Difference between revisions of "Staves"
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{{About|a weapon class|the corresponding skill tree| | {{About|a weapon class|the corresponding skill tree|Staves (skill tree)}} | ||
A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these. | A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these. | ||
== Critical Hit Bonus == | == Critical Hit Bonus == | ||
Upon dealing [[Critical Damage]], staves cleave through 3 tiles and | Upon dealing [[Combat_Formulas#Critical_Hit_/_Miracle|Critical Damage]], staves cleave through 3 tiles and receive +50% {{C|Light Brown|{{#tip-text: Energy Drain| {{:Energy Drain}}}}}}. | ||
==Staves== | ==Staves== | ||
{{WeaponTable/head}} | {{WeaponTable/head}} | ||
{{WeaponTable/row|Cammock}} | {{WeaponTable/row|Cammock}} | ||
{{WeaponTable/row|Traveling Staff}} | |||
{{WeaponTable/row| | |||
{{WeaponTable/row|Healer Staff}} | {{WeaponTable/row|Healer Staff}} | ||
{{WeaponTable/row|Hexer Staff}} | |||
{{WeaponTable/row| | <!--{{WeaponTable/row|Goblin Staff}}--> | ||
{{WeaponTable/row|Goblin Staff}} | |||
{{WeaponTable/row|Pilgrim Staff}} | {{WeaponTable/row|Pilgrim Staff}} | ||
{{WeaponTable/row|Reinforced Staff}} | {{WeaponTable/row|Reinforced Staff}} | ||
{{WeaponTable/row|Monk Staff}} | {{WeaponTable/row|Monk Staff}} | ||
{{WeaponTable/row|Metal Staff}} | |||
{{WeaponTable/row| | |||
{{WeaponTable/row|Dwarven Staff}} | {{WeaponTable/row|Dwarven Staff}} | ||
<!--{{WeaponTable/row|Tribal Staff}}--> | |||
{{WeaponTable/row|Tribal Staff}} | |||
{{WeaponTable/row|Skadian Staff}} | {{WeaponTable/row|Skadian Staff}} | ||
{{WeaponTable/row|Witch Staff}} | {{WeaponTable/row|Witch Staff}} | ||
{{WeaponTable/row|Exquisite Staff}} | {{WeaponTable/row|Exquisite Staff}} | ||
{{WeaponTable/row|Priest Staff}} | {{WeaponTable/row|Priest Staff}} | ||
{{WeaponTable/row|Court Mage Staff}} | |||
{{WeaponTable/row| | |||
{{WeaponTable/row|Hermit Staff}} | {{WeaponTable/row|Hermit Staff}} | ||
<!--{{WeaponTable/row|Shaman Staff}}--> | |||
{{WeaponTable/row|Shaman Staff}} | <!--{{WeaponTable/row|Orcish Staff}}--> | ||
{{WeaponTable/row|Orcish Staff}} | |||
{{WeaponTable/row|Enchanter Staff}} | {{WeaponTable/row|Enchanter Staff}} | ||
{{WeaponTable/row|Venomancer Staff}} | {{WeaponTable/row|Venomancer Staff}} | ||
{{WeaponTable/row|Pyromancer Staff}} | {{WeaponTable/row|Pyromancer Staff}} | ||
{{WeaponTable/row|Electromancer Staff}} | {{WeaponTable/row|Electromancer Staff}} | ||
{{WeaponTable/row|Astromancer Staff}} | {{WeaponTable/row|Astromancer Staff}} | ||
{{WeaponTable/row|Cryomancer Staff}} | {{WeaponTable/row|Cryomancer Staff}} | ||
{{WeaponTable/row|Psimancer Staff}} | {{WeaponTable/row|Psimancer Staff}} | ||
{{WeaponTable/row|Arcanist Staff}} | {{WeaponTable/row|Arcanist Staff}} | ||
{{WeaponTable/row|Geomancer Staff}} | {{WeaponTable/row|Geomancer Staff}} | ||
{{WeaponTable/row|Necromancer Staff}} | {{WeaponTable/row|Necromancer Staff}} | ||
{{WeaponTable/row|Chronomancer Staff}} | {{WeaponTable/row|Chronomancer Staff}} | ||
{{WeaponTable/row|Orient Staff}} | {{WeaponTable/row|Orient Staff}} | ||
{{WeaponTable/row|Vampiric Staff}} | {{WeaponTable/row|Vampiric Staff}} | ||
{{WeaponTable/row|Relict Staff}} | {{WeaponTable/row|Relict Staff}} | ||
<!--{{WeaponTable/row|Sangvus Illumination}}--> | |||
{{WeaponTable/row|Sangvus Illumination}} | |||
|} | |} | ||
Latest revision as of 14:38, 18 September 2023
This article is about a weapon class. For the corresponding skill tree, see Staves (skill tree). |
A traveler's cane, a mage's arcane focus, a priest's holy symbol, and a monk's deadly weapon. Staves can be all of these.
Critical Hit Bonus
Upon dealing Critical Damage, staves cleave through 3 tiles and receive +50% Energy Drain.
