Axes Treatise II

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Axes Treatise II
Written by Torvan of Yostwayne
"The Long Winter of 410 Spent in Fjall, the Land of Dwarves. Part One"

Allows you to learn the following Axes abilities:

Massacre
Reprisal

Reading this book grants some Experience.
The author of this book, an Aldorian traveller, had a chance to spend three long winter months in the mountains of FJall. During his ordeal in that unwelcoming land, he made numerous notes which he then shared with his venerated readers.
Price300

Axes Treatise II

Description

The author of this book, an Aldorian traveller, had a chance to spend three long winter months in the mountains of FJall. During his ordeal in that unwelcoming land, he made numerous notes which he then shared with his venerated readers.

Effect

Teaches :

Acquired From


Book content

Entry seventeen: regarding the fearsome warriors known as berserks.

The dwarves are simple, rough, and somewhat savage people. Aldorians, at least the knightly estate, abide by combat etiquette, yet to the dwarves the very idea appears preposterous and meaningless. They aren't above using the dirtiest of tricks if it ensures their victory in battle. Berserks, also known as berserkers, are the embodiment of this sentiment. They are the most reckless and ferocious among the dwarves, inspiring fear even among their own brethren.

Clad only in bear pelts, berserkers don't feel shame, pain, or cold. They prefer to fight with two axes, wielding them with surprising dexterity. Some of them even treat their weapons as some kind of gods, offering them prayers and revelling in idolatry.

Before combat, berserkers consume a special brew that lets them enter a state of destructive fury. Its recipe is strictly guarded, but I can say with certainty that it includes henbane flowers and some mushrooms. This drink is extremely toxic for most humans and dwarves, leaving them writhing in agony. At the same time, berserkers are always happy to take a sip. When a warrior consumes the potion, it's a truly terrifying sight: their bloodshot eyes dart all over the place, searching for victims, the body shudders with tremors, and foam drips down their disheveled beard. The only thing you can do upon encountering a raging berserker is to keep your distance: imbued with inhuman strength and leaving a trail of carnage in their wake, they will not stop until the opponent is dead on the ground.

Now I finally understand why the Border Guard avoid engaging bands of Fjall brigands until they know for sure whether there are berserkers among their ranks...


See also