Difference between revisions of "Medicine"

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old>Ragnymph
old>Ragnymph
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! width="2%" | Price[[File:Gold.png|27x27px]]
! width="2%" | Price[[File:Gold.png|27x27px]]
! width="10%" | Properties
! width="10%" | Properties
!Uses
! width="10%" | Description
! width="10%" | Description
|-
|-
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
|5
|5
|Stops the selected body part from [[bleeding]]
|Stops the selected body part from [[bleeding]].
Uses: 2
|2
|Helps you not to bleed out.
|Helps you not to bleed out.
|-
|-
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Removes [[poisoning]]
Removes [[poisoning]]
|1
|This ingenious contraption performed a breakthrough in treatment of poisons.
|This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives.
Recurring headaches are not too big of a price for saving lives.
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[[Intoxication]] Change: <span style="color:green">'''-1% (25x)'''</span>
[[Intoxication]] Change: <span style="color:green">'''-1% (25x)'''</span>
|1
|An effective remedy for consequences of bad habits.
|An effective remedy for consequences of bad habits.
|-
|-
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[[Pain]]: <span style="color:darkred">'''+0.2%'''</span>
[[Pain]]: <span style="color:darkred">'''+0.2%'''</span>
|1
|These heinous creatures can be of use if you know how to apply them.
|These heinous creatures can be of use if you know how to apply them.
|-
|-
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[[Sanity]]: <span style="color:green">'''+5%'''</span>
[[Sanity]]: <span style="color:green">'''+5%'''</span>
 
|2
Uses: 2
|This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
|This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
|-
|-
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[[Pain]] Change: <span style="color:green">'''-5% (10x)'''</span>
[[Pain]] Change: <span style="color:green">'''-5% (10x)'''</span>
|1
|Barbers in the capital often use these sponges before pulling out a bad tooth.
|Barbers in the capital often use these sponges before pulling out a bad tooth.
|-
|-
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| 125
| 125
|  
|  
|?
|
|
|-
|-
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Healing Efficiency: +15%
Healing Efficiency: +15%
|1
|
|
|-
|-
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|1500
|1500
|Removes all negative effects.
|Removes all negative effects.
|?
|
|
|-
|-
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[[Morale]]: <span style="color:green">''' +5%'''</span>
[[Morale]]: <span style="color:green">''' +5%'''</span>
|1
|An exotic substance of mysterious origin.  
|An exotic substance of mysterious origin.  
What will you experience this time: enlightenment or torment? Who knows...
What will you experience this time: enlightenment or torment? Who knows...
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If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by <span style="color:green">'''50%'''</span>.
If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by <span style="color:green">'''50%'''</span>.
 
|3
Uses: 3
|It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
|It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
|-
|-
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Health Replenishment: +35%
Health Replenishment: +35%
|?
|
|
|-
|-
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| 20
| 20
|
|
|?
|
|
|-
|-
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Can only be applied to injured body parts.
Can only be applied to injured body parts.
|1
|An indispensable item for sprains and fractures.
|An indispensable item for sprains and fractures.
|}
|}

Revision as of 13:18, 17 March 2020

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties Uses Description
Bandage
5 Stops the selected body part from bleeding. 2 Helps you not to bleed out.
Antidote
80 Intoxication: -75%

Health Replenishment: -5%

Poison Resistance: +75% (30x)

Causes confusion.

Removes poisoning

1 This ingenious contraption performed a breakthrough in treatment of poisons.

Recurring headaches are not too big of a price for saving lives.

Antitoxin
30 Hunger: +20%

Thirst: +20%

Intoxication: -20%

Intoxication Change: -1% (25x)

1 An effective remedy for consequences of bad habits.
Leeches
15 Morale: -5%

Is used on a selected body part.

Each turn for 30 turns:

Body Part Condition: +1%

Healing Efficiency: +25%

Intoxication: -0.5%

Pain: +0.2%

1 These heinous creatures can be of use if you know how to apply them.
Ether Inhaler
120 Intoxication: +40%

Pain: -75%

Pain Resistance: +100% (30x)

Sanity: +5%

2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Soporific Sponge
25 Puts you to sleep.

Intoxication Change: +1% (10x)

Pain Change: -5% (10x)

1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Incense
125 ?
Herbal Extract
15 Intoxication: +15%

Has the following effects each turn for 30 turns:

Intoxication Change: +1%

Pain Resistance: +25%

Pain Change: -1%

Healing Efficiency: +15%

1
Gwynnel's Elixir
1500 Removes all negative effects. ?
Stardust
100 Intoxication: +25%

Pain: -60%

Sanity: -5%

Morale: +5%

1 An exotic substance of mysterious origin.

What will you experience this time: enlightenment or torment? Who knows...

Healing Salve
35 Health Restoration: +2% (20x)

Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
Vivifying Essence
250 Sanity: -5%

Energy Replenishment: -35%

Health Replenishment: +35%

?
Smoking Pipe 20 ?
Splint
10 Injury Treatment: +35

Stabilizes the injury of a selected body part.

Can only be applied to injured body parts.

1 An indispensable item for sprains and fractures.