Madman
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Madman
Level 10 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Madman
Level 10 Human

Health: 100
Energy: 125
Damage
16 Piercing
4 Poison
Protection
Head 1
Body 4
Arms 2
Legs 2
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Control Res. 0%
Dodge Chance 40%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 15%
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 25%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 85%
Fumble Chance 33%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Fumble Chance 33%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 15%
Attributes
STR: 9
AGL: 16
PRC: 13
VIT: 8
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 120
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It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood.
“ | It's rumored that serving a sentence in the Aldorian quarries can break even the strongest spirits, let alone actual psychopaths, drawn to pain and blood. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Double Lunge | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with +15% Damage and +10% Bodypart Damage. If this skill kills its target or both strikes connect, the Cooldown is reduced by 4 turns. |
Flurry of Strikes | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers two dual strikes with -25% Hands Efficiency. Each missed or fumbled strike grants -5% Hands Efficiency for the next turn. |
Gaping Wound | Type: Target Object Range: 1 Energy: 10 Cooldown: 10 | Delivers a strike with +20% Armor Penetration and +50% Bleed Chance. If the enemy is Injured or Bleeding, applies Gaping Wound for 10 turns: +33% Abilities Energy Cost. -33% Cooldowns Duration +10% Damage Taken Using Abilities has 50% chance to open Bleeding. |
Sudden Lunge | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike with -50% Damage and 60% chance to apply Stagger. Puts the target's Abilities on a 2 turn Cooldown. |
Possible Loot
Weapons
See also