Difference between revisions of "Medicine"

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Revision as of 13:19, 13 May 2020

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties Uses Description
Bandage
5 Stops the selected body part from bleeding. 2 Helps you not to bleed out.
Antidote
80

Intoxication: -75%
Health Replenishment: -5%
Poison Resistance: +75% (30 t)

Causes confusion.

Removes poisoning

1 This ingenious contraption performed a breakthrough in treatment of poisons.

Recurring headaches are not too big of a price for saving lives.

Antitoxin
30

Hunger: +20%
Thirst: +20%
Intoxication: -20%
Intoxication Change: -1% (25 t)

1 An effective remedy for consequences of bad habits.
Leeches
15

Morale: -5%

Is used on a selected body part.
Each turn for 30 turns:

Body Part Condition: +1%
Healing Efficiency: +25%
Intoxication: -0.5%
Pain: +0.2%

1 These heinous creatures can be of use if you know how to apply them.
Ether Inhaler
120

Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 t)
Sanity: +5%

2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Soporific Sponge
25

Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)

Puts you to sleep.

1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Herbal Extract
15

Intoxication: +15%
Intoxication Change: +1% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)

1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Gwynnel's Elixir
1500

Hunger: -100%
Thirst: -100%
Intoxication: -100%
Pain: -100%
Health Replenishment: +100%

Removes all negative effects.

1
Stardust
100

Intoxication: +25%
Pain: -60%
Sanity: -5%
Morale: +5%

Do not abuse stardust while having low sanity.

1 An exotic substance of mysterious origin.

What will you experience this time: enlightenment or torment? Who knows...

Healing Salve
35

Health Restoration: +2% (20 t)
Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
Vivifying Essence
250

Sanity: -5%
Energy Replenishment: -35%
Health Replenishment: +35%

2 When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.
Splint
10

Injury Treatment: +35

Stabilizes the injury of a selected body part.
Can only be applied to injured body parts.

1 An indispensable item for sprains and fractures.
Surgeon's Kit 150

Injury Treatment: +75

Greatly improves condition of a selected body part.

Pain suffered during the operation depends on the current condition of the body part.

? The very case where expertise and courage are equally important.