Difference between revisions of "Headgear"
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(Changed Forester Hat to Gamekeeper Hat, Footman Barbute to Barbute and Barbute to Captain Barbute (pedantism moment)) |
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{{ArmorTable/row|Arming Cap}} | {{ArmorTable/row|Arming Cap}} | ||
{{ArmorTable/row|Padded Coif}} | {{ArmorTable/row|Padded Coif}} | ||
{{ArmorTable/row|Closed Coif}} | |||
{{ArmorTable/row|Norrheim Helmet}} | {{ArmorTable/row|Norrheim Helmet}} | ||
{{ArmorTable/row|Mercenary Captain Headwear}} | {{ArmorTable/row|Mercenary Captain Headwear}} | ||
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{{ArmorTable/row|Cone Helmet}} | {{ArmorTable/row|Cone Helmet}} | ||
{{ArmorTable/row|Guard Helmet}} | {{ArmorTable/row|Guard Helmet}} | ||
{{ArmorTable/row|Reinforced Sentinet}} | |||
{{ArmorTable/row|Skadian Helmet}} | {{ArmorTable/row|Skadian Helmet}} | ||
{{ArmorTable/row|Kettle Helmet}} | {{ArmorTable/row|Kettle Helmet}} | ||
Line 29: | Line 31: | ||
{{ArmorTable/row|Visored Sallet}} | {{ArmorTable/row|Visored Sallet}} | ||
{{ArmorTable/row|Bellows-Visored Sallet}} | {{ArmorTable/row|Bellows-Visored Sallet}} | ||
{{ArmorTable/row| | {{ArmorTable/row|Vagrant Cowl}} | ||
{{ArmorTable/row| | {{ArmorTable/row|Fledgling Mage Cowl}} | ||
{{ArmorTable/row|Arcanist Cowl}} | {{ArmorTable/row|Arcanist Cowl}} | ||
{{ArmorTable/row|Pyromancer Cowl}} | {{ArmorTable/row|Pyromancer Cowl}} | ||
Line 50: | Line 52: | ||
{{ArmorTable/row|Hired Blade Cowl}} | {{ArmorTable/row|Hired Blade Cowl}} | ||
{{ArmorTable/row|Gryphon Sallet}} | {{ArmorTable/row|Gryphon Sallet}} | ||
{{ArmorTable/row|Visored Sentinet}} | |||
{{ArmorTable/row|Cervelliere}} | {{ArmorTable/row|Cervelliere}} | ||
{{ArmorTable/row|Mail Cervelliere}} | {{ArmorTable/row|Mail Cervelliere}} | ||
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{{ArmorTable/row|Pot Helmet}} | {{ArmorTable/row|Pot Helmet}} | ||
{{ArmorTable/row|War Hat}} | {{ArmorTable/row|War Hat}} | ||
{{ArmorTable/row|Open Sentinet}} | |||
{{ArmorTable/row|Visored Pot Helmet}} | {{ArmorTable/row|Visored Pot Helmet}} | ||
{{ArmorTable/row|Captain Barbute}} | {{ArmorTable/row|Captain Barbute}} | ||
Line 67: | Line 71: | ||
{{ArmorTable/row|Jousting Topfhelm}} | {{ArmorTable/row|Jousting Topfhelm}} | ||
{{ArmorTable/row|Jousting Bascinet}} | {{ArmorTable/row|Jousting Bascinet}} | ||
{{ArmorTable/row|Ceremonial Sentinet}} | |||
{{ArmorTable/row|Vagabond Knight's Sentinet}} | |||
<!--{{ArmorTable/row|Witchfinder Hat}}--> | <!--{{ArmorTable/row|Witchfinder Hat}}--> | ||
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Latest revision as of 13:07, 14 January 2025
List of all headgear in the game.
