Difference between revisions of "Tough Meat"

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(Added cooking note.)
m (update 0.9.3)
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ItemType = Food
|ItemType = Food
|Subcategory = Meat
|Subcategory = Meat (large)
|InventoryWidth = 2
|InventoryWidth = 2
|InventoryHeight = 1
|InventoryHeight = 1
|Properties1 = Hunger|Values1 = {{c|+|-20%}}
|Properties1 = Hunger|Values1 = {{c|+|-9%}}
|Freshness = 24
|Properties2 = Nausea Chance|Values2 = {{c|-|+24%}}
|Properties3 = Poisoning Chance|Values3 = {{c|-|+40%}}
|Freshness = 48
|Uses = 1
|Uses = 1
|PropertyText = May cause {{c|-|poisoning}} or {{c|-|vomiting}}.
|PropertyText = When added to a dish during cooking, grants it an {{c|orange|additional effect}}:
{{c|+|-10&}} Hunger.
|Description = With enough skill it can be used to cook something appetizing.
|Description = With enough skill it can be used to cook something appetizing.
|Notes =  
|Notes =  
|Price = 27
|Price = 32
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}

Revision as of 10:23, 19 August 2025


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Tough Meat
Food
Hunger:
-9%
Nausea Chance:
+24%
Poisoning Chance:
+40%

When added to a dish during cooking, grants it an additional effect: -10& Hunger.

Will spoil in 2 days.

With enough skill it can be used to cook something appetizing.
Price32

Tough Meat
With enough skill it can be used to cook something appetizing.

Can be cooked to create a Roasted Tough Meat.

Acquired From


Page last edited during patch: 0.9.3.6