Difference between revisions of "Medicine"

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Revision as of 04:32, 18 March 2020

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties Uses Description
Bandage
5 Stops the selected body part from bleeding. 2 Helps you not to bleed out.
Antidote
80 Intoxication: -75%

Health Replenishment: -5%

Poison Resistance: +75% (30x)

Causes confusion.

Removes poisoning

1 This ingenious contraption performed a breakthrough in treatment of poisons.

Recurring headaches are not too big of a price for saving lives.

Antitoxin
30 Hunger: +20%

Thirst: +20%

Intoxication: -20%

Intoxication Change: -1% (25x)

1 An effective remedy for consequences of bad habits.
Leeches
15 Morale: -5%

Is used on a selected body part.

Each turn for 30 turns:

Body Part Condition: +1%

Healing Efficiency: +25%

Intoxication: -0.5%

Pain: +0.2%

1 These heinous creatures can be of use if you know how to apply them.
Ether Inhaler
120 Intoxication: +40%

Pain: -75%

Pain Resistance: +100% (30x)

Sanity: +5%

2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Soporific Sponge
25 Puts you to sleep.

Intoxication Change: +1% (10x)

Pain Change: -5% (10x)

1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Incense
125 ?
Herbal Extract
15 Intoxication: +15%

Has the following effects each turn for 30 turns:

Intoxication Change: +1%

Pain Resistance: +25%

Pain Change: -1%

Healing Efficiency: +15%

1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Gwynnel's Elixir
1500 Removes all negative effects. ?
Stardust
100 Intoxication: +25%

Pain: -60%

Sanity: -5%

Morale: +5%

1 An exotic substance of mysterious origin.

What will you experience this time: enlightenment or torment? Who knows...

Healing Salve
35 Health Restoration: +2% (20x)

Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
Vivifying Essence
250 Sanity: -5%

Energy Replenishment: -35%

Health Replenishment: +35%

? When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.
Smoking Pipe 20 ?
Splint
10 Injury Treatment: +35

Stabilizes the injury of a selected body part.

Can only be applied to injured body parts.

1 An indispensable item for sprains and fractures.