Difference between revisions of "Medicine"
old>Ragnymph |
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! width="2%" | Price[[File:Gold.png|27x27px]] | ! width="2%" | Price[[File:Gold.png|27x27px]] | ||
! width="10%" | Properties | ! width="10%" | Properties | ||
!Uses | |||
! width="10%" | Description | ! width="10%" | Description | ||
|- | |- | ||
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]] | |'''[[Bandage]]'''[[File:Bandage.png|alt=|center]] | ||
|5 | |5 | ||
|Stops the selected body part from [[bleeding]] | |Stops the selected body part from [[bleeding]]. | ||
|2 | |||
|Helps you not to bleed out. | |Helps you not to bleed out. | ||
|- | |- | ||
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Removes [[poisoning]] | Removes [[poisoning]] | ||
|1 | |||
|This ingenious contraption performed a breakthrough in treatment of poisons. | |This ingenious contraption performed a breakthrough in treatment of poisons. | ||
Recurring headaches are not too big of a price for saving lives. | Recurring headaches are not too big of a price for saving lives. | ||
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[[Intoxication]] Change: <span style="color:green">'''-1% (25x)'''</span> | [[Intoxication]] Change: <span style="color:green">'''-1% (25x)'''</span> | ||
|1 | |||
|An effective remedy for consequences of bad habits. | |An effective remedy for consequences of bad habits. | ||
|- | |- | ||
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[[Pain]]: <span style="color:darkred">'''+0.2%'''</span> | [[Pain]]: <span style="color:darkred">'''+0.2%'''</span> | ||
|1 | |||
|These heinous creatures can be of use if you know how to apply them. | |These heinous creatures can be of use if you know how to apply them. | ||
|- | |- | ||
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[[Sanity]]: <span style="color:green">'''+5%'''</span> | [[Sanity]]: <span style="color:green">'''+5%'''</span> | ||
|2 | |||
|This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. | |This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. | ||
|- | |- | ||
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[[Pain]] Change: <span style="color:green">'''-5% (10x)'''</span> | [[Pain]] Change: <span style="color:green">'''-5% (10x)'''</span> | ||
|1 | |||
|Barbers in the capital often use these sponges before pulling out a bad tooth. | |Barbers in the capital often use these sponges before pulling out a bad tooth. | ||
|- | |- | ||
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| 125 | | 125 | ||
| | | | ||
|? | |||
| | | | ||
|- | |- | ||
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Healing Efficiency: +15% | Healing Efficiency: +15% | ||
|1 | |||
| | | | ||
|- | |- | ||
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|1500 | |1500 | ||
|Removes all negative effects. | |Removes all negative effects. | ||
|? | |||
| | | | ||
|- | |- | ||
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[[Morale]]: <span style="color:green">''' +5%'''</span> | [[Morale]]: <span style="color:green">''' +5%'''</span> | ||
|1 | |||
|An exotic substance of mysterious origin. | |An exotic substance of mysterious origin. | ||
What will you experience this time: enlightenment or torment? Who knows... | What will you experience this time: enlightenment or torment? Who knows... | ||
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If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by <span style="color:green">'''50%'''</span>. | If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by <span style="color:green">'''50%'''</span>. | ||
|3 | |||
|It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. | |It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. | ||
|- | |- | ||
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Health Replenishment: +35% | Health Replenishment: +35% | ||
|? | |||
| | | | ||
|- | |- | ||
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| 20 | | 20 | ||
| | | | ||
|? | |||
| | | | ||
|- | |- | ||
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Can only be applied to injured body parts. | Can only be applied to injured body parts. | ||
|1 | |||
|An indispensable item for sprains and fractures. | |An indispensable item for sprains and fractures. | ||
|} | |} |
Revision as of 13:18, 17 March 2020
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Price | Properties | Uses | Description |
---|---|---|---|---|
Bandage | 5 | Stops the selected body part from bleeding. | 2 | Helps you not to bleed out. |
Antidote | 80 | Intoxication: -75%
Health Replenishment: -5% Poison Resistance: +75% (30x) Causes confusion. Removes poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives. |
Antitoxin | 30 | Hunger: +20%
Thirst: +20% Intoxication: -20% Intoxication Change: -1% (25x) |
1 | An effective remedy for consequences of bad habits. |
Leeches | 15 | Morale: -5%
Is used on a selected body part. Each turn for 30 turns: Body Part Condition: +1% Healing Efficiency: +25% Intoxication: -0.5% Pain: +0.2% |
1 | These heinous creatures can be of use if you know how to apply them. |
Ether Inhaler | 120 | Intoxication: +40%
Pain: -75% Pain Resistance: +100% (30x) Sanity: +5% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. |
Soporific Sponge | 25 | Puts you to sleep.
Intoxication Change: +1% (10x) Pain Change: -5% (10x) |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. |
Incense | 125 | ? | ||
Herbal Extract | 15 | Intoxication: +15%
Has the following effects each turn for 30 turns: Intoxication Change: +1% Pain Resistance: +25% Pain Change: -1% Healing Efficiency: +15% |
1 | |
Gwynnel's Elixir | 1500 | Removes all negative effects. | ? | |
Stardust | 100 | Intoxication: +25%
Pain: -60% Sanity: -5% Morale: +5% |
1 | An exotic substance of mysterious origin.
What will you experience this time: enlightenment or torment? Who knows... |
Healing Salve | 35 | Health Restoration: +2% (20x)
Injury Treatment: +15 If a selected body part is injured, salve's healing efficiency is reduced by 50%. |
3 | It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. |
Vivifying Essence | 250 | Sanity: -5%
Energy Replenishment: -35% Health Replenishment: +35% |
? | |
Smoking Pipe | 20 | ? | ||
Splint | 10 | Injury Treatment: +35
Stabilizes the injury of a selected body part. Can only be applied to injured body parts. |
1 | An indispensable item for sprains and fractures. |
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