Henchman

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Henchman
Level 6 Human
Henchman
Health: 100
Energy: 80

Damage
22 Slashing

Protection
Head 0
Body 6
Arms 4
Legs 5

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%

Defensive stats
Block Chance 20%
Bleed Res. 15%
Pain Res. 0%
Block Power 25
Control Res. 0%
Dodge Chance 10%
Move Res. 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 20%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%

Attributes
STR: 13
AGL: 11
PRC: 8
VIT: 10
WIL: 8

Miscellaneous
Faction: Brigand
Size: medium
XP: 50

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The bandits who manage to stay alive long enough to earn their cronies' respect eventually become henchmen to the gang's leader.
Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader.

Skills

SkillBasic StatsDescription
Cut Through
Cut Through
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
12
Delivers a strike with +10% Damage, +20% Armor Penetration, and +50% Armor Damage.

Each degree of Injury affecting the target grants the strike +15% Damage.
Raise Shield
Raise Shield
Type:
No Target
Range:
1
Energy:
8
Cooldown:
8
Activates the following effect for 2 turns:

+25% Move Resistance
+8% Block Chance
+10% Block Power
Replenishes 50% Block Power
Reduces Dodge Chance to zero.

The bonus Block Chance scales with the equipped shield's Base Block Chance.

When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.

Possible Loot

Weapons

Armor


Valuable

See also