Sidekick
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Sidekick
Level 6 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Sidekick
Level 6 Human

Health: 100
Energy: 80
Damage
20 Crushing
Protection
Head 0
Body 4
Arms 4
Legs 5
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 20%
Bleed Res. 15%
Control Res. 0%
Bleed Res. 15%
Control Res. 0%
Block Power 25
Pain Res. 0%
Move Res. 0%
Dodge Chance 10%
Pain Res. 0%
Move Res. 0%
Dodge Chance 10%
Offensive stats
Crit Chance 0%
Accuracy 85%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Accuracy 85%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 0%
Fumble Chance 25%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 15%
Bleed Chance 0%
Fumble Chance 25%
Daze Chance 10%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 15%
Attributes
STR
AGL
PRC
VIT
WIL
13
11
8
10
8
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
50
50
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Bandits that manage to stay alive long enough to earn their cronies' respect become henchmen to their leader.
“ | Bandits that manage to stay alive long enough to earn their cronies' respect become henchman to their leader. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Raise Shield | Type: No Target Range: 1 Energy: 8 Cooldown: 8 | Activates the following effect for 2 turns: +25% Move Resistance +8% Block Chance +10% Block Power Replenishes 50% Block Power Reduces Dodge Chance to zero. The bonus Block Chance scales with the equipped shield's Base Block Chance. When using a light shield, this skill additionally grants +35% Counter Chance and doesn't penalize Dodge Chance. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Onslaught | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers a strike, with +90% Knockback Chance and Burns 25% of the target's Max Energy. If the first strike successfully inflicts Knockback, the attacker moves forward and delivers another strike with -10% Damage and +80% Daze Chance. If target isn't Knocked back, the skill's Cooldown is reduced by 5 turns. |
Possible Loot
Weapons
Armor
Jewelry
See also