Difference between revisions of "Medicine"
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Revision as of 04:32, 18 March 2020
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Price | Properties | Uses | Description |
---|---|---|---|---|
Bandage | 5 | Stops the selected body part from bleeding. | 2 | Helps you not to bleed out. |
Antidote | 80 | Intoxication: -75%
Health Replenishment: -5% Poison Resistance: +75% (30x) Causes confusion. Removes poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives. |
Antitoxin | 30 | Hunger: +20%
Thirst: +20% Intoxication: -20% Intoxication Change: -1% (25x) |
1 | An effective remedy for consequences of bad habits. |
Leeches | 15 | Morale: -5%
Is used on a selected body part. Each turn for 30 turns: Body Part Condition: +1% Healing Efficiency: +25% Intoxication: -0.5% Pain: +0.2% |
1 | These heinous creatures can be of use if you know how to apply them. |
Ether Inhaler | 120 | Intoxication: +40%
Pain: -75% Pain Resistance: +100% (30x) Sanity: +5% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. |
Soporific Sponge | 25 | Puts you to sleep.
Intoxication Change: +1% (10x) Pain Change: -5% (10x) |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. |
Incense | 125 | ? | ||
Herbal Extract | 15 | Intoxication: +15%
Has the following effects each turn for 30 turns: Intoxication Change: +1% Pain Resistance: +25% Pain Change: -1% Healing Efficiency: +15% |
1 | Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. |
Gwynnel's Elixir | 1500 | Removes all negative effects. | ? | |
Stardust | 100 | Intoxication: +25%
Pain: -60% Sanity: -5% Morale: +5% |
1 | An exotic substance of mysterious origin.
What will you experience this time: enlightenment or torment? Who knows... |
Healing Salve | 35 | Health Restoration: +2% (20x)
Injury Treatment: +15 If a selected body part is injured, salve's healing efficiency is reduced by 50%. |
3 | It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. |
Vivifying Essence | 250 | Sanity: -5%
Energy Replenishment: -35% Health Replenishment: +35% |
? | When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile. |
Smoking Pipe | 20 | ? | ||
Splint | 10 | Injury Treatment: +35
Stabilizes the injury of a selected body part. Can only be applied to injured body parts. |
1 | An indispensable item for sprains and fractures. |
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