Difference between revisions of "Medicine"
old>Pumasky2 m (fix) |
old>Pumasky2 m (Updated: Links to attributes) |
||
Line 56: | Line 56: | ||
[[Intoxication]]: {{Positive|-75%}}<br> | [[Intoxication]]: {{Positive|-75%}}<br> | ||
Health Replenishment: {{Negative|-5%}}<br> | Health Replenishment: {{Negative|-5%}}<br> | ||
[[ | [[Poison Resistance]]: {{Positive|+75%}} (30 t) | ||
Causes [[confusion]]. | Causes [[confusion]]. | ||
Line 74: | Line 74: | ||
[[Thirst]]: {{Negative|+20%}}<br> | [[Thirst]]: {{Negative|+20%}}<br> | ||
[[Intoxication]]: {{Positive|-20%}}<br> | [[Intoxication]]: {{Positive|-20%}}<br> | ||
[[ | [[Intoxication Change]]: {{Positive|-1%}} (25 t) | ||
|1 | |1 | ||
|An effective remedy for consequences of bad habits. | |An effective remedy for consequences of bad habits. | ||
Line 95: | Line 95: | ||
[[Intoxication]]: {{Negative|+40%}}<br> | [[Intoxication]]: {{Negative|+40%}}<br> | ||
[[Pain]]: {{Positive|-75%}}<br> | [[Pain]]: {{Positive|-75%}}<br> | ||
[[ | [[Pain Resistance]]: {{Positive|+100%}} (30 t)<br> | ||
[[Sanity]]: {{Positive|+5%}} | [[Sanity]]: {{Positive|+5%}} | ||
|2 | |2 | ||
Line 136: | Line 136: | ||
| | | | ||
[[Intoxication]]: {{Negative|+15%}}<br> | [[Intoxication]]: {{Negative|+15%}}<br> | ||
[[ | [[Intoxication Change]]: {{Negative|+1%}} (30 t)<br> | ||
[[ | [[Pain Resistance]]: {{Positive|+25%}} (30 t)<br> | ||
[[ | [[Pain Change]]: {{Positive|-1%}} (30 t)<br> | ||
[[Healing Efficiency]]: {{Positive|+15%}} (30 t) | [[Healing Efficiency]]: {{Positive|+15%}} (30 t) | ||
|1 | |1 | ||
Line 175: | Line 175: | ||
{{Positive|-10%}} [[Fumble Chance]]<br> | {{Positive|-10%}} [[Fumble Chance]]<br> | ||
{{Positive|+75%}} [[Hunger Resistance]]<br> | {{Positive|+75%}} [[Hunger Resistance]]<br> | ||
{{Positive|+0.1%}} [[ | {{Positive|+0.1%}} [[Sanity Change]]<br> | ||
<br> | <br> | ||
Consuming it leads to an unpleasant [[Nikkaf Aftermath|Aftermath]]. | Consuming it leads to an unpleasant [[Nikkaf Aftermath|Aftermath]]. | ||
Line 191: | Line 191: | ||
Grants the following effect for {{c|orange|120}} turns:<br> | Grants the following effect for {{c|orange|120}} turns:<br> | ||
<br> | <br> | ||
{{Positive|-0.5%}} [[ | {{Positive|-0.5%}} [[Pain Change]]<br> | ||
{{Positive|-25}} [[ | {{Positive|-25}} [[Pain Limit]]<br> | ||
{{Positive|+50%}} [[ | {{Positive|+50%}} [[Pain Resistance]]<br> | ||
{{Positive|+25%}} [[Healing Efficiency]]<br> | {{Positive|+25%}} [[Healing Efficiency]]<br> | ||
{{Positive|+0.25%}} [[ | {{Positive|+0.25%}} [[Morale Change]]<br> | ||
<br> | <br> | ||
Consuming it leads to an unpleasant [[Paregoric Aftermath|Aftermath]]. | Consuming it leads to an unpleasant [[Paregoric Aftermath|Aftermath]]. | ||
Line 207: | Line 207: | ||
| | | | ||
| | | | ||
[[ | [[Intoxication Change]]: {{Negative|+1%}} (10 t)<br> | ||
[[ | [[Pain Change]]: {{Positive|-5%}} (10 t) | ||
Puts you to {{Negative|sleep}}. | Puts you to {{Negative|sleep}}. |
Revision as of 02:48, 20 February 2021
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Inv. slots | Price | Subcategory | Properties | Uses | Description |
---|---|---|---|---|---|---|
Abasa | 1×2 | 150 | Drug |
Intoxication: +25% Grants the following effect for 60 turns: |
1 | First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins. |
Al'qud | 1×1 | 125 | Drug |
Intoxication: +16% Grants the following effect for 360 turns: |
1 | The recipe of al`qud is one of the most carefully guarded elven secrets. Only one thing is known for sure - it's prepared from some medicinal herb. Al`qud sees frequent use by Maafian soldiers when they need to ward off fatigue in combat. |
Antidote | 1×1 | 80 |
Intoxication: -75% Causes confusion. Removes poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives. | |
Antitoxin | 1×1 | 65 |
Hunger: +20% |
1 | An effective remedy for consequences of bad habits. | |
Bandage | 1×1 | 9 | Stops the selected body part from bleeding. | 2 | Helps you not to bleed out. | |
Ether Inhaler | 1×2 | 90 |
Intoxication: +40% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. | |
Gwynnel's Elixir | 1×2 | 2000 |
Hunger: -100% Removes all negative effects. |
1 | The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof. | |
Healing Salve | 1×1 | 40 |
Health Restoration: +2% (20 t) If a selected body part is injured, salve's healing efficiency is reduced by 50%. |
3 | It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. | |
Herbal Extract | 1×1 | 25 | Drug |
Intoxication: +15% |
1 | Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. |
Leeches | 1×1 | 30 |
Morale: -5% Is used on a selected body part. Body Part Condition: +1% |
1 | These heinous creatures can be of use if you know how to apply them. | |
Nikkaf | 1×1 | 125 | Drug |
Intoxication: +10% Grants the following effect for 420 turns: |
1 | Nikkaf is yet another achievement of elven alchemy. Brynn students in particular are fond of its hunger-numbing and memory-fortifying properties - a perfect combination for a night of cramming. |
Paregoric | 1×2 | 100 | Drug |
Intoxication: +12% Grants the following effect for 120 turns: |
1 | This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream. |
Soporific Sponge | 1×1 | 50 |
Intoxication Change: +1% (10 t) Puts you to sleep. |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. | |
Splint | 2×1 | 18 |
Injury Treatment: +35 Stabilizes the injury of a selected body part. |
1 | An indispensable item for sprains and fractures. | |
Stardust | 1×1 | 150 | Drug |
Intoxication: +24% Grants the following effect for 90-180 turns: |
1 | An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different. |
Surgeon's Kit | 2×2 | 300 |
Injury Treatment: +75 Greatly improves condition of a selected body part. Pain suffered during the operation depends on the current condition of the body part. |
- | The very case where expertise and courage are equally important. | |
Vivifying Essence | 1×2 | 400 |
Sanity: -5% |
2 | When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile. |
|
|