Tier | Item | Rarity | Protection | Class | Durability | Price | Properties |
---|---|---|---|---|---|---|---|
Tier 1 | Crimson Headband | Common | 0 | Light | 15 | 20 | Crit Chance: +1% Fumble Chance: -1% Backfire Chance: -1% Miracle Chance: +1% |
Tier 1 | Peasant Cap | Common | 2 | Light | 60 | 25 | Physical Resistance: +6% Slashing Resistance: +3% Rending Resistance: +3% Bleed Resistance: +8% Control Resistance: +4% Dodge Chance: +1% |
Tier 2 | Hood | Common | 2 | Light | 40 | 200 | Physical Resistance: +4% Bleed Resistance: +6% Control Resistance: +4% Crit Chance: +2% Fumble Chance: -1% Dodge Chance: +4% |
Tier 1 | Peasant Hat | Common | 1 | Light | 30 | 25 | Physical Resistance: +2% Crushing Resistance: +3% Rending Resistance: +3% Bleed Resistance: +4% Control Resistance: +2% Dodge Chance: +3% Energy Restoration: +2% |
Tier 3 | Gamekeeper Hat | Common | 4 | Light | 50 | 500 | Physical Resistance: +6% Bleed Resistance: +8% Control Resistance: +6% Accuracy: +4% Crit Chance: +3% Dodge Chance: +6% |
Tier 1 | Broad-Brimmed Hat | Common | 1 | Light | 30 | 25 | Physical Resistance: +2% Bleed Resistance: +4% Control Resistance: +2% Fumble Chance: -1% Dodge Chance: +2% Fatigue Resistance: +5% |
Tier 2 | Arming Cap | Common | 4 | Light | 80 | 200 | Physical Resistance: +8% Bleed Resistance: +10% Control Resistance: +6% Dodge Chance: +2% |
Tier 3 | Padded Coif | Common | 6 | Light | 100 | 500 | Physical Resistance: +10% Bleed Resistance: +12% Control Resistance: +8% Dodge Chance: +3% |
Tier 4 | Closed Coif | Common | 8 | Light | 120 | 1150 | Physical Resistance: +12% Crushing Resistance: +8% Bleed Resistance: +14% Control Resistance: +10% Dodge Chance: +4% Energy Restoration: -1% |
Tier 4 | Norrheim Helmet | Common | 7 | Light | 120 | 1325 | Physical Resistance: +12% Rending Resistance: +20% Bleed Resistance: +21% Control Resistance: +10% Crit Chance: +1% Dodge Chance: -2% Energy: -1 |
Tier 4 | Mercenary Captain Headwear | Common | 5 | Light | 60 | 1150 | Physical Resistance: +8% Bleed Resistance: +10% Control Resistance: +8% Pain Resistance: +10% Crit Chance: +4% Crit Efficiency: +5% Dodge Chance: +8% |
Tier 3 | Mail Coif | Common | 8 | Light | 150 | 1025 | Physical Resistance: +10% Slashing Resistance: +12% Rending Resistance: +12% Bleed Resistance: +12% Control Resistance: +8% Energy: -2 |
Tier 4 | Squire Mail Coif | Common | 10 | Light | 180 | 2300 | Physical Resistance: +12% Slashing Resistance: +12% Rending Resistance: +12% Bleed Resistance: +14% Control Resistance: +10% Energy: -2 |
Tier 2 | Cone Helmet | Common | 5 | Medium | 100 | 275 | Physical Resistance: +8% Bleed Resistance: +10% Control Resistance: +10% Energy: -1 |
Tier 2 | Guard Helmet | Common | 8 | Medium | 120 | 500 | Physical Resistance: +12% Bleed Resistance: +17% Control Resistance: +12% Energy: -3 Energy Restoration: -1% |
Tier 3 | Reinforced Sentinet | Common | 10 | Medium | 135 | 1100 | Physical Resistance: +16% Bleed Resistance: +20% Control Resistance: +18% Energy: -3 Energy Restoration: -1% Fortitude: +5% |
