Difference between revisions of "Butchering"
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Butchering
Active
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
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{{stub}}<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div><noinclude> | {{stub}}<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div><noinclude> | ||
[[ | [[Butchering]] is a [[Survival_(skill_tree)|Survival Skill]] that allows you to extract and process meat and skins from killed animals, provided you also acquire the skill [[Resourcefulness]]. | ||
* | * Butchering requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Butchering skill, spending one turn. | ||
* The loot you will receive from | * The loot you will receive from Butchering varies: | ||
** The pelt + meat + other loot (like horns or tusks). | ** The pelt + meat + other loot (like horns or tusks). | ||
** Just meat + other loot. | ** Just meat + other loot. | ||
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* Killing animals with {{c|Fire}} damage type might cause the meat to become cooked. | * Killing animals with {{c|Fire}} damage type might cause the meat to become cooked. | ||
* Currently all animals are skinnable except birds who can be plucked instead, and friendly NPCs such as [[Pig]]s, [[Sheep]] and [[Horse]] that can not be killed but only put in [[Coma]] upon taking fatal damage. | * Currently all animals are skinnable except birds who can be plucked instead, and friendly NPCs such as [[Pig]]s, [[Sheep]] and [[Horse]] that can not be killed but only put in [[Coma]] upon taking fatal damage. | ||
* If the only suitable weapon is in the character's inventory and is [[Blessings & Curses#Cursed Items|cursed]], the latter does not prevent it from being used for | * If the only suitable weapon is in the character's inventory and is [[Blessings & Curses#Cursed Items|cursed]], the latter does not prevent it from being used for butchering. | ||
== | == Butchering mechanics == | ||
The | The Butchering mechanics are as follows: | ||
* Each pelt has a hidden HP number, which decreases each time the animal receives damage. | * Each pelt has a hidden HP number, which decreases each time the animal receives damage. | ||
* If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from | * If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from butchering. | ||
* Damage to the pelt is multiplied from certain damage types. {{c|Fire}} deals more damage to pelts than '''Slashing''', which deals more damage than '''Piercing''' or '''Crushing'''. | * Damage to the pelt is multiplied from certain damage types. {{c|Fire}} deals more damage to pelts than '''Slashing''', which deals more damage than '''Piercing''' or '''Crushing'''. | ||
* '''Bleeding''' damage doesn't damage the pelt at all. | * '''Bleeding''' damage doesn't damage the pelt at all. | ||
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{| style="margin: auto;" | {| style="margin: auto;" | ||
|style="border:0px;"| | |style="border:0px;"| | ||
[[File:Troll | [[File:Troll Tusks.png|link=Troll Tusks|alt=Troll Tusks|class=image2x]]<br>[[Troll Tusks]] | ||
|style="border:0px;"| | |style="border:0px;"| | ||
[[File:Troll | [[File:Troll Pelt.png|link=Troll Pelt|alt=Troll Pelt|class=image2x]]<br>[[Troll Pelt]] | ||
|} | |} | ||
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{| style="margin: auto;" | {| style="margin: auto;" | ||
|style="border:0px;"| | |||
[[File:Bear Fat.png|link=Bear Fat|alt=Bear Fat|class=image2x]]<br>[[Bear Fat]]* | |||
|style="border:0px;"| | |style="border:0px;"| | ||
[[File:Bear Pelt.png|link=Bear Pelt|alt=Bear Pelt|class=image2x]]<br>[[Bear Pelt]] | [[File:Bear Pelt.png|link=Bear Pelt|alt=Bear Pelt|class=image2x]]<br>[[Bear Pelt]] | ||
|} | |} | ||
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[[File:Boar.png|link=Boar|alt=Boar|class=image2x]]<br>[[Boar]] | [[File:Boar.png|link=Boar|alt=Boar|class=image2x]]<br>[[Boar]] | ||
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{| style="margin: auto;" | |||
|style="border:0px;"| | |||
[[File:Boar Tusks.png|link=Boar Tusks|alt=Boar Tusks|class=image2x]]<br>[[Boar Tusks]]* | |||
|style="border:0px;"| | |||
[[File:Boar Pelt.png|link=Boar Pelt|alt=Boar Pelt|class=image2x]]<br>[[Boar Pelt]] | [[File:Boar Pelt.png|link=Boar Pelt|alt=Boar Pelt|class=image2x]]<br>[[Boar Pelt]] | ||
