Difference between revisions of "Warfare Treatise I"

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|LearnText=Allows you to learn the following combat mastery abilities:
|LearnText=Allows you to learn the following combat mastery abilities:
|ActiveSkill1=Seize the Initiative
|ActiveSkill1=Seize the Initiative
|ActiveSkill2=Offensive Tactic
|ActiveSkill2=War Cry
|ActiveSkill3=Defensive Tactic
|PassiveSkill1=Opportune Moment
|PassiveSkill2=Setup
|Description=The memoirs by the retired sergeant of the Trollslayers, a legendary free company which, in spite of its own name, has never encountered a single troll.
|Description=The memoirs by the retired sergeant of the Trollslayers, a legendary free company which, in spite of its own name, has never encountered a single troll.
|Price=250
|Price=250
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*{{cl|Active|Seize the Initiative}}
*{{cl|Active|Seize the Initiative}}
*{{cl|Active|Defensive Tactic}}
*{{cl|Active|War Cry}}
*{{cl|Active|Offensive Tactic}}
*{{cl|Orange|Opportune Moment}}
*{{cl|Orange|Setup}}


==Acquired From==
==Acquired From==

Revision as of 13:37, 7 March 2022

Warfare Treatise I/Tooltip

Description

The Art of Strategy

Effect

Teaches :

Acquired From


Book content

( . . . )

All those minor nobles who work in chanceries as well as pampered tradesmen draw their knowledge about warfare exclusively from chivalric romances. Ignoramuses like them tend to assume that battles are won with personal skill and valor of each individual soldier, the so called heroes.

This line of thinking is complete rubbish. Yes, a personal skill will undoubtedly save your hide if you get into a tavern brawl or decide to duel for the honor of your dame, it's hard to argue with that. However, the moment two war parties clash on the battlefield, the importance of it falls off. A battle is no place for dueling rules or codes of honor.

A month of drills under an experienced commander is all it takes for a mob of yesterday's peasants to hold their ground against bandits, who may individually be more skilled, yet incapable of forming a line. Battles aren't won with superior numbers or better equipment, but rather with good plans and the ability to execute them.

The understanding of when to attack, when to turtle up, and when to press the advantage, preventing the enemy from regrouping and gathering their wits - these things are what truly separate a sloppy duelist or a yesterdays' thug from a real soldier.

( . . . )


See also