Difference between revisions of "Medicine"
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|Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. | |Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. | ||
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|'''[[Hornet Honey]]'''[[File:Hornet Honey.png|alt=|center]] | |||
| {{slots|1|1}} | |||
| 125 | |||
| Drug | |||
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[[Intoxication]]: {{Negative|+24%}}<br> | |||
Grants the following effect for {{c|orange|120}} turns:<br> | |||
<br> | |||
{{Positive|+15%}} [[Accuracy]]<br> | |||
{{Positive|+15%}} [[Counter Chance]]<br> | |||
{{Positive|+15%}} [[Dodge Chance]]<br> | |||
{{Positive|+10%}} [[Crit Chance]]<br> | |||
<br> | |||
Consuming it leads to an unpleasant [[Hornet Honey Aftermath|Aftermath]]. | |||
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|Who in their right mind first decided to taste the liquid secreted by deathstingers is a mystery. Nevertheless, the fact remains: imbibing it briefly sharpens one's reflexes, although a terrible headache and full body shakes are quick to follow after the initial effect wears off. | |||
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Revision as of 02:57, 20 February 2021
Out there, the medic is you. Medicine are items that can help prevent or fix different Conditions like Bleeding, Injury, Toxicity or Maladies.
Item | Inv. slots | Price | Subcategory | Properties | Uses | Description |
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Abasa | 1×2 | 150 | Drug |
Intoxication: +25% Grants the following effect for 60 turns: |
1 | First brewed be a Jibean alchemist from a wormwood mix, abasa took inns and taverns of the realm by storm. Eventually, it was prohibited be the highest law for its ability to invoke the basest of sins. |
Al'qud | 1×1 | 125 | Drug |
Intoxication: +16% Grants the following effect for 360 turns: |
1 | The recipe of al`qud is one of the most carefully guarded elven secrets. Only one thing is known for sure - it's prepared from some medicinal herb. Al`qud sees frequent use by Maafian soldiers when they need to ward off fatigue in combat. |
Antidote | 1×1 | 80 |
Intoxication: -75% Causes confusion. Removes poisoning |
1 | This ingenious contraption performed a breakthrough in treatment of poisons.
Recurring headaches are not too big of a price for saving lives. | |
Antitoxin | 1×1 | 65 |
Hunger: +20% |
1 | An effective remedy for consequences of bad habits. | |
Bandage | 1×1 | 9 | Stops the selected body part from bleeding. | 2 | Helps you not to bleed out. | |
Ether Inhaler | 1×2 | 90 |
Intoxication: +40% |
2 | This bizarre vessel was invented a couple decades ago by the Alchemist's Guild. Its fumes are poisonous, but they ease pain and clear the mind. | |
Gwynnel's Elixir | 1×2 | 2000 |
Hunger: -100% Removes all negative effects. |
1 | The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof. | |
Healing Salve | 1×1 | 40 |
Health Restoration: +2% (20 t) If a selected body part is injured, salve's healing efficiency is reduced by 50%. |
3 | It's said that this solution was originally used to treat scabies. Its healing properties were discovered purely by accident. | |
Herbal Extract | 1×1 | 25 | Drug |
Intoxication: +15% |
1 | Infusions of intoxicating herbs are often employed by village healers. Cheapness and availability far outweighs a common side effect of terrible visions. |
Hornet Honey | 1×1 | 125 | Drug |
Intoxication: +24% Grants the following effect for 120 turns: |
1 | Who in their right mind first decided to taste the liquid secreted by deathstingers is a mystery. Nevertheless, the fact remains: imbibing it briefly sharpens one's reflexes, although a terrible headache and full body shakes are quick to follow after the initial effect wears off. |
Leeches | 1×1 | 30 |
Morale: -5% Is used on a selected body part. Body Part Condition: +1% |
1 | These heinous creatures can be of use if you know how to apply them. | |
Nikkaf | 1×1 | 125 | Drug |
Intoxication: +10% Grants the following effect for 420 turns: |
1 | Nikkaf is yet another achievement of elven alchemy. Brynn students in particular are fond of its hunger-numbing and memory-fortifying properties - a perfect combination for a night of cramming. |
Paregoric | 1×2 | 100 | Drug |
Intoxication: +12% Grants the following effect for 120 turns: |
1 | This tincture made with spirit, poppy sap, and essential oils is popular among the nobility as a trusted cure for cough, anxiety, and pains. Many become so addicted to it that they often spend days on end in a drug-induced daydream. |
Soporific Sponge | 1×1 | 50 |
Intoxication Change: +1% (10 t) Puts you to sleep. |
1 | Barbers in the capital often use these sponges before pulling out a bad tooth. | |
Splint | 2×1 | 18 |
Injury Treatment: +35 Stabilizes the injury of a selected body part. |
1 | An indispensable item for sprains and fractures. | |
Stardust | 1×1 | 150 | Drug |
Intoxication: +24% Grants the following effect for 90-180 turns: |
1 | An exotic substance of mysterious origin. The effect is rather unpredictable: some complain about disturbing hallucinations, while other experience a glimpse of other dimensions... Which, In all fairness, doesn't sound all that different. |
Surgeon's Kit | 2×2 | 300 |
Injury Treatment: +75 Greatly improves condition of a selected body part. Pain suffered during the operation depends on the current condition of the body part. |
- | The very case where expertise and courage are equally important. | |
Vivifying Essence | 1×2 | 400 |
Sanity: -5% |
2 | When asked about its recipe, alchemists prefer to brush the question off with a mysterious smile. |
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