain Limit {{neg|+35}}<br> | |||
Pain Change {{neg|+1%}}<br> | |||
Morale Change {{neg|-0.15%}}<br> | |||
Swimming Cost {{neg|+3}} | |||
| A severy injury prevents you from unequipping armor on this body part.<br> | |||
{{neg|25%}} to receive Immobilization | |||
|- | |||
|'''[[Minor Hand Injury]]'''[[File:Minor Hand Injury.png|alt=|center|]] | |||
| | |||
Accuracy {{neg|-10%}}<br> | |||
Counter Chance {{neg|-10%}}<br> | |||
Fumble Chance {{neg|+10%}}<br> | |||
Healing Efficiency {{neg|-5%}}<br> | |||
Pain Limit {{neg|+10}}<br> | |||
Pain Change {{neg|+0.25%}}<br> | |||
Morale Change {{neg|-0.05%}}<br> | |||
Swimming Cost {{neg|+1}} | |||
| - | |||
|- | |||
|'''[[Medium Hand Injury]]'''[[File:Medium Hand Injury.png|alt=|center|]] | |||
| | |||
Accuracy {{neg|-20%}}<br> | |||
Counter Chance {{neg|-20%}}<br> | |||
Fumble Chance {{neg|+20%}}<br> | |||
Healing Efficiency {{neg|-10%}}<br> | |||
Pain Limit {{neg|+15}}<br> | |||
Pain Change {{neg|+0.5%}}<br> | |||
Morale Change {{neg|-0.1%}}<br> | |||
Swimming Cost {{neg|+2}} | |||
| - | |||
|- | |||
|'''[[Severe Hand Injury]]'''[[File:Severe Hand Injury.png|alt=|center|]] | |||
| | |||
Accuracy {{neg|-30%}}<br> | |||
Counter Chance {{neg|-30%}}<br> | |||
Fumble Chance {{neg|+30%}}<br> | |||
Healing Efficiency {{neg|-15%}}<br> | |||
Pain Limit {{neg|+25}}<br> | |||
Pain Change {{neg|+0.75%}}<br> | |||
Morale Change {{neg|-0.15%}}<br> | |||
Swimming Cost {{neg|+3}} | |||
| Unable to equip weapons or tools in injured arm.<br> Already equipped items will be dropped | |||
|- | |||
|} | |||
<center>'''Untreated human injuries''' | <center>'''Untreated human injuries''' | ||
[[ | [[Minor Leg Injury|{{#tip-img: {{filepath:Minor Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Leg Injury|tooltip=1}} }} }}]] | ||
[[ | [[Medium Leg Injury|{{#tip-img: {{filepath:Medium Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Leg Injury|tooltip=1}} }} }}]] | ||
[[ | [[Severe Leg Injury|{{#tip-img: {{filepath:Severe Leg Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Leg Injury|tooltip=1}} }} }}]] | ||
[[ | [[Minor Hand Injury|{{#tip-img: {{filepath:Minor Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Hand Injury|tooltip=1}} }} }}]] | ||
[[ | [[Medium Hand Injury|{{#tip-img: {{filepath:Medium Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Hand Injury|tooltip=1}} }} }}]] | ||
[[ | [[Severe Hand Injury|{{#tip-img: {{filepath:Severe Hand Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Hand Injury|tooltip=1}} }} }}]] | ||
[[ | [[Minor Head Injury|{{#tip-img: {{filepath:Minor Head Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Head Injury|tooltip=1}} }} }}]] | ||
[[ | [[Medium Head Injury|{{#tip-img: {{filepath:Medium Head Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Head Injury|tooltip=1}} }} }}]] | ||
[[ | [[Severe Head Injury|{{#tip-img: {{filepath:Severe Head Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Head Injury|tooltip=1}} }} }}]] | ||
[[ | [[Minor Torso Injury|{{#tip-img: {{filepath:Minor Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Minor Torso Injury|tooltip=1}} }} }}]] | ||
[[ | [[Medium Torso Injury|{{#tip-img: {{filepath:Medium Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Medium Torso Injury|tooltip=1}} }} }}]] | ||
[[ | [[Severe Torso Injury|{{#tip-img: {{filepath:Severe Torso Injury.png}}| {{Tooltip hover box|title={{Condition|Severe Torso Injury|tooltip=1}} }} }}]] | ||
'''Stabilized human injuries''' | '''Stabilized human injuries''' |
Latest revision as of 13:59, 28 March 2024
Injuries and Pain are an important part of the character's health system. Unlike many RPG games where healing fully recovers your character, Stoneshard characters feel Pain from taking damage and healing, and when subjected to heavy blows or strong abilities, the character's body can suffer lasting Injuries. Both of these effects create a sense of danger from taking hits and affect the character's combat capabilities.
