Medicine
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Price | Properties |
---|---|---|
Bandage | 5 | Stops the selected body part from bleeding
Uses: 2 |
Antivenom | 80 | |
Antitoxin | 30 | Hunger: +20%
Thirst: +20% Intoxication: -20% Intoxication Change: -1% - Duration: 25x |
Leeches | 15 | Is used on a selected body part.
Has the following effects each turn for 30 turns: Body Part Condition: +1% Healing Efficiency: +25% Intoxication: -0.5% Pain: +0.2% |
Ether Inhaler | 120 | |
Soporific Sponge | 25 | Puts you to sleep.
Intoxication Change: +1% - Duration: 10x Pain Change: -5% - Duration: 10x |
Incense | 125 | |
Herbal Extract | 15 | Intoxication: +15%
Has the following effects each turn for 30 turns: Intoxication Change: +1% Pain Resistance: +25% Pain Change: -1% Healing Efficiency: +15% |
Gwynnel's Elixir | 1500 | |
Stardust | 100 | Intoxication: +25%
Pain: -60% Sanity: -5% Morale: +5% |
Healing Salve | 35 | Health Restoration: +2% - Duration: 20x
Injury Treatment: +15 If a selected body part is injured, salve's healing efficiency is reduced by 50%. Uses: 3 |
Vivifying Essence | 250 | Sanity: -5%
Energy Replenishment: -35% Health Replenishment: +35% |
Smoking Pipe | 20 | |
Splint | 10 | Injury Treatment: +35
Stabilizes the injury of a selected body part. Can only be applied to injured body parts. |
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