Crawler

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Crawler
Tier 4 Arachnid
Crawler
Health: 70
Energy: 120

Damage
14 Piercing
8 Poison
4 Caustic

Protection
Head 15
Body 15
Arms 15
Legs 15

Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 10%
Rending 35%
Nature 10%
Fire 10%
Frost 10%
Shock 10%
Poison 60%
Caustic 43%
Magic 10%
Unholy 10%
Arcane 10%
Sacred 10%
Psionic 10%

Defensive stats
Block Chance 0%
Bleed Res. 50%
Pain Res. 200%
Block Power 0
Control Res. 80%
Fortitude 0%
Dodge Chance 20%
Move Res. -15%
Crit Avoidance 0%

Offensive stats
Crit Chance 10%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 65%
Energy Leech 0%
Bonus Range 0
Accuracy 75%
Fumble Chance 30%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 20%

Attributes
STR: 12
AGL: 14
PRC: 8
VIT: 8
WIL: 4

Miscellaneous
Faction: carnivore
Size: medium
XP: 120

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Crawlers are hated and feared: one wrong move, one careless sound, and even an experienced hunter becomes the prey. To everyone's relief, crawlers rarely stray far from their burrows.
Crawlers are hated and feared: one wrong move, one careless sound, and even an experienced hunter becomes the prey. To everyone's relief, crawlers don't stray far from their burrows.

Skills

SkillBasic StatsDescription
Web Spit
Web Spit
Web Spit
Attack
Type:
Target Object
Range:
5
Energy:
25
Cooldown:
35
Spits a ball of webbing, dealing 8 Caustic and 4 Poison Damage with 88% Accuracy.

Hitting the target applies it with "Web" for 6-8 turns:

+30% Fumble Chance
-25% Dodge Chance
-50% Block Chance
-50% Counter Chance
+30% Backfire Chance

The effect can't be applied to tiny and giant targets.
Corrosive Blood
Corrosive Blood
Corrosive Blood
Passive
Each received strike deals 2 Caustic and 1 Poison Damage to the adjacent attacker.

Each Bleeding and degree of injury increase the Caustic Damage dealt by 1.

Upon death, the Crawler creates an Acid Puddle on its tile.
Regenerative Carapace
Regenerative Carapace
Regenerative Carapace
Passive
Each turn restores 5% Armor Durability.

Each percent of Armor Durability grants +0.5% Magic and Nature Resistances.

Possible Loot

Butchering:

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9