Pain
Pain is one of the Attributes of character's Health System. It rises from taking damage and having unstabilized injuries. The maximum pain level depends on your character's Health and Pain Limit. When reaching certain levels, it produces the following negative effects:
Debuff | Debuff Properties | Additional notes |
---|---|---|
Pain |
Fumble Chance +5% |
Appear when your Pain reach 25% |
Strong Pain |
Fumble Chance +15% |
Appear when your Pain reach 50% |
Pain Shock |
Fumble Chance +33% |
Appear when your Pain reach 75%
Stumbling: has a chance to walk to a random tile when moving. |
Injuries
Injuries are special Conditions that affect a certain part of the character's body.
“ | It's one thing to watch your hero being a potion-consuming damage sponge, and the other – to watch your hero getting gameplay-affecting injuries, while also suffering from pain and nasty side effects. | „ |
~ Stoneshard Devlog |
Body parts
Health tab shows all important information about your character's health. It can be found as the second tab under the Character menu. The body model on the left side represents your character's bodyparts. Each bodypart has its own health, shown by the appropriate green bars.
Upon receiving damage, some of the attack's damage is dealt to your health and some is also dealt to a part of your body. Which bodypart gets damaged is selected randomly. Both the player and the NPCs can have passive bonuses or use Skills that increase Bodypart Damage dealt.
Injury
When you reach 50% health on any bodypart, you will receive a Mild Injury, a negative condition. At 25% bodypart health, the Mild Injury will change into an Injury with increased negative effects. If you reach 0% bodypart health or less, the Injury will become a Severe Injury with further increased negative effects and one special negative effect.
Special negative effects are:
- Severely Injured hands will cause you to drop held items (unless you're holding a Cursed item).
- Severely Injured legs give you a chance to become Immobilized every turn.
- Severely Injured head prevents you from casting any spells, disables energy regeneration and has a chance to cause Coma.
- Severely Injured torso has a chance to start Bleeding every turn.
Healing Injuries
Your character's Health Restoration is applied to body parts aswell. First, you heal your overall HP until you reach your current Health Threshold. Then, any further healing is distributed evenly to your damaged bodyparts health. This makes healing possible even if you run out of healing items, and it also makes Vitality builds more viable.
At a certain bodypart health threshold, any injuries you have received will automatically stabilize.
- Minor Injuries will stabilize at 60% bodypart health.
- Medium Injuries will stabilize at 35% bodypart health.
- Severe Injuries will stabilize at 10% bodypart health.
At a certain bodypart health treshold, any stabilized Injuries will automatically become a less severe stabilized variant.
- Stabilized Severe Injuries automatically change to Stabilized Injuries at 25% bodypart health.
- Stabilized Injuries automatically change to Mild Injuries at 50% bodypart health.
- Injuries disappear when bodypart health reaches 90%.
While Injuries can heal naturally from your Health Restoration, it's better to greatly speed up the process by using different Medicine consumables like Splints or Healing Salves.
Secondary Effects
There are two secondary effects related to damaged bodyparts. If any Injured bodypart takes damage, there's a chance to cause Bleeding on that bodypart. This applies both to the player and the enemies. Bleed Resistance helps to combat this effect.
Having damaged bodyparts also lowers your Max Health Threshold. You can mouseover each bodypart to see by how much is your Health Threshold reduced, or you can mouseover your HP bar to see the total Max Health Threshold reduction.
This means that just drinking a healing potion isn't enough to fully heal. Your damaged bodyparts need to be healed too before you can reach your Max HP again.
List of Injuries
You can only have one injury for every human bodypart - two hand injuries, two leg injuries, one head injury and one torso injury.
The amount of body parts varies per animal, for example wolves have no hands, but they can have up to 4 paw injuries.
Clicking an icon will take you to the respective Injury condition. Animal injuries are identical to human injuries in every way except icon, which is why the animal injury gallery links to the humanoid version of the debuffs.
Debuff | Debuff Properties | Additional notes |
---|---|---|
Minor Leg Injury |
Move Resistance -10% |
- |
Medium Leg Injury |
Move Resistance -20% |
- |
Severe Leg Injury |
Move Resistance -35% |
A severy injury prevents you from unequipping armor on this body part. 25% to receive Immobilization |
Minor Hand Injury |
Accuracy -10% |
- |
Medium Hand Injury |
Accuracy -20% |
- |
Severe Hand Injury |
Accuracy -30% |
Unable to equip weapons or tools in injured arm. Already equipped items will be dropped |
Stabilized human injuries
Untreated animal injuries
Stabilized animal injuries
Pain Limit
Pain Limit is an invisible attribute that limits the maximum amount of Pain you can accumulate. The Pain Limit changes depending on your character's HP percentage. The less HP you have, the higher amount of Pain you can accumulate. By limiting your Max Health Threshold, injuries make you more susceptible to Pain.
- At full Health, your Pain Limit starts at 25%.
- Each missing HP percentage raises your Pain Limit by 0.75%.
- Certain effects can change your Pain Limit, for example the Paregoric drug.
Page last edited during patch: 0.8.1.8
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