Difference between revisions of "Medicine"

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Injury Treatment: <span style="color:green">'''+15'''</span>
Injury Treatment: <span style="color:green">'''+15'''</span>


If a selected body part is [[injured]], salve's healing efficiency is reduced by <span style="color:green">'''50%'''</span>.
If a selected body part is [[Injury|injured]], salve's healing efficiency is reduced by <span style="color:green">'''50%'''</span>.


Uses: 3
Uses: 3
Line 124: Line 124:
|'''[[Splint]]'''[[File:Splint.png|75x100px|alt=|center]]
|'''[[Splint]]'''[[File:Splint.png|75x100px|alt=|center]]
| 10
| 10
| Injury Treatment: <span style="color:green">'''+35'''</span>
|[[Injury]] Treatment: <span style="color:green">'''+35'''</span>
Stabilizes the injury of a selected body part.
Stabilizes the injury of a selected body part.



Revision as of 09:19, 9 March 2020

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties
Bandage
5 Stops the selected body part from bleeding

Uses: 2

Antidote 80 Intoxication: -75%

Health Replenishment: -5%

Poison Resistance: +75% (30x)

Causes confusion.

Removes poisoning

Antitoxin
30 Hunger: +20%

Thirst: +20%

Intoxication: -20%

Intoxication Change: -1% (25x)

Leeches
15 Morale: -5%Is used on a selected body part.

Each turn for 30 turns:

Body Part Condition: +1%

Healing Efficiency: +25%

Intoxication: -0.5%

Pain: +0.2%

Ether Inhaler
120 Intoxication: +40%

Pain: -75%

Pain Resistance: +100% (30x)

Sanity: +5%

Uses: 2

Soporific Sponge
25 Puts you to sleep.

Intoxication Change: +1% - Duration: 10x

Pain Change: -5% - Duration: 10x

Incense
125
Herbal Extract
15 Intoxication: +15%

Has the following effects each turn for 30 turns:

Intoxication Change: +1%

Pain Resistance: +25%

Pain Change: -1%

Healing Efficiency: +15%

Gwynnel's Elixir
1500
Stardust
100 Intoxication: +25%

Pain: -60%

Sanity: -5%

Morale: +5%

Healing Salve
35 Health Restoration: +2% (20x)

Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

Uses: 3

Vivifying Essence
250 Sanity: -5%

Energy Replenishment: -35%

Health Replenishment: +35%

Smoking Pipe 20
Splint
10 Injury Treatment: +35

Stabilizes the injury of a selected body part.

Can only be applied to injured body parts.