Tier 2 | Skadian Helmet | Unique | 6 | Medium | 100 | 375 | Physical Resistance: +10% Bleed Resistance: +12% Control Resistance: +10% Energy: -1 |
Tier 2 | Kettle Helmet | Common | 7 | Medium | 100 | 425 | Physical Resistance: +10% Bleed Resistance: +12% Control Resistance: +10% Crit Avoidance: +3% Energy: -1 |
Tier 3 | Open Bascinet | Common | 11 | Medium | 150 | 1225 | Physical Resistance: +18% Bleed Resistance: +20% Control Resistance: +16% Energy: -5 Energy Restoration: -1% Fortitude: +2% |
Tier 4 | Sallet | Common | 12 | Medium | 150 | 2300 | Physical Resistance: +18% Bleed Resistance: +18% Control Resistance: +18% Energy: -3 |
Tier 4 | Wolf Ribs Bascinet | Common | 14 | Medium | 180 | 2750 | Physical Resistance: +22% Bleed Resistance: +23% Control Resistance: +20% Energy: -7 Energy Restoration: -2% Fortitude: +4% |
Tier 3 | Klappvisor Bascinet | Common | 17 | Heavy | 300 | 1625 | Physical Resistance: +27% Bleed Resistance: +30% Control Resistance: +26% Accuracy: -5% Crit Avoidance: +8% Energy: -16 Energy Restoration: -5% Fortitude: +10% Vision: -2 |
Tier 4 | Hounskull Bascinet | Common | 20 | Heavy | 360 | 3675 | Physical Resistance: +30% Bleed Resistance: +34% Control Resistance: +30% Accuracy: -6% Crit Avoidance: +10% Energy: -18 Energy Restoration: -5% Fortitude: +12% Vision: -2 |
Tier 5 | Visored Grand Bascinet | Common | 25 | Heavy | 460 | 7775 | Physical Resistance: +33% Bleed Resistance: +40% Control Resistance: +36% Accuracy: -9% Crit Avoidance: +15% Energy: -25 Energy Restoration: -6% Fortitude: +15% Vision: -3 |
Tier 4 | Topfhelm | Common | 19 | Heavy | 240 | 3000 | Physical Resistance: +27% Bleed Resistance: +30% Control Resistance: +28% Accuracy: -5% Crit Avoidance: +5% Energy: -16 Energy Restoration: -4% Fortitude: +5% Vision: -2 |
Tier 5 | Radiant Topfhelm | Unique | 22 | Heavy | 280 | 6325 | Physical Resistance: +30% Unholy Resistance: +33% Bleed Resistance: +34% Control Resistance: +37% Accuracy: -3% Crit Avoidance: +10% Miracle Chance: +3% Energy: -14 Energy Restoration: -4% Fortitude: +8% Vision: -2 |
Tier 4 | Visored Sallet | Common | 18 | Heavy | 240 | 3225 | Physical Resistance: +25% Bleed Resistance: +28% Control Resistance: +26% Accuracy: -4% Crit Avoidance: +7% Energy: -14 Energy Restoration: -3% Fortitude: +8% Vision: -1 |
Tier 4 | Bellows-Visored Sallet | Common | 18 | Heavy | 205 | 3225 | Physical Resistance: +21% Bleed Resistance: +24% Control Resistance: +22% Accuracy: -2% Crit Avoidance: +5% Energy: -11 Energy Restoration: -3% Fortitude: +5% Vision: -1 |
Tier 1 | Vagrant Cowl | Common | 1 | Light | 20 | 75 | Physical Resistance: +1% Bleed Resistance: +3% Fumble Chance: -1% Backfire Chance: -1% Energy Restoration: +1% |
Tier 2 | Fledgling Mage Cowl | Common | 2 | Light | 40 | 475 | Physical Resistance: +2% Bleed Resistance: +4% Backfire Chance: -3% Energy: +3 Energy Restoration: +2% Magic Power: +4% |
