Difference between revisions of "Two-Handed Axes Treatise II"

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(Created page with "<includeonly>{{#switch: {{{1}}} |BookAuthor=Written by Istrat Alecos |BookName=The Kingdom of Aldor and its Landmarks: Everything Which Might Interest a Respectable Traveler |...")
 
old>OOPankyOo
m (corrected mistakes)
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|BookAuthor=Written by Istrat Alecos
|BookAuthor=Written by Winbran the Wise
|BookName=The Kingdom of Aldor and its Landmarks: Everything Which Might Interest a Respectable Traveler
|BookName=Orcs, the Bane of Aldor: a Comprehensive Study on the History and Customs of this Wicked Tribe
|LearnText=Allows you to learn the following two-handed axes abilities:
|LearnText=Allows you to learn the following two-handed axes abilities:
|ActiveSkill1=Wide Cut
|ActiveSkill1=Reign in Blood
|ActiveSkill2=Maim and Kill
|ActiveSkill2=Dismember
|PassiveSkill1=Finish `Em!
|PassiveSkill1=Shieldbreaker
|Description=Istrat Alecos was a Nistrian Noble, who had been traveling all over Aldor before the civil war broke loose. Naturally, he left rather unimpressed.
|Description=In Aldorian literature orcs are only being mentioned with hatred and contempt, which is to be expected when taking their doings into consideration
|Price=300
|Price=900
|Image=
|Image=
|#default = }}</includeonly><noinclude><div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
|#default = }}</includeonly><noinclude><div style="float: right">{{:{{PAGENAME}}/Tooltip}}</div>
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Teaches :
Teaches :


*{{cl|Active|Wide Cut}}
*{{cl|Active|Reign in Blood}}
*{{cl|Active|Maim and Kill}}
*{{cl|Active|Dismember}}
*{{cl|Orange|Finish `Em!}}
*{{cl|Orange|ShieldBreaker}}


==Acquired From==
==Acquired From==
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==Book content==
==Book content==
Eeders village is a remote, inhospitable, and overall a rather unpleasant location, so it was easy not to overstay my welcome. Surrounded by dense woods from three sides, Eeders is known for two things: its lumber mills, which send timber straight to the Brynn docks, and its perpetually combat-ready militia.
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Sons of Eeders fight with heavy poleaxes, their skill in wielding them is unparalleled in all of Aldor. The variation they use the most is known as an "eederax", named after the place of its invention. It bears a resemblance to Skadian bardiches, but with a hook attached to the back end of the axeblade - Eeders militiamen are quite adept at using it to dismount enemy riders.
We most certainly cannot hope to achieve peace in our kingdom until this wretched tribe is completely wiped out. Their brutish customs, their language, resembling a growl of a wild beast, their propensity for unbridled violence - all this deserves condemnation, and then - oblivion.


You can guess what happens to those riders afterwards: Eeders fighters are both dexterous and persistent in combat, aiming their strikes at the head or the limbs. Even if their hapless opponent manages to gather his bearings and survive a follow-up hit, he'll probably be left a cripple: eederaxes chop arms with the same ease as lumberjack axes do branches.
The only commendable quality the orcs possess is their incredible bravery. They compensate for their crude weaponry with unquenchable zeal and readiness to die in battle. The most dangerous savages are the ones armed with huge longaxes. Nonlethal wounds only rile these beasts up, making them dangerous even to veteran warriors, as only death can stop a rampaging orc.##The soldiers of the Forest Guard still share blood-curdling stories about a small unit, which was ambushed by orcs. When the nearby patrols finally reached them, the bodies were so disfigured that identifying the dead or holding a traditional funeral was not an option. The chopped-up remains, may the Host have mercy on these poor souls, had to be dumped into a mass grave...


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Revision as of 21:48, 11 May 2021

Two-Handed Axes Treatise II/Tooltip

Description

Allows to learn some two-handed axes abilities.

Effect

Teaches :

Acquired From


Book content

( . . . )

We most certainly cannot hope to achieve peace in our kingdom until this wretched tribe is completely wiped out. Their brutish customs, their language, resembling a growl of a wild beast, their propensity for unbridled violence - all this deserves condemnation, and then - oblivion.

The only commendable quality the orcs possess is their incredible bravery. They compensate for their crude weaponry with unquenchable zeal and readiness to die in battle. The most dangerous savages are the ones armed with huge longaxes. Nonlethal wounds only rile these beasts up, making them dangerous even to veteran warriors, as only death can stop a rampaging orc.##The soldiers of the Forest Guard still share blood-curdling stories about a small unit, which was ambushed by orcs. When the nearby patrols finally reached them, the bodies were so disfigured that identifying the dead or holding a traditional funeral was not an option. The chopped-up remains, may the Host have mercy on these poor souls, had to be dumped into a mass grave...

( . . . )

See also