Difference between revisions of "NPCs"

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old>Realpsojed
(TODO: finish friendly NPC list)
old>Realpsojed
(Added table layout. In the future when many new NPCs come, it will be better to group them by location or by other criteria.)
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Friendly NPCs are creatures you can interact with, usually talk or trade. Most friendly NPCs are other humanoids commonly concentrated in [[Towns]], but there are exceptions - for example [[Ida]] the Witch, who resides in the [[Witch's Hut]], her solitary abode. Most friendly NPCs have a specific role or profession assigned. Most friendly NPCs are also willing to trade, usually offering food or more specific goods or services.
Friendly NPCs are creatures you can interact with, usually talk or trade. Most friendly NPCs are other humanoids commonly concentrated in [[Towns]], but there are exceptions - for example [[Ida]] the Witch, who resides in the [[Witch's Hut]], her solitary abode. Most friendly NPCs have a specific role or profession assigned. Most friendly NPCs are also willing to trade, usually offering food or more specific goods or services.


=== List of friendly NPCs ===
 
* [[Lynd]] the Apprentice
=== Lists of friendly NPCs ===
* [[]] the Beggar
{| class="sortable" border="1px solid" style="text-align: center; float: left; margin-left: 15%;"
* [[]] the Butcher
! colspan="2" | [[Osbrook]] NPCs
* [[]] the Carpenter
|-
* [[Ram]] the Drunkard
! Name
* [[Rickerd]] the Emissary
! Occupation
* [[]] the Farmer
|-
* [[Margyt]] the Food Trader
| [[]]
* [[]] the Fruit Trader
| Beggar
* [[]] the Governor
|-
* [[]] the Guard
| [[Ormond]]
* [[Frid]] the Herbalist
| Butcher
* [[Brukk]] the Innkeeper
|-
* [[]] the Miller
| [[Jurg]]
* [[]] the Merchant
| Carpenter
* [[]] the Priest
|-
* [[]] the Sergeant
| [[Ram]]
* [[]] the Shepherd
| Drunkard
* [[]] the Smith
|-
* [[]] the Stableman
| [[Rickerd]]
* [[]] the Tailor
| Emissary
* [[]] the Vegetable Trader
|-
* [[Odar]] the Village Elder
| [[]]
* [[Ida]] the Witch
| Farmer
|-
| [[Margyt]]
| Food Trader
|-
| [[Gina]]
| Fruit Trader
|-
| [[]]
| Guard
|-
| [[Frid]]
| Herbalist
|-
| [[Brukk]]
| Innkeeper
|-
| [[]]
| Miller
|-
| [[Bert]]
| Merchant
|-
| [[]]
| Sergeant
|-
| [[]]
| Shepherd
|-
| [[Jebar]]
| Smith
|-
| [[Anselm]]
| Stableman
|-
| [[Hold]]
| Tailor
|-
| [[]]
| Vegetable Trader
|-
| [[Odar]]
| Village Elder
|}
{| class="sortable" border="1px solid" style="text-align: center;float: right;margin-right: 15%;"
! colspan="2" | NPCs outside of [[Towns]]
|-
! Name
! Occupation
|-
| [[Ida]]
| Witch
|}
{| class="sortable" border="1px solid" style="text-align: center;margin: auto;"
! colspan="2" | [[Mannshire]] NPCs
|-
! Name
! Occupation
|-
| [[Lynd]]
| Apprentice
|-
| [[Weber]]
| Governor
|-
| [[Dietrich]]
| Smith
|}
{{Clear}}
 




== Animals ==
== Animals ==
Animals are NPCs that roam the plains and forests. They will react to the player, being curious at first and running away when sensing danger. These can be hunted for [[Food]] and pelts or horns.
Animals are NPCs that roam the plains and forests. They will react to the player, being curious at first and running away when sensing danger. These can be hunted for [[Food]] and pelts or horns.


=== List of animal NPCs ===
=== List of animal NPCs ===
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== Enemies ==
== Enemies ==
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and [[Skills]] they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and [[Skills]] they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).


=== List of Enemy NPCs ===
=== List of Enemy NPCs ===

Revision as of 17:04, 18 June 2020

NPCs is an abbreviation for Non-Player Characters, meaning any creatures that you can meet in the world of Stoneshard. NPCs can have various roles and act according to them.



Friendly NPCs

Friendly NPCs are creatures you can interact with, usually talk or trade. Most friendly NPCs are other humanoids commonly concentrated in Towns, but there are exceptions - for example Ida the Witch, who resides in the Witch's Hut, her solitary abode. Most friendly NPCs have a specific role or profession assigned. Most friendly NPCs are also willing to trade, usually offering food or more specific goods or services.


Lists of friendly NPCs

Osbrook NPCs
Name Occupation
[[]] Beggar
Ormond Butcher
Jurg Carpenter
Ram Drunkard
Rickerd Emissary
[[]] Farmer
Margyt Food Trader
Gina Fruit Trader
[[]] Guard
Frid Herbalist
Brukk Innkeeper
[[]] Miller
Bert Merchant
[[]] Sergeant
[[]] Shepherd
Jebar Smith
Anselm Stableman
Hold Tailor
[[]] Vegetable Trader
Odar Village Elder
NPCs outside of Towns
Name Occupation
Ida Witch
Mannshire NPCs
Name Occupation
Lynd Apprentice
Weber Governor
Dietrich Smith


Animals

Animals are NPCs that roam the plains and forests. They will react to the player, being curious at first and running away when sensing danger. These can be hunted for Food and pelts or horns.


List of animal NPCs


Enemies

Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and Skills they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).


List of Enemy NPCs