Wolfhound
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Wolfhound
Tier 4 Beast
Health: 75
Energy: 95
Damage
23 Rending
Protection
Head 0
Body 0
Arms 0
Legs 0
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Defensive stats
Block Chance 0%
Bleed Res. 25%
Pain Res. 75%
Bleed Res. 25%
Pain Res. 75%
Block Power 0
Control Res. 10%
Fortitude 20%
Control Res. 10%
Fortitude 20%
Dodge Chance 60%
Move Res. 10%
Crit Avoidance 30%
Move Res. 10%
Crit Avoidance 30%
Offensive stats
Crit Chance 30%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 35%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 10%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 30%
Fumble Chance 10%
Stagger Chance 35%
Magic Power 100%
Armor Pen. 15%
Bodypart Dmg 30%
Attributes
STR: 14
AGL: 21
PRC: 21
VIT: 11
WIL: 4
Miscellaneous
Faction: Brigand
Size: small
XP: 40
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The hound's bloodshot eyes burn with murderous intent and determination to protect its master until its dying breath.
| “ | The bloodshot eyes of this hound are filled with murderous intent and determination to protect its master till its dying breath. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Maneuver Type: No Target Energy: 5 Cooldown: 30 | Make a large amount of noise. Spotting an enemy puts this skill on a 5 turns cooldown. |
![]() | Maneuver Type: Target Object Range: 1 Energy: 5 Cooldown: 10 | Delivers an attack with 100% Damage and +25% Bodypart Damage to one of the target's limbs. Hitting the leg with 80% chance Immobilizes the target. Hitting the arm with 50% chance causes the target to drop the weapon equipped in it. The chance to Immobilize or to drop a weapon are reduced by the target's leg and arm Protection respectively. |
![]() | Charge Type: Target Tile Range: 4 Energy: 24 Cooldown: 18 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 Range). If there are adjacent enemies after using this skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
![]() | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance. |
![]() | Passive | Grants strikes and shots against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance. Using "Sudden Lunge" against targets with these effects grants the strike +25% Weapon Damage and doesn't take a turn. |
![]() | Passive | Grants -50 Pain Limit, -25% Damage Taken, and +25% Damage while Health is below 40%. |
Possible Loot
After Butchering, if its skin has not been cut, 1 Dog Pelt can also be obtained.
See also
Page last edited during patch: 0.9.1.19 | Data Page last updated in: 0.9.3.9
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