Tier 4 | Arcanist Cowl | Common | 4 | Light | 60 | 2875 | Physical Resistance: +4% Arcane Resistance: +20% Bleed Resistance: +6% Dodge Chance: +4% Backfire Chance: -6% Energy: +6 Energy Restoration: +2% Arcanistic Power: +8% Energy Drain: +9% Vision: +1 |
Tier 4 | Pyromancer Cowl | Common | 4 | Light | 60 | 2875 | Physical Resistance: +4% Fire Resistance: +20% Bleed Resistance: +6% Backfire Chance: -6% Miracle Chance: +2% Miracle Potency: +5% Energy: +6 Energy Restoration: +2% Pyromantic Power: +8% Vision: +1 |
Tier 4 | Geomancer Cowl | Common | 5 | Light | 80 | 2875 | Physical Resistance: +5% Arcane Resistance: +10% Bleed Resistance: +6% Damage Taken: -5% Backfire Chance: -6% Energy: +6 Energy Restoration: +2% Geomantic Power: +8% Fortitude: +8% Vision: +1 |
Tier 4 | Electromancer Cowl | Common | 4 | Light | 60 | 2875 | Physical Resistance: +4% Shock Resistance: +20% Bleed Resistance: +6% Backfire Chance: -6% Energy: +8 Energy Restoration: +3% Spells Energy Cost: -5% Electromantic Power: +8% Vision: +1 |
Tier 5 | Spellweaver Cowl | Common | 5 | Light | 70 | 6075 | Physical Resistance: +5% Bleed Resistance: +7% Backfire Chance: -9% Energy: +9 Energy Restoration: +3% Spells Energy Cost: -6% Cooldowns Duration: -5% Magic Power: +10% Vision: +1 |
Tier 4 | Cryomancer Cowl | Common | 4 | Light | 60 | 2875 | Physical Resistance: +4% Frost Resistance: +25% Bleed Resistance: +6% Crit Avoidance: +10% Backfire Chance: -8% Energy: +6 Energy Restoration: +2% Cryomantic Power: +8% Vision: +1 Max Health: +5 |
Tier 4 | Battlemage Cowl | Common | 5 | Light | 70 | 2450 | Physical Resistance: +6% Nature Resistance: +9% Magic Resistance: +9% Bleed Resistance: +9% Backfire Chance: -8% Energy: +7 Energy Restoration: +3% Magic Power: +9% Vision: +1 |
Tier 3 | Wanderer Cowl | Common | 3 | Light | 50 | 1275 | Physical Resistance: +3% Bleed Resistance: +5% Backfire Chance: -5% Energy: +5 Energy Restoration: +2% Magic Power: +6% Vision: +1 |
Tier 2 | Academy Circlet | Common | 0 | Light | 20 | 575 | Miracle Chance: +1% Miracle Potency: +4% Cooldowns Duration: -2% Magic Power: +9% |
Tier 3 | Topaz Circlet | Common | 0 | Light | 35 | 1375 | Miracle Chance: +2% Miracle Potency: +6% Cooldowns Duration: -3% Magic Power: +11% |
Tier 3 | Gilded Circlet | Common | 0 | Light | 20 | 1825 | Backfire Chance: -1% Miracle Chance: +2% Miracle Potency: +6% Cooldowns Duration: -3% Magic Power: +13% |
Tier 4 | Dwarven Circlet | Common | 0 | Light | 60 | 4150 | Physical Resistance: +7% Nature Resistance: +7% Magic Resistance: +7% Crit Avoidance: +5% Miracle Chance: +5% Miracle Potency: +10% Cooldowns Duration: -4% Magic Power: +14% |
Tier 4 | Battlemage Circlet | Common | 0 | Light | 30 | 3450 | Miracle Chance: +3% Miracle Potency: +8% Energy: +6 Energy Restoration: +3% Cooldowns Duration: -4% Magic Power: +15% |
Tier 5 | Ruby Circlet | Common | 0 | Light | 45 | 7300 | Miracle Chance: +3% Miracle Potency: +10% Spells Energy Cost: -5% Cooldowns Duration: -8% Magic Power: +16% |
