Difference between revisions of "Medicine"

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old>Pumasky2
m (Updated: Stardust)
old>Pumasky2
m (Updated: Item order)
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! width="10%" | Description
! width="10%" | Description
! width="10%" | Additional notes
! width="10%" | Additional notes
|-
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
| {{slots|1|1}}
|5
|
|Stops the selected body part from [[bleeding]].
|2
|Helps you not to bleed out.
|
|-
|-


Line 52: Line 42:
|1
|1
|An effective remedy for consequences of bad habits.
|An effective remedy for consequences of bad habits.
|
|-
|'''[[Bandage]]'''[[File:Bandage.png|alt=|center]]
| {{slots|1|1}}
|5
|
|Stops the selected body part from [[bleeding]].
|2
|Helps you not to bleed out.
|
|-
|'''[[Ether Inhaler]]'''[[File:Ether Flask.png|alt=|center]]
| {{slots|1|2}}
| 120
|
|
[[Intoxication]]: {{Negative|+40%}}<br>
[[Pain]]: {{Positive|-75%}}<br>
[[Pain|Pain Resistance]]: {{Positive|+100%}} (30 t)<br>
[[Sanity]]: {{Positive|+5%}}
|2
|This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
|
|-
|'''[[Gwynnel's Elixir]]'''[[File:Gwynnel's Elixir.png|alt=|center]]
| {{slots|1|2}}
|1500
|
|
[[Hunger]]: {{Positive|-100%}}<br>
[[Thirst]]: {{Positive|-100%}}<br>
[[Intoxication]]: {{Positive|-100%}}<br>
[[Pain]]: {{Positive|-100%}}<br>
Health Replenishment: {{Positive|+100%}}
Removes all negative effects.
|1
|
|
|-
|'''[[Healing Salve]]'''[[File:Healing Salve.png|alt=|center]]
| {{slots|1|1}}
| 35
|
|
Health Restoration: {{Positive|+2%}} (20 t)<br>
[[Injury]] Treatment: {{Positive|+15}}
If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by {{Negative|50%}}.
|3
|It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
|
|-
|'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]]
| {{slots|1|1}}
| 15
| Drug
|
[[Intoxication]]: {{Negative|+15%}}<br>
[[Intoxication|Intoxication Change]]: {{Negative|+1%}} (30 t)<br>
[[Pain|Pain Resistance]]: {{Positive|+25%}} (30 t)<br>
[[Pain|Pain Change]]: {{Positive|-1%}} (30 t)<br>
[[Healing Efficiency]]: {{Positive|+15%}} (30 t)
|1
|Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
|
|
|-
|-
Line 71: Line 131:
|1
|1
|These heinous creatures can be of use if you know how to apply them.
|These heinous creatures can be of use if you know how to apply them.
|
|-
|'''[[Ether Inhaler]]'''[[File:Ether Flask.png|alt=|center]]
| {{slots|1|2}}
| 120
|
|
[[Intoxication]]: {{Negative|+40%}}<br>
[[Pain]]: {{Positive|-75%}}<br>
[[Pain|Pain Resistance]]: {{Positive|+100%}} (30 t)<br>
[[Sanity]]: {{Positive|+5%}}
|2
|This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
|
|
|-
|-
Line 120: Line 166:
|1
|1
|Barbers in the capital often use these sponges before pulling out a bad tooth.
|Barbers in the capital often use these sponges before pulling out a bad tooth.
|
|-
|'''[[Splint]]'''[[File:Splint.png|75x100px|alt=|center]]
| {{slots|2|1}}
| 10
|
|
[[Injury]] Treatment: {{Positive|+35}}
Stabilizes the injury of a selected body part.<br>
Can only be applied to injured body parts.
|1
|An indispensable item for sprains and fractures.
|
|
|-
|-
Line 134: Line 194:
|-
|-
-->
-->
|'''[[Herbal Extract]]'''[[File:Herbal Extract.png|alt=|center]]
| {{slots|1|1}}
| 15
| Drug
|
[[Intoxication]]: {{Negative|+15%}}<br>
[[Intoxication|Intoxication Change]]: {{Negative|+1%}} (30 t)<br>
[[Pain|Pain Resistance]]: {{Positive|+25%}} (30 t)<br>
[[Pain|Pain Change]]: {{Positive|-1%}} (30 t)<br>
[[Healing Efficiency]]: {{Positive|+15%}} (30 t)
|1
|Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
|
|-
|'''[[Gwynnel's Elixir]]'''[[File:Gwynnel's Elixir.png|alt=|center]]
| {{slots|1|2}}
|1500
|
|
[[Hunger]]: {{Positive|-100%}}<br>
[[Thirst]]: {{Positive|-100%}}<br>
[[Intoxication]]: {{Positive|-100%}}<br>
[[Pain]]: {{Positive|-100%}}<br>
Health Replenishment: {{Positive|+100%}}
Removes all negative effects.
|1
|
|
|-


