Medicine
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Price | Properties | Description |
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Bandage | 5 | Stops the selected body part from bleeding
Uses: 2 |
Stops a selected body part from bleeding |
Antidote | 80 | Intoxication: -75%
Health Replenishment: -5% Poison Resistance: +75% (30x) Causes confusion. Removes poisoning |
Causes confusion.
Removes poisoning. |
Antitoxin | 30 | Hunger: +20%
Thirst: +20% Intoxication: -20% Intoxication Change: -1% (25x) |
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Leeches | 15 | Morale: -5%
Is used on a selected body part. Each turn for 30 turns: Body Part Condition: +1% Healing Efficiency: +25% Intoxication: -0.5% Pain: +0.2% |
Stabilizes the injury of a selected body part.
Can only be applied to injured body parts. |
Ether Inhaler | 120 | Intoxication: +40%
Pain: -75% Pain Resistance: +100% (30x) Sanity: +5% Uses: 2 |
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Soporific Sponge | 25 | Puts you to sleep.
Intoxication Change: +1% (10x) Pain Change: -5% (10x) |
Puts you to sleep. |
Incense | 125 | ||
Herbal Extract | 15 | Intoxication: +15%
Has the following effects each turn for 30 turns: Intoxication Change: +1% Pain Resistance: +25% Pain Change: -1% Healing Efficiency: +15% |
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Gwynnel's Elixir | 1500 | Removes all negative effects | |
Stardust | 100 | Intoxication: +25%
Pain: -60% Sanity: -5% Morale: +5% |
Do not abuse stardust while having low sanity. |
Healing Salve | 35 | Health Restoration: +2% (20x)
Injury Treatment: +15 If a selected body part is injured, salve's healing efficiency is reduced by 50%. Uses: 3 |
If a selected body part is injured, salve's healing efficiency is reduced by 50%. |
Vivifying Essence | 250 | Sanity: -5%
Energy Replenishment: -35% Health Replenishment: +35% |
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Smoking Pipe | 20 | ||
Splint | 10 | Injury Treatment: +35
Stabilizes the injury of a selected body part. Can only be applied to injured body parts. |
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