Medicine

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Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties Uses Description
Bandage
5 Stops the selected body part from bleeding. 2 Helps you not to bleed out.
Antidote
80

Intoxication: -75%
Health Replenishment: -5%
Poison Resistance: +75% (30 t)

Causes confusion.

Removes poisoning

1 This ingenious contraption performed a breakthrough in treatment of poisons.

Recurring headaches are not too big of a price for saving lives.

Antitoxin
30

Hunger: +20%
Thirst: +20%
Intoxication: -20%
Intoxication Change: -1% (25 t)

1 An effective remedy for consequences of bad habits.
Leeches
15

Morale: -5%

Is used on a selected body part.
Each turn for 30 turns:

Body Part Condition: +1%
Healing Efficiency: +25%
Intoxication: -0.5%
Pain: +0.2%

1 These heinous creatures can be of use if you know how to apply them.
Ether Inhaler
120

Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 t)
Sanity: +5%

2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Soporific Sponge
25

Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)

Puts you to sleep.

1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Herbal Extract
15

Intoxication: +15%
Intoxication Change: +1% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)

1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Gwynnel's Elixir
1500

Hunger: -100%
Thirst: -100%
Intoxication: -100%
Pain: -100%
Health Replenishment: +100%

Removes all negative effects.

1
Stardust
100

Intoxication: +25%
Pain: -60%
Sanity: -5%
Morale: +5%

Do not abuse stardust while having low sanity.

1 An exotic substance of mysterious origin.

What will you experience this time: enlightenment or torment? Who knows...

Healing Salve
35

Health Restoration: +2% (20 t)
Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
Vivifying Essence
250

Sanity: -5%
Energy Replenishment: -35%
Health Replenishment: +35%

2 When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.
Splint
10

Injury Treatment: +35

Stabilizes the injury of a selected body part.
Can only be applied to injured body parts.

1 An indispensable item for sprains and fractures.
Surgeon's Kit 150

Injury Treatment: +75

Greatly improves condition of a selected body part.

Pain suffered during the operation depends on the current condition of the body part.

? The very case where expertise and courage are equally important.