Difference between revisions of "Medicine"
Line 18: | Line 18: | ||
|'''[[Antitoxin]]'''[[File:Antitoxin.png|alt=|center]] | |'''[[Antitoxin]]'''[[File:Antitoxin.png|alt=|center]] | ||
|30 | |30 | ||
|[[Hunger]]: +20% | |[[Hunger]]: <span style="color:darkred">'''+20%'''</span> | ||
[[Thirst]]: +20% | [[Thirst]]: <span style="color:darkred">'''+20%'''</span> | ||
[[Intoxication]]: -20% | [[Intoxication]]: <span style="color:green">'''-20%'''</span> | ||
Intoxication Change: -1% - Duration: 25x | Intoxication Change: -1% - Duration: 25x | ||
Line 58: | Line 58: | ||
|'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]] | |'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]] | ||
| 15 | | 15 | ||
|[[Intoxication]]: +15% | |[[Intoxication]]: <span style="color:darkred">''' +15%'''</span> | ||
Has the following effects each turn for 30 turns: | Has the following effects each turn for 30 turns: | ||
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|'''[[Stardust]]'''[[File:Stardust.png|alt=|center]] | |'''[[Stardust]]'''[[File:Stardust.png|alt=|center]] | ||
| 100 | | 100 | ||
|[[Intoxication]]: +25% | |[[Intoxication]]: <span style="color:darkred">''' +25%'''</span> | ||
[[Pain]]: -60% | [[Pain]]: <span style="color:green">''' -60%'''</span> | ||
[[Sanity]]: -5% | [[Sanity]]: <span style="color:darkred">''' -5%'''</span> | ||
[[Morale]]: +5% | [[Morale]]: <span style="color:green">''' +5%'''</span> | ||
|- | |- | ||
|'''[[Healing Salve]]'''[[File:Healing Salve.png|alt=|center]] | |'''[[Healing Salve]]'''[[File:Healing Salve.png|alt=|center]] | ||
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|'''[[Vivifying Essence]]'''[[File:Vivifying Essence.png|alt=|center]] | |'''[[Vivifying Essence]]'''[[File:Vivifying Essence.png|alt=|center]] | ||
| 250 | | 250 | ||
|[[Sanity]]: -5% | |[[Sanity]]: <span style="color:darkred">''' -5%'''</span> | ||
Energy Replenishment: -35% | Energy Replenishment: -35% |
Revision as of 08:57, 9 March 2020
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Price | Properties |
---|---|---|
Bandage | 5 | Stops the selected body part from bleeding
Uses: 2 |
Antivenom | 80 | |
Antitoxin | 30 | Hunger: +20%
Thirst: +20% Intoxication: -20% Intoxication Change: -1% - Duration: 25x |
Leeches | 15 | Is used on a selected body part.
Has the following effects each turn for 30 turns: Body Part Condition: +1% Healing Efficiency: +25% Intoxication: -0.5% Pain: +0.2% |
Ether Inhaler | 120 | |
Soporific Sponge | 25 | Puts you to sleep.
Intoxication Change: +1% - Duration: 10x Pain Change: -5% - Duration: 10x |
Incense | 125 | |
Herbal Extract | 15 | Intoxication: +15%
Has the following effects each turn for 30 turns: Intoxication Change: +1% Pain Resistance: +25% Pain Change: -1% Healing Efficiency: +15% |
Gwynnel's Elixir | 1500 | |
Stardust | 100 | Intoxication: +25%
Pain: -60% Sanity: -5% Morale: +5% |
Healing Salve | 35 | Health Restoration: +2% - Duration: 20x
Injury Treatment: +15 If a selected body part is injured, salve's healing efficiency is reduced by 50%. Uses: 3 |
Vivifying Essence | 250 | Sanity: -5%
Energy Replenishment: -35% Health Replenishment: +35% |
Smoking Pipe | 20 | |
Splint | 10 | Injury Treatment: +35
Stabilizes the injury of a selected body part. Can only be applied to injured body parts. |
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