|} | |||
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[[File:Fatty Meat.png|link=Fatty Meat|alt=Fatty Meat|class=image2x]]<br>[[Fatty Meat]] | [[File:Fatty Meat.png|link=Fatty Meat|alt=Fatty Meat|class=image2x]]<br>[[Fatty Meat]] | ||
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{| style="margin: auto;" | |||
|style="border:0px;"| | |||
[[File:Dungeon Bat.png|link=Dungeon Bat|alt=Dungeon Bat|class=image2x]]<br>[[Dungeon Bat]] | [[File:Dungeon Bat.png|link=Dungeon Bat|alt=Dungeon Bat|class=image2x]]<br>[[Dungeon Bat]] | ||
|style="border:0px;"| | |||
[[File:Bat Swarm.png|link=Bat Swarm|alt=Bat Swarm|class=image2x]]<br>[[Bat Swarm]] | |||
|} | |||
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[[File: | [[File:Meat Morsels.png|link=Meat Morsels|alt=Meat Morsels|class=image2x]]<br>[[Meat Morsels]] | ||
|- | |- | ||
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|} | |} | ||
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[[File:Feral Dog.png|link=Feral Dog|alt=Feral Dog|class=image2x]]<br>[[Feral Dog]] | |||
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{| style="margin: auto;" | |||
|style="border:0px;"| | |||
[[File:Mangy Pelt C.png|link=Mangy Pelt|alt=Mangy Pelt|class=image2x]] | |||
[[File:Mangy Pelt B.png|link=Mangy Pelt|alt=Mangy Pelt|class=image2x]] | |||
[[File:Mangy Pelt A.png|link=Mangy Pelt|alt=Mangy Pelt|class=image2x]]<br>[[Mangy Pelt]] | |||
|} | |||
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[[File:Sinewy Meat.png|link=Sinewy Meat|alt=Sinewy Meat|class=image2x]]<br>[[Sinewy Meat]] | |||
|- | |- | ||
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[[File:Snake Skin.png|link=Snake Skin|alt=Snake Skin|class=image2x]]<br>[[Snake Skin]] | [[File:Snake Skin.png|link=Snake Skin|alt=Snake Skin|class=image2x]]<br>[[Snake Skin]] | ||
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[[File:Meat Morsels.png|link=Meat Morsels|alt=Meat Morsels|class=image2x]]<br>[[Meat Morsels]] | |||
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[[File: | {| style="margin: auto;" | ||
| | |style="border:0px;"| | ||
[[File:Small Ghoul.png|link=Small Ghoul|alt=Small Ghoul|class=image2x]]<br>[[Small Ghoul]] | |||
|[[File:Ghoul.png|link=Ghoul|alt=Ghoul|class=image2x]]<br>[[Ghoul]] | |style="border:0px;"| | ||
[[File:Ghoul.png|link=Ghoul|alt=Ghoul|class=image2x]]<br>[[Ghoul]] | |||
|style="border:0px;"| | |||
[[File:Large Ghoul.png|link=Large Ghoul|alt=Large Ghoul|class=image2x]]<br>[[Large Ghoul]] | |||
|} | |||
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{| style="margin: auto;" | {| style="margin: auto;" | ||
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|[[File:Gulon.png|link=Gulon|alt=Gulon|class=image2x]] <br>[[Gulon]] | |[[File:Gulon.png|link=Gulon|alt=Gulon|class=image2x]] <br>[[Gulon]] | ||
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{| style="margin: auto;" | |||
|style="border:0px;"| | |||
[[File:Gulon Liver.png|link=Gulon Liver|alt=Gulon Liver|class=image2x]]<br>[[Gulon Liver]]* | |||
|style="border:0px;"| | |||
[[File:Gulon Pelt.png|link=Gulon Pelt|alt=Gulon Pelt|class=image2x]]<br>[[Gulon Pelt]] | [[File:Gulon Pelt.png|link=Gulon Pelt|alt=Gulon Pelt|class=image2x]]<br>[[Gulon Pelt]] | ||
|} | |||
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[[File:Sinewy Meat.png|link=Sinewy Meat|alt=Sinewy Meat|class=image2x]]<br>[[Sinewy Meat]] | [[File:Sinewy Meat.png|link=Sinewy Meat|alt=Sinewy Meat|class=image2x]]<br>[[Sinewy Meat]] | ||
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{| style="margin: auto;" | {| style="margin: auto;" | ||
|style="border:0px;"| | |||
[[File:Moose Kidney.png|link=Moose Kidney|alt=Moose Kidney|class=image2x]]<br>[[Moose Kidney]]* | |||
|style="border:0px;"| | |style="border:0px;"| | ||
[[File:Moose Antlers.png|link=Moose Antlers|alt=Moose Antlers|class=image2x]]<br>[[Moose Antlers]] | [[File:Moose Antlers.png|link=Moose Antlers|alt=Moose Antlers|class=image2x]]<br>[[Moose Antlers]] | ||
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[[File:Wolf.png|link=Wolf|alt=Wolf|class=image2x]]<br>[[Wolf]] | [[File:Wolf.png|link=Wolf|alt=Wolf|class=image2x]]<br>[[Wolf]] | ||
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{| style="margin: auto;" | |||
|style="border:0px;"| | |||
[[File:Wolf Tongue.png|link=Wolf Tongue|alt=Wolf Tongue|class=image2x]]<br>[[Wolf Tongue]]* | |||