|'''[[Stardust]]'''[[File:Stardust.png|alt=|center]]
|'''[[Stardust]]'''[[File:Stardust.png|alt=|center]]
Line 183: Line 211:
|-
|-


|'''[[Healing Salve]]'''[[File:Healing Salve.png|alt=|center]]
|'''[[Surgeon's Kit]]'''[[File:Surgeon's Kit.png|alt=|center]]
| {{slots|1|1}}
| {{slots|2|2}}
| 35
| 150
|
|
|
|
Health Restoration: {{Positive|+2%}} (20 t)<br>
[[Injury]] Treatment: {{Positive|+75}}
[[Injury]] Treatment: {{Positive|+15}}
 
Greatly improves condition of a selected body part.


If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by {{Negative|50%}}.
Pain suffered during the operation depends on the current condition of the body part.
|3
| -
|It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
|The very case where expertise and courage are equally important.
|
|
|-
|-
Line 222: Line 251:
-->
-->


|'''[[Splint]]'''[[File:Splint.png|75x100px|alt=|center]]
| {{slots|2|1}}
| 10
|
|
[[Injury]] Treatment: {{Positive|+35}}
Stabilizes the injury of a selected body part.<br>
Can only be applied to injured body parts.
|1
|An indispensable item for sprains and fractures.
|
|-
|'''[[Surgeon's Kit]]'''[[File:Surgeon's Kit.png|alt=|center]]
| {{slots|2|2}}
| 150
|
|
[[Injury]] Treatment: {{Positive|+75}}
Greatly improves condition of a selected body part.
Pain suffered during the operation depends on the current condition of the body part.
| -
|The very case where expertise and courage are equally important.
| TODO: describe usage
|}
|}



Revision as of 00:45, 20 February 2021

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item Inv. slots PriceGold.png Subcategory Properties Uses Description Additional notes
Antidote
1×1 80

Intoxication: -75%
Health Replenishment: -5%
Poison Resistance: +75% (30 t)

Causes confusion.

Removes poisoning

1 This ingenious contraption performed a breakthrough in treatment of poisons.

Recurring headaches are not too big of a price for saving lives.

Antitoxin
1×1 30

Hunger: +20%
Thirst: +20%
Intoxication: -20%
Intoxication Change: -1% (25 t)

1 An effective remedy for consequences of bad habits.
Bandage
1×1 5 Stops the selected body part from bleeding. 2 Helps you not to bleed out.
Ether Inhaler
1×2 120

Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 t)
Sanity: +5%

2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Gwynnel's Elixir
1×2 1500

Hunger: -100%
Thirst: -100%
Intoxication: -100%
Pain: -100%
Health Replenishment: +100%

Removes all negative effects.

1
Healing Salve
1×1 35

Health Restoration: +2% (20 t)
Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
Herbal Extract
1×1 15 Drug

Intoxication: +15%
Intoxication Change: +1% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)

1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Leeches
1×1 15

Morale: -5%

Is used on a selected body part.
Each turn for 30 turns:

Body Part Condition: +1%
Healing Efficiency: +25%
Intoxication: -0.5%
Pain: +0.2%

1 These heinous creatures can be of use if you know how to apply them.
Paregoric
1×2 160 Drug

Intoxication: +12%

Grants the following effect for 120 turns:

-0.5% Pain Change
-25 Pain Limit
+50% Pain Resistance
+25% Healing Efficiency
+0.25% Morale Change

Consuming it leads to an unpleasant Aftermath.

1 This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream.
Soporific Sponge
1×1 25

Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)

Puts you to sleep.

1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Splint
2×1 10

Injury Treatment: +35

Stabilizes the injury of a selected body part.
Can only be applied to injured body parts.

1 An indispensable item for sprains and fractures.
Stardust
1×1 100 Drug

Intoxication: +24%
Pain: -60%
Sanity: -5%
Morale: +5%

Grants the following effect for 90-180 turns:

+25% Magic Power
-25% Cooldowns Duration
+1 Bonus Range
+15% Magic Resistance
-0.5% Sanity Change
-0.25% Morale Change

It's best to avoid abusing stardust when your Sanity is Low.

1 An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.
Surgeon's Kit 2×2 150

Injury Treatment: +75

Greatly improves condition of a selected body part.

Pain suffered during the operation depends on the current condition of the body part.

- The very case where expertise and courage are equally important.
Vivifying Essence
1×2 250

Sanity: -5%
Energy Replenishment: -35%
Health Replenishment: +35%

2 When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.