Wolfhound

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Wolfhound
Tier 4 Beast
Wolfhound
Health: 135
Energy: 90

Damage
23 Rending

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Miscellaneous
Faction: Brigand
Size: small
XP: 80

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The bloodshot eyes of this hound are filled with murderous intent and determination to protect its master till its dying breath.
The bloodshot eyes of this hound are filled with murderous intent and determination to protect its master till its dying breath.

Skills

SkillBasic StatsDescription
Loud Barking
Loud Barking
Maneuver
Type:
No Target
Energy:
6
Cooldown:
30
When the Dog becomes Hostile, puts this ability on a 5 turn cooldown. Makes a huge ammount of noise, attracting all allies within 25 tiles.
Grab ’Em!
Grab ’Em!
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
10
Attacks a target's random body part, dealing 100% damage with +25% Bodypart Damage.

If the attack hits the legs, it has a chance to Immobilize.
If the attack hits the arms, it has a chance to Disarm, causing a weapon from the corresponding slot to fall on the ground.

The higher the Protection of the affected Body Part, the lower the chances of Immobilization and Disarming.
Dash (animal)
Dash (animal)
Charge
Type:
Target Object
Range:
3
Energy:
24
Cooldown:
18
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.
No Time to Linger
No Time to Linger
Passive
Grants strikes and shots against Dazed, Stunned, Staggered, Confused, Immobilized, or Bleeding targets +5% Accuracy, -5% Fumble Chance, and +5% Crit Chance.

Using "Sudden Lunge" against targets with these effects grants the strike +25% Weapon Damage and doesn't take a turn.
Dying Rage
Dying Rage
Passive
Grants -50 Pain Limit, -25 Damage Taken, and +25 Damage when Health is below 40%.

Possible Loot

After Butchering, if its skin has not been cut, 1 Dog Pelt can also be obtained.

See also


Page last edited during patch: 0.9.1.19 | Data Page last updated in: 0.9.1.18