Madman

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Madman
Tier 2 Human
Madman
Health: 85
Energy: 75

Damage
16 Piercing
3 Poison

Protection
Head 0
Body 0
Arms 0
Legs 1

Resistances
Physical -5%
Slashing -5%
Piercing -5%
Crushing -5%
Rending -5%

Miscellaneous
Faction: Brigand
Size: medium
XP: 160

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It's said that serving a sentence in the Aldorian quarries can break even the strongest minds, let alone actual psychopaths, already drawn to pain and blood.
It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood.

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Flurry of Strikes
Flurry of Strikes
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Delivers two dual strikes with -20% Hands Efficiency.

Grants +3% Hands Efficiency for 2 turns for each successful strike delivered with the skill.

The effect stacks up to 4 times.

If all hits are successful, delivers an additional dual strike with the same penalty.
Gaping Wound
Gaping Wound
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
16
Delivers a strike with +20% Armor Penetration and +50% Bleed Chance.

If the target is Injured or Bleeding, applies it with "Gaping Wound" for 10 turns:

+33% Abilities Energy Cost
+33% Cooldowns Duration
+10% Damage Taken
Has 50% chance to start Bleeding after using an ability.
Sudden Lunge
Sudden Lunge
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
12
Delivers a strike with -50% Weapon Damage and 80% Stagger Chance.

Reduces all cooldowns by 2 turns.

If the strike does damage, puts the target's abilities on a 2 turns Cooldown.

If equipped with a spear, grants the skill +1 range.
Mighty Kick
Mighty Kick
Maneuver
Type:
Target Object
Range:
1
Energy:
6
Cooldown:
6
Deals 10 Crushing Damage with 120% Accuracy, 100% Stagger Chance, and 80% Knockback Chance.

The damage dealt depends on the equipped boots' Protection.

Hitting the target applies it with -30% Max Block Power, -20% Control Resistance, -20% Move Resistance, and -15% Crit Avoidance for 4 turns.

The effect stacks up to 2 times.
Push the Falling
Push the Falling
Passive
Dazing, Stunning, Staggering, Confusing, Immobilizing, and causing Bleeding with strikes replenishes 4% Max Energy.

Using "Mighty Kick" against targets with these effects prolongs their duration by 1-2 turns, depending on each individual effect's duration cap.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.

Possible Loot

Weapons

Consumables

Bags

Mini-boss Hint

An escaped convict. Tread carefully: he has a reputation for cruelty that unnerves even his own underlings.

See also


Page last edited during patch: 0.9.2.3 | Data Page last updated in: 0.9.1.18