Tier 5 | Court Mage Diadem | Common | 0 | Light | 20 | 8375 | Magic Resistance: +10% Miracle Chance: +4% Miracle Potency: +15% Cooldowns Duration: -5% Magic Power: +20% |
Tier 5 | Hermit Wreath | Unique | 0 | Light | 35 | 7300 | Nature Resistance: +15% Miracle Chance: +4% Miracle Potency: +10% Energy: +4 Energy Restoration: +2% Cooldowns Duration: -5% Magic Power: +18% Health Restoration: +2% Vision: +1 Max Health: +4 |
Tier 2 | Witch Hat | Unique | 2 | Light | 20 | 575 | Physical Resistance: +2% Bleed Resistance: +4% Miracle Chance: +3% Miracle Potency: +6% Magic Power: +6% |
Tier 2 | Hired Blade Cowl | Unique | 2 | Light | 50 | 225 | Physical Resistance: +4% Bleed Resistance: +6% Control Resistance: +4% Crit Chance: +2% Fumble Chance: -2% Dodge Chance: +3% |
Tier 5 | Gryphon Sallet | Common | 21 | Heavy | 280 | 6800 | Physical Resistance: +28% Bleed Resistance: +38% Control Resistance: +40% Accuracy: -7% Crit Avoidance: +10% Energy: -16 Energy Restoration: -5% Fortitude: +10% Vision: -2 |
Tier 5 | Visored Sentinet | Common | 21 | Heavy | 265 | 6800 | Physical Resistance: +30% Bleed Resistance: +40% Control Resistance: +34% Accuracy: -7% Crit Avoidance: +8% Energy: -16 Energy Restoration: -5% Fortitude: +12% Vision: -2 |
Tier 2 | Cervelliere | Common | 6 | Medium | 100 | 375 | Physical Resistance: +10% Bleed Resistance: +12% Control Resistance: +12% Energy: -1 |
Tier 3 | Mail Cervelliere | Common | 10 | Medium | 150 | 1175 | Physical Resistance: +14% Slashing Resistance: +15% Rending Resistance: +15% Bleed Resistance: +15% Control Resistance: +14% Energy: -3 Energy Restoration: -1% |
Tier 5 | Barbute | Common | 15 | Medium | 175 | 4850 | Physical Resistance: +22% Bleed Resistance: +21% Control Resistance: +22% Energy: -4 |
Tier 2 | Pot Helmet | Common | 7 | Medium | 100 | 400 | Physical Resistance: +10% Bleed Resistance: +15% Control Resistance: +12% Energy: -6 Energy Restoration: -1% |
Tier 3 | War Hat | Common | 9 | Medium | 125 | 1025 | Physical Resistance: +14% Bleed Resistance: +16% Control Resistance: +14% Crit Avoidance: +6% Energy: -2 |
Tier 3 | Open Sentinet | Common | 9 | Medium | 115 | 925 | Physical Resistance: +14% Bleed Resistance: +14% Control Resistance: +16% Energy: -2 Fortitude: +3% |
Tier 3 | Visored Pot Helmet | Common | 16 | Heavy | 200 | 1325 | Physical Resistance: +25% Bleed Resistance: +26% Control Resistance: +24% Accuracy: -4% Crit Avoidance: +3% Energy: -14 Energy Restoration: -4% Fortitude: +3% Vision: -2 |
Tier 5 | Captain Barbute | Common | 17 | Medium | 210 | 5825 | Physical Resistance: +24% Bleed Resistance: +26% Control Resistance: +24% Energy: -9 Energy Restoration: -2% Fortitude: +6% Vision: -1 |
Tier 3 | Visored Cervelliere | Common | 15 | Heavy | 200 | 1425 | Physical Resistance: +22% Bleed Resistance: +24% Control Resistance: +22% Accuracy: -3% Crit Avoidance: +5% Energy: -12 Energy Restoration: -3% Fortitude: +6% Vision: -1 |
