Difference between revisions of "Medicine"

From Stoneshard wiki
Jump to navigation Jump to search
Line 36: Line 36:
|'''[[Leeches]]'''[[File:Leeches.png|alt=|center]]
|'''[[Leeches]]'''[[File:Leeches.png|alt=|center]]
| 15
| 15
|[[Morale]]: <span style="color:darkred">'''-5%'''</span>Is used on a selected body part.
|[[Morale]]: <span style="color:darkred">'''-5%'''</span>
 
Is used on a selected body part.


Each turn for 30 turns:
Each turn for 30 turns:

Revision as of 07:26, 10 March 2020

Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties
Bandage
5 Stops the selected body part from bleeding

Uses: 2

Antidote 80 Intoxication: -75%

Health Replenishment: -5%

Poison Resistance: +75% (30x)

Causes confusion.

Removes poisoning

Antitoxin
30 Hunger: +20%

Thirst: +20%

Intoxication: -20%

Intoxication Change: -1% (25x)

Leeches
15 Morale: -5%

Is used on a selected body part.

Each turn for 30 turns:

Body Part Condition: +1%

Healing Efficiency: +25%

Intoxication: -0.5%

Pain: +0.2%

Ether Inhaler
120 Intoxication: +40%

Pain: -75%

Pain Resistance: +100% (30x)

Sanity: +5%

Uses: 2

Soporific Sponge
25 Puts you to sleep.

Intoxication Change: +1% (10x)

Pain Change: -5% (10x)

Incense
125
Herbal Extract
15 Intoxication: +15%

Has the following effects each turn for 30 turns:

Intoxication Change: +1%

Pain Resistance: +25%

Pain Change: -1%

Healing Efficiency: +15%

Gwynnel's Elixir
1500
Stardust
100 Intoxication: +25%

Pain: -60%

Sanity: -5%

Morale: +5%

Healing Salve
35 Health Restoration: +2% (20x)

Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

Uses: 3

Vivifying Essence
250 Sanity: -5%

Energy Replenishment: -35%

Health Replenishment: +35%

Smoking Pipe 20
Splint
10 Injury Treatment: +35

Stabilizes the injury of a selected body part.

Can only be applied to injured body parts.