Staves
Item | Rarity | Damage | Durability | Price | Properties |
---|---|---|---|---|---|
Cammock | Common | Crushing: 12 Arcane: 1 |
50 | 25 | Fumble Chance: -3% |
Traveling Staff | Common | Crushing: 14 |
100 | 175 | Armor Penetration: +5% Block Chance: +2% Block Power: +5 Fumble Chance: -2% |
Healer Staff | Common | Crushing: 12 Sacred: 2 |
75 | 375 | Health Restoration: +3% Healing Efficiency: +10% |
Hexer Staff | Common | Crushing: 11 Arcane: 2 Unholy: 2 |
100 | 650 | Energy Restoration: +1% Magic Power: +4% |
Pilgrim Staff | Common | Crushing: 13 Sacred: 1 |
150 | 375 | Armor Penetration: +10% Block Chance: +4% Block Power: +8 |
Reinforced Staff | Common | Crushing: 16 |
250 | 1000 | Armor Penetration: +5% Block Chance: +5% Block Power: +10 Crit Chance: +2% |
Monk Staff | Common | Crushing: 13 Sacred: 4 |
150 | 1450 | Daze Chance: +3% Knockback Chance: +3% Block Chance: +3% Block Power: +4 Counter Chance: +3% |
Metal Staff | Common | Crushing: 17 Shock: 1 |
300 | 2000 | Armor Penetration: +10% Stagger Chance: +5% Block Chance: +6% Block Power: +10 |
Dwarven Staff | Common | Crushing: 12 Fire: 6 |
150 | 2000 | Crit Chance: +5% Miracle Chance: +5% Cooldowns Duration: -5% |
Skadian Staff | Common | Crushing: 14 Frost: 6 |
200 | 2650 | Block Chance: +7% Block Power: +15 Fumble Chance: -3% Backfire Chance: -3% Magic Power: +4% |
Witch Staff | Unique | Crushing: 8 Sacred: 4 Unholy: 4 |
75 | 3445 | Backfire Chance: -3% Energy Restoration: +3% Magic Power: +3% |
Exquisite Staff | Common | Crushing: 17 Arcane: 2 |
200 | 3400 | Armor Penetration: +10% Block Chance: +6% Block Power: +12 Crit Chance: +5% Magic Power: +6% |
Priest Staff | Common | Crushing: 16 Sacred: 4 |
200 | 4250 | Armor Penetration: +10% Block Chance: +5% Damage Taken: -5% Magic Power: +5% Healing Efficiency: +15% |
Court Mage Staff | Common | Crushing: 11 Arcane: 10 |
250 | 5250 | Armor Penetration: +10% Miracle Chance: +5% Energy Restoration: +3% Magic Power: +15% |
Hermit Staff | Unique | Crushing: 12 Poison: 4 Sacred: 4 |
200 | 6825 | Energy Restoration: +5% Magic Power: +20% Health Restoration: +10% |
Enchanter Staff | Common | Crushing: 16 Fire: 2 Arcane: 2 |
225 | 4250 | Armor Penetration: +10% Block Chance: +4% Spells Energy Cost: -5% Magic Power: +7% |
Venomancer Staff | Common | Crushing: 17 Poison: 2 Caustic: 2 |
250 | 5250 | Armor Penetration: +10% Armor Damage: +50% Bleed Chance: +5% Cooldowns Duration: -5% Venomantic Power: +20% Health Restoration: +5% Life Drain: +10% |
Pyromancer Staff | Common | Crushing: 17 Fire: 4 |
250 | 5250 | Armor Penetration: +10% Crit Chance: +5% Bonus Range: +1 Energy: +5 Pyromantic Power: +20% |
Electromancer Staff | Common | Crushing: 17 Shock: 4 |
250 | 5250 | Armor Penetration: +10% Energy Restoration: +10% Spells Energy Cost: -10% Electromantic Power: +20% |
Astromancer Staff | Common | Crushing: 17 Fire: 2 Sacred: 2 |
250 | 5250 | Armor Penetration: +10% Energy: +10 Energy Restoration: +5% Astromantic Power: +20% Life Drain: +5% Energy Drain: +5% |
Cryomancer Staff | Common | Crushing: 17 Frost: 4 |
250 | 5250 | Daze Chance: +5% Stagger Chance: +5% Accuracy: +5% Energy Restoration: +5% Cryomantic Power: +20% |
Psimancer Staff | Common | Crushing: 17 Psionic: 4 |
250 | 5250 | Stagger Chance: +5% Immobilization Chance: +5% Psionic Power: +20% Life Drain: +10% |
Arcanist Staff | Common | Crushing: 17 Arcane: 4 |
250 | 5250 | Energy: +5 Magic Power: +10% Arcanistic Power: +20% Energy Drain: +10% |
Geomancer Staff | Common | Crushing: 17 Arcane: 4 |
350 | 5250 | Armor Penetration: +15% Armor Damage: +30% Daze Chance: +5% Stun Chance: +5% Knockback Chance: +5% Block Power: +5 Damage Taken: -5% Geomantic Power: +20% |
Necromancer Staff | Unique | Crushing: 10 Unholy: 9 |
150 | 6825 | Spells Energy Cost: -9% Magic Power: +9% Energy Drain: +9% |
Chronomancer Staff | Common | Crushing: 15 Arcane: 3 Psionic: 3 |
250 | 5250 | Fumble Chance: -5% Dodge Chance: +5% Cooldowns Duration: -10% Chronomantic Power: +20% |
Orient Staff | Unique | Crushing: 16 Fire: 3 Shock: 3 Arcane: 3 |
300 | 10010 | Armor Penetration: +10% Block Chance: +7% Crit Chance: +7% Counter Chance: +7% Magic Power: +7% |
Vampiric Staff | Unique | Rending: 9 Unholy: 13 |
300 | 6825 | Bodypart Damage: +13% Bleed Chance: +13% Healing Efficiency: +13% Life Drain: +13% |
Relict Staff | Unique | Crushing: 16 Arcane: 7 Sacred: 7 |
350 | 13975 | Armor Penetration: +10% Miracle Chance: +5% Miracle Potency: +15% Spells Energy Cost: -5% Cooldowns Duration: -5% Magic Power: +20% |
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