Madman
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Madman
Tier 2 Human
Damage
Protection
Resistances
Miscellaneous
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Madman
Tier 2 Human

Health: 85
Energy: 75
Damage
16 Piercing
3 Poison
Protection
Head 0
Body 0
Arms 0
Legs 1
Resistances
Physical -5%
Slashing -5%
Piercing -5%
Crushing -5%
Rending -5%
Miscellaneous
Faction: Brigand
Size: medium
XP: 160
Show more
It's said that serving a sentence in the Aldorian quarries can break even the strongest minds, let alone actual psychopaths, already drawn to pain and blood.
“ | It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Double Lunge | Attack Type: Target Object Range: 1 Energy: 10 Cooldown: 8 | Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage. If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns. |
Flurry of Strikes | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Delivers two dual strikes with -20% Hands Efficiency. Grants +3% Hands Efficiency for 2 turns for each successful strike delivered with the skill. The effect stacks up to 4 times. If all hits are successful, delivers an additional dual strike with the same penalty. |
Gaping Wound | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 16 | Delivers a strike with +20% Armor Penetration and +50% Bleed Chance. If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns: +33% Abilities Energy Cost +33% Cooldowns Duration +10% Damage Taken Has 50% chance to start Bleeding after using an ability. |
Sudden Lunge | Attack Type: Target Object Range: 1 Energy: 14 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 80% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turns Cooldown. If equipped with a spear, grants the skill +1 range. |
Mighty Kick | Maneuver Type: Target Object Range: 1 Energy: 6 Cooldown: 6 | Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance. The damage dealt depends on the equipped boots' Protection. Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns. The effect stacks up to 2 times. |
Push the Falling | Passive | Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy. Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap. |
Disengage | Passive | Reduces the chance of triggering attacks of opportunity (from 50% to 25%). Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance. |
Possible Loot
Weapons
- (100%) 2x Tier 1-2 Dagger
Consumables
- (50%) Al'qud, Nikkaf, Henbane, Poppy, Fly Agaric, Hornet Honey or Abasa
Bags
- (75%) Purse (15-40g)
Mini-boss Hint
“ | An escaped convict. Tread carefully: he has a reputation for cruelty that unnerves even his own underlings. | „ |
See also
Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.1.18
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