Tier 4 | Visored Barbute | Common | 19 | Heavy | 265 | 3225 | Physical Resistance: +25% Bleed Resistance: +32% Control Resistance: +30% Accuracy: -5% Crit Avoidance: +8% Energy: -18 Energy Restoration: -4% Fortitude: +6% Vision: -1 |
Tier 5 | Pig-Faced Bascinet | Common | 23 | Heavy | 420 | 7775 | Physical Resistance: +33% Bleed Resistance: +38% Control Resistance: +34% Accuracy: -7% Crit Avoidance: +14% Energy: -20 Energy Restoration: -5% Fortitude: +15% Vision: -2 |
Tier 2 | Plague Doctor Mask | Unique | 4 | Light | 80 | 200 | Physical Resistance: +5% Poison Resistance: +65% Bleed Resistance: +10% Control Resistance: +6% Health Restoration: +5% Healing Efficiency: +15% Vision: -2 |
Tier 3 | Cervelliere with Ear Guards | Unique | 8 | Medium | 115 | 1225 | Physical Resistance: +14% Slashing Resistance: +5% Rending Resistance: +5% Bleed Resistance: +15% Control Resistance: +18% Energy: -2 Fortitude: +8% |
Tier 5 | Ornate Barbute | Unique | 17 | Medium | 210 | 5825 | Physical Resistance: +24% Bleed Resistance: +26% Control Resistance: +24% Accuracy: +4% Energy: -9 Energy Restoration: -2% Magic Power: +5% Fortitude: +8% Vision: -1 |
Tier 4 | Ornate Sallet | Unique | 18 | Heavy | 240 | 3225 | Physical Resistance: +25% Magic Resistance: +5% Unholy Resistance: +10% Bleed Resistance: +28% Control Resistance: +26% Accuracy: -4% Crit Avoidance: +14% Energy: -14 Energy Restoration: -3% Fortitude: +16% Vision: -1 |
Tier 5 | Luxurious Sallet | Unique | 21 | Heavy | 310 | 6800 | Physical Resistance: +28% Bleed Resistance: +32% Control Resistance: +30% Accuracy: -7% Dodge Chance: +5% Crit Avoidance: +10% Energy: -16 Energy Restoration: -5% Magic Power: +5% Experience Gain: +5% Fortitude: +10% Vision: -1 |
Tier 4 | Jousting Topfhelm | Unique | 19 | Heavy | 215 | 3000 | Physical Resistance: +27% Bleed Resistance: +30% Control Resistance: +28% Block Chance: +4% Accuracy: -5% Crit Avoidance: +5% Damage Taken: -5% Energy: -16 Energy Restoration: -4% Fortitude: +5% Vision: -2 |
Tier 3 | Jousting Bascinet | Unique | 17 | Heavy | 270 | 1625 | Physical Resistance: +27% Bleed Resistance: +30% Control Resistance: +26% Block Chance: +4% Accuracy: -5% Crit Avoidance: +8% Damage Taken: -5% Energy: -16 Energy Restoration: -5% Fortitude: +10% Vision: -2 |
Tier 5 | Ceremonial Sentinet | Unique | 21 | Heavy | 280 | 6800 | Physical Resistance: +28% Bleed Resistance: +38% Control Resistance: +34% Accuracy: -5% Crit Avoidance: +8% Energy: -13 Energy Restoration: -4% Cooldowns Duration: -5% Fortitude: +15% Vision: -2 |
Tier 5 | UNOBTAINABLE Vagabond Knight's Sentinet |
Unique | 19 | Heavy | 225 | 6800 | Physical Resistance: +28% Nature Resistance: +9% Magic Resistance: +9% Bleed Resistance: +38% Control Resistance: +34% Accuracy: -7% Crit Avoidance: +15% Miracle Chance: +3% Energy: -16 Energy Restoration: -5% Spells Energy Cost: -6% Magic Power: +3% Fortitude: +10% Energy Drain: +6% Vision: -1 |
Page last edited during patch: 0.9.1.11
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