Difference between revisions of "Footman Polemace"

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<includeonly>{{#switch: {{{1}}}
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|WeaponType = Two-Handed Mace
|Damage1 = 30 |DamageType1 = Crushing
|Properties1 = Armor Penetration |Values1 = {{pos|+20%}}
|Properties2 = Armor Damage |Values2 = {{pos|+30%}}
|Properties3 = Bleed Chance |Values3 = {{pos|+6%}}
|Properties4 = Daze Chance |Values4 = {{pos|+8%}}
|Properties5 = Accuracy |Values5 = {{pos|+2%}}
|Properties6 = Fumble Chance |Values6 = {{neg|+9%}}
|Properties7 = Skills Energy Cost |Values7 = {{neg|+45%}}
|Properties8 = Spells Energy Cost |Values8 = {{neg|+45%}}
|Durability = 525
|Description = If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.
|Price = 1700
|#default =
}}</includeonly><noinclude>
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<div style='float: right'>{{:{{PAGENAME}}/Tooltip}}</div>
<div style='float: right'>{{ {{{1|Tooltip hover box}}}|title= {{Weapon}}}}</div>
{{Quote|If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.}}
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==Acquired From==
==Acquired From==
{{Acquired from}}


Can be sold by :
== See also ==
* [[Two-Handed Maces]]
* [[Weapons]]


*[[Jebar]]


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[[Category:Weapons]]
[[Category:Weapons]]
</noinclude>

Latest revision as of 01:30, 20 February 2023


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Footman Polemace
Common Two-handed Mace
26 Crushing Damage

Armor Penetration: +40%
 
Bleed Chance: +5%
Daze Chance: +10%
 
Accuracy: +5%
Fumble Chance: +14%
 
Skills Energy Cost: +33%
Spells Energy Cost: +33%
 
Durability: 250/250

If blunt force alone isn't enough to get through your opponent's armor, this polemace also has a spike for precise jabs to the neck.
Price1668

Footman Polemace
If blunt force alone isn't enough to get through your opponent's armor, this polemace also has a spike for precise jabs to the neck.

Acquired From

See also