|style="border:0px;"| | |||
[[File:Wolf Pelt.png|link=Wolf Pelt|alt=Wolf Pelt|class=image2x]]<br>[[Wolf Pelt]] | [[File:Wolf Pelt.png|link=Wolf Pelt|alt=Wolf Pelt|class=image2x]]<br>[[Wolf Pelt]] | ||
|} | |||
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[[File:Sinewy Meat.png|link=Sinewy Meat|alt=Sinewy Meat|class=image2x]]<br>[[Sinewy Meat]] | [[File:Sinewy Meat.png|link=Sinewy Meat|alt=Sinewy Meat|class=image2x]]<br>[[Sinewy Meat]] | ||
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[[File:Young Troll.png|link=Young Troll|alt=Young Troll|class=image2x]]<br>[[Young Troll]] | [[File:Young Troll.png|link=Young Troll|alt=Young Troll|class=image2x]]<br>[[Young Troll]] | ||
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{| style="margin: auto;" | |||
|style="border:0px;"| | |||
[[File:Troll Gland.png|link=Troll Gland|alt=Troll Gland|class=image2x]]<br>[[Troll Gland]]* | |||
|style="border:0px;"| | |||
[[File:Young Troll Pelt.png|link=Young Troll Pelt|alt=Young Troll Pelt|class=image2x]]<br>[[Young Troll Pelt]] | [[File:Young Troll Pelt.png|link=Young Troll Pelt|alt=Young Troll Pelt|class=image2x]]<br>[[Young Troll Pelt]] | ||
|} | |||
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{| style="margin: auto;" | |||
|style="border:0px;"| | |||
[[File:Rockeater Worker.png|link=Rockeater Worker|alt=Rockeater Worker|class=image2x]]<br>[[Rockeater Worker]] | |||
|style="border:0px;"| | |||
[[File:Rockeater Hunter.png|link=Rockeater Hunter|alt=Rockeater Hunter|class=image2x]]<br>[[Rockeater Hunter]] | |||
|style="border:0px;"| | |||
[[File:Rockeater Soldier.png|link=Rockeater Soldier|alt=Rockeater Soldier|class=image2x]]<br>[[Rockeater Soldier]] | |||
|} | |||
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[[File:Rockeater Gland.png|link=Rockeater Gland|alt=Rockeater Gland|class=image2x]]<br>[[Rockeater Gland]]* | |||
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[[File:Rockeater Flesh.png|link=Rockeater Flesh|alt=Rockeater Flesh|class=image2x]]<br>[[Rockeater Flesh]] | |||
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|- | |- | ||
Latest revision as of 15:05, 18 August 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |

Active
Type
Target Object
Range
1
- Requires a sword, an axe, a dagger, a two-handed sword, or a two-handed axe.
Carves the targeted animal carcass for meat
Butchering is a Survival Skill that allows you to extract and process meat and skins from killed animals, provided you also acquire the skill Resourcefulness.
- Butchering requires you to have one of the 5 listed weapon types in your inventory. When standing near the corpse of an animal, you can use the Butchering skill, spending one turn.
- The loot you will receive from Butchering varies:
- The pelt + meat + other loot (like horns or tusks).
- Just meat + other loot.
- Nothing at all.
- The player character comments upon not receiving the pelt or anything at all, vaguely explaining the reason.
- Killing animals with Unholy, Poison and Caustic damage types will almost always cause the meat to spoil. Arcane damage type spoils the meat too, but less often.
- Killing animals with Fire damage type might cause the meat to become cooked.
- Currently all animals are skinnable except birds who can be plucked instead, and friendly NPCs such as Pigs, Sheep and Horse that can not be killed but only put in Coma upon taking fatal damage.
- If the only suitable weapon is in the character's inventory and is cursed, the latter does not prevent it from being used for butchering.
Butchering mechanics
The Butchering mechanics are as follows:
- Each pelt has a hidden HP number, which decreases each time the animal receives damage.
- If the pelt's hidden HP is too low when the animal is killed, you won't get any pelt from butchering.
- Damage to the pelt is multiplied from certain damage types. Fire deals more damage to pelts than Slashing, which deals more damage than Piercing or Crushing.
- Bleeding damage doesn't damage the pelt at all.
Skinnable Loot
Some items can only be obtained after learning the Huntmaster skill. These items are marked with asterisk (*).
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See Also
Page last edited during patch: 0.9.3.6 | Data Page last updated in: 0.9.2.13
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