Difference between revisions of "Medicine"

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old>Pumasky2
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old>Pumasky2
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| Drug
| Drug
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[[Intoxication]]: {{Negative|+25%}}<br>
[[Intoxication]]: {{Negative|+24%}}<br>
[[Pain]]: {{Positive|-60%}}<br>
[[Pain]]: {{Positive|-60%}}<br>
[[Sanity]]: {{Negative|-5%}}<br>
[[Sanity]]: {{Negative|-5%}}<br>
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Grants the following effect for {{c|orange|90-180}} turns:<br><br>{{c|+|+25%}} Magic Power<br>{{c|+|-25%}} Cooldowns Duration<br>{{c|+|+1}} Bonus Range<br>{{c|+|+15%}} Magic Resistance<br>{{c|-|-0.5%}} Sanity Change<br>{{c|-|-0.25%}} Morale Change<br><br>It's best to avoid abusing stardust when your Sanity is {{c|-|Low}}.
Grants the following effect for {{c|orange|90-180}} turns:<br><br>{{c|+|+25%}} Magic Power<br>{{c|+|-25%}} Cooldowns Duration<br>{{c|+|+1}} Bonus Range<br>{{c|+|+15%}} Magic Resistance<br>{{c|-|-0.5%}} Sanity Change<br>{{c|-|-0.25%}} Morale Change<br><br>It's best to avoid abusing stardust when your Sanity is {{c|-|Low}}.
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|An exotic substance of mysterious origin.  
|An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.
What will you experience this time: enlightenment or torment? Who knows...
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Revision as of 00:38, 20 February 2021

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item Inv. slots PriceGold.png Subcategory Properties Uses Description Additional notes
Bandage
1×1 5 Stops the selected body part from bleeding. 2 Helps you not to bleed out.
Antidote
1×1 80

Intoxication: -75%
Health Replenishment: -5%
Poison Resistance: +75% (30 t)

Causes confusion.

Removes poisoning

1 This ingenious contraption performed a breakthrough in treatment of poisons.

Recurring headaches are not too big of a price for saving lives.

Antitoxin
1×1 30

Hunger: +20%
Thirst: +20%
Intoxication: -20%
Intoxication Change: -1% (25 t)

1 An effective remedy for consequences of bad habits.
Leeches
1×1 15

Morale: -5%

Is used on a selected body part.
Each turn for 30 turns:

Body Part Condition: +1%
Healing Efficiency: +25%
Intoxication: -0.5%
Pain: +0.2%

1 These heinous creatures can be of use if you know how to apply them.
Ether Inhaler
1×2 120

Intoxication: +40%
Pain: -75%
Pain Resistance: +100% (30 t)
Sanity: +5%

2 This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind.
Paregoric
1×2 160 Drug

Intoxication: +12%

Grants the following effect for 120 turns:

-0.5% Pain Change
-25 Pain Limit
+50% Pain Resistance
+25% Healing Efficiency
+0.25% Morale Change

Consuming it leads to an unpleasant Aftermath.

1 This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream.
Soporific Sponge
1×1 25

Intoxication Change: +1% (10 t)
Pain Change: -5% (10 t)

Puts you to sleep.

1 Barbers in the capital often use these sponges before pulling out a bad tooth.
Herbal Extract
1×1 15 Drug

Intoxication: +15%
Intoxication Change: +1% (30 t)
Pain Resistance: +25% (30 t)
Pain Change: -1% (30 t)
Healing Efficiency: +15% (30 t)

1 Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions.
Gwynnel's Elixir
1×2 1500

Hunger: -100%
Thirst: -100%
Intoxication: -100%
Pain: -100%
Health Replenishment: +100%

Removes all negative effects.

1
Stardust
1×1 100 Drug

Intoxication: +24%
Pain: -60%
Sanity: -5%
Morale: +5%

Grants the following effect for 90-180 turns:

+25% Magic Power
-25% Cooldowns Duration
+1 Bonus Range
+15% Magic Resistance
-0.5% Sanity Change
-0.25% Morale Change

It's best to avoid abusing stardust when your Sanity is Low.

1 An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different.
Healing Salve
1×1 35

Health Restoration: +2% (20 t)
Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

3 It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident.
Vivifying Essence
1×2 250

Sanity: -5%
Energy Replenishment: -35%
Health Replenishment: +35%

2 When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile.
Splint
2×1 10

Injury Treatment: +35

Stabilizes the injury of a selected body part.
Can only be applied to injured body parts.

1 An indispensable item for sprains and fractures.
Surgeon's Kit 2×2 150

Injury Treatment: +75

Greatly improves condition of a selected body part.

Pain suffered during the operation depends on the current condition of the body part.

- The very case where expertise and courage are equally important. TODO: describe usage