Medicine

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Revision as of 05:16, 17 March 2020 by old>Domppa100 (Added descriptions.)
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Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.


Item PriceGold.png Properties Description
Bandage
5 Stops the selected body part from bleeding

Uses: 2

Stops a selected body part from bleeding
Antidote
80 Intoxication: -75%

Health Replenishment: -5%

Poison Resistance: +75% (30x)

Causes confusion.

Removes poisoning

Causes confusion.

Removes poisoning.

Antitoxin
30 Hunger: +20%

Thirst: +20%

Intoxication: -20%

Intoxication Change: -1% (25x)

Leeches
15 Morale: -5%

Is used on a selected body part.

Each turn for 30 turns:

Body Part Condition: +1%

Healing Efficiency: +25%

Intoxication: -0.5%

Pain: +0.2%

Stabilizes the injury of a selected body part.

Can only be applied to injured body parts.

Ether Inhaler
120 Intoxication: +40%

Pain: -75%

Pain Resistance: +100% (30x)

Sanity: +5%

Uses: 2

Soporific Sponge
25 Puts you to sleep.

Intoxication Change: +1% (10x)

Pain Change: -5% (10x)

Puts you to sleep.
Incense
125
Herbal Extract
15 Intoxication: +15%

Has the following effects each turn for 30 turns:

Intoxication Change: +1%

Pain Resistance: +25%

Pain Change: -1%

Healing Efficiency: +15%

Gwynnel's Elixir
1500 Removes all negative effects
Stardust
100 Intoxication: +25%

Pain: -60%

Sanity: -5%

Morale: +5%

Do not abuse stardust while having low sanity.
Healing Salve
35 Health Restoration: +2% (20x)

Injury Treatment: +15

If a selected body part is injured, salve's healing efficiency is reduced by 50%.

Uses: 3

If a selected body part is injured, salve's healing efficiency is reduced by 50%.
Vivifying Essence
250 Sanity: -5%

Energy Replenishment: -35%

Health Replenishment: +35%

Smoking Pipe 20
Splint
10 Injury Treatment: +35

Stabilizes the injury of a selected body part.

Can only be applied to injured body parts.