Difference between revisions of "Medicine"
old>Realpsojed (additional notes column) |
old>Realpsojed (Added Subcategory column, made table into food table look-alike, removed styling that did nothing.) |
||
Line 2: | Line 2: | ||
{| class="sortable | {| class="sortable" border="1px solid" style="text-align: center;" | ||
! width=" | ! width="5%" | Item | ||
! width=" | ! width="1%" | {{abbr|Inv. slots|Width {{x}} Height}} | ||
! width=" | ! width="1%" data-sort-type="number" | Price[[File:Gold.png|27x27px]] | ||
! width=" | ! width="1%" | Subcategory | ||
! width=" | ! width="10%" | Properties | ||
! width=" | ! width="1%" data-sort-type="number" | Uses | ||
! width="10%" | Description | |||
! width="10%" | Additional notes | ! width="10%" | Additional notes | ||
|- | |- | ||
Line 15: | Line 16: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
|5 | |5 | ||
| | |||
|Stops the selected body part from [[bleeding]]. | |Stops the selected body part from [[bleeding]]. | ||
|2 | |2 | ||
Line 24: | Line 26: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
| 80 | | 80 | ||
| | |||
| | | | ||
[[Intoxication]]: {{Positive|-75%}}<br> | [[Intoxication]]: {{Positive|-75%}}<br> | ||
Line 41: | Line 44: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
|30 | |30 | ||
| | |||
| | | | ||
[[Hunger]]: {{Negative|+20%}}<br> | [[Hunger]]: {{Negative|+20%}}<br> | ||
Line 54: | Line 58: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
| 15 | | 15 | ||
| | |||
| | | | ||
[[Morale]]: {{Negative|-5%}} | [[Morale]]: {{Negative|-5%}} | ||
Line 72: | Line 77: | ||
| {{slots|1|2}} | | {{slots|1|2}} | ||
| 120 | | 120 | ||
| | |||
| | | | ||
[[Intoxication]]: {{Negative|+40%}}<br> | [[Intoxication]]: {{Negative|+40%}}<br> | ||
Line 85: | Line 91: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
| 25 | | 25 | ||
| | |||
| | | | ||
[[Intoxication|Intoxication Change]]: {{Negative|+1%}} (10 t)<br> | [[Intoxication|Intoxication Change]]: {{Negative|+1%}} (10 t)<br> | ||
Line 99: | Line 106: | ||
| | | | ||
| 125 | | 125 | ||
| | |||
| | | | ||
|1 | |1 | ||
Line 109: | Line 117: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
| 15 | | 15 | ||
| Drug | |||
| | | | ||
[[Intoxication]]: {{Negative|+15%}}<br> | [[Intoxication]]: {{Negative|+15%}}<br> | ||
Line 123: | Line 132: | ||
| {{slots|1|2}} | | {{slots|1|2}} | ||
|1500 | |1500 | ||
| | |||
| | | | ||
[[Hunger]]: {{Positive|-100%}}<br> | [[Hunger]]: {{Positive|-100%}}<br> | ||
Line 139: | Line 149: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
| 100 | | 100 | ||
| Drug | |||
| | | | ||
[[Intoxication]]: {{Negative|+25%}}<br> | [[Intoxication]]: {{Negative|+25%}}<br> | ||
Line 155: | Line 166: | ||
| {{slots|1|1}} | | {{slots|1|1}} | ||
| 35 | | 35 | ||
| | |||
| | | | ||
Health Restoration: {{Positive|+2%}} (20 t)<br> | Health Restoration: {{Positive|+2%}} (20 t)<br> | ||
Line 168: | Line 180: | ||
| {{slots|1|2}} | | {{slots|1|2}} | ||
| 250 | | 250 | ||
| | |||
| | | | ||
[[Sanity]]: {{Negative|-5%}}<br> | [[Sanity]]: {{Negative|-5%}}<br> | ||
Line 181: | Line 194: | ||
| | | | ||
| 20 | | 20 | ||
| Drug | |||
| | | | ||
|? | |? | ||
Line 191: | Line 205: | ||
| {{slots|2|1}} | | {{slots|2|1}} | ||
| 10 | | 10 | ||
| | |||
| | | | ||
[[Injury]] Treatment: {{Positive|+35}} | [[Injury]] Treatment: {{Positive|+35}} | ||
Line 204: | Line 219: | ||
| {{slots|2|2}} | | {{slots|2|2}} | ||
| 150 | | 150 | ||
| | |||
| | | | ||
[[Injury]] Treatment: {{Positive|+75}} | [[Injury]] Treatment: {{Positive|+75}} |
Revision as of 12:00, 16 June 2020
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Inv. slots | Price | Subcategory | Properties | Uses | Description | Additional notes |
---|---|---|---|---|---|---|---|
Bandage | 1×1 | 5 | Stops the selected body part from bleeding. | 2 | Helps you not to bleed out. | ||
Antidote | 1×1 | 80 |
Intoxication: -75% Causes confusion. Removes poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives. |
||
Antitoxin | 1×1 | 30 |
Hunger: +20% |
1 | An effective remedy for consequences of bad habits. | ||
Leeches | 1×1 | 15 |
Morale: -5% Is used on a selected body part. Body Part Condition: +1% |
1 | These heinous creatures can be of use if you know how to apply them. | ||
Ether Inhaler | 1×2 | 120 |
Intoxication: +40% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. | ||
Soporific Sponge | 1×1 | 25 |
Intoxication Change: +1% (10 t) Puts you to sleep. |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. | ||
Herbal Extract | 1×1 | 15 | Drug |
Intoxication: +15% |
1 | Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. | |
Gwynnel's Elixir | 1×2 | 1500 |
Hunger: -100% Removes all negative effects. |
1 | |||
Stardust | 1×1 | 100 | Drug |
Intoxication: +25% Do not abuse stardust while having low sanity. |
1 | An exotic substance of mysterious origin.
What will you experience this time: enlightenment or torment? Who knows... |
|
Healing Salve | 1×1 | 35 |
Health Restoration: +2% (20 t) If a selected body part is injured, salve's healing efficiency is reduced by 50%. |
3 | It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. | ||
Vivifying Essence | 1×2 | 250 |
Sanity: -5% |
2 | When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile. | ||
Splint | 2×1 | 10 |
Injury Treatment: +35 Stabilizes the injury of a selected body part. |
1 | An indispensable item for sprains and fractures. | ||
Surgeon's Kit | 2×2 | 150 |
Injury Treatment: +75 Greatly improves condition of a selected body part. Pain suffered during the operation depends on the current condition of the body part. |
- | The very case where expertise and courage are equally important. | TODO: describe usage |
|
|