Brigand Warlock
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Brigand Warlock
Tier 3 Human
Health: 115
Energy: 150
Damage
18 Crushing
2 Fire
2 Shock
2 Arcane
Protection
Head 3
Body 7
Arms 4
Legs 4
Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 25%
Fire 25%
Frost 25%
Shock 25%
Poison 25%
Caustic 25%
Magic 25%
Unholy 25%
Arcane 25%
Sacred 25%
Psionic 25%
Defensive stats
Block Chance 24%
Bleed Res. 15%
Pain Res. 10%
Bleed Res. 15%
Pain Res. 10%
Block Power 18
Control Res. 5%
Fortitude 10%
Control Res. 5%
Fortitude 10%
Dodge Chance 24%
Move Res. 15%
Crit Avoidance 15%
Move Res. 15%
Crit Avoidance 15%
Offensive stats
Crit Chance 8%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 5%
Vision 0
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 5%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Bleed Chance 0%
Daze Chance 25%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 5
Accuracy 81%
Fumble Chance 16%
Stagger Chance 25%
Magic Power 130%
Armor Pen. 10%
Bodypart Dmg 0%
Fumble Chance 16%
Stagger Chance 25%
Magic Power 130%
Armor Pen. 10%
Bodypart Dmg 0%
Attributes
STR: 10
AGL: 13
PRC: 20
VIT: 13
WIL: 23
Miscellaneous
Faction: Brigand
Size: medium
XP: 180
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Warlocks aren't particularly picky about their means or their ends. For many of them, the life of banditry is a perfect way to earn some easy coin while honing their magical skill.
| “ | Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill. | „ |
Mini-boss Hint
| “ | Strangely enough, the leader is a sorcerer. He has a penchant for reducing things to ashes — his latest raid left no trace of the caravan guards, not even charred remains. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with -17% Weapon Damage, 60% Stagger Chance, and -5% Accuracy. Grants +61% Energy Drain to the first strike and +70% Daze Chance to the second. If both strikes hit the target, delivers an additional strike with -17% Weapon Damage and +63% Knockback Chance. |
![]() | Spell Type: Target Tile Range: 5 Energy: 12 Cooldown: 4 | Shoots three firebolts, each dealing 6 Fire Damage with 85% Accuracy. Firebolts deal +30% more damage to Burning targets. |
![]() | Spell Type: Target Tile Range: 7 Energy: 8 Cooldown: 2 | Shoots a bolt of electricity, dealing 7 Shock Damage with 110% Accuracy. Hitting the target with 35% Chance knocks it back and with 70% chance applies it with "Resonance" for 8 turns: -20% Shock Resistance -7.5% Move Resistance -5% Control Resistance +10% Cooldowns Duration If the target is affected by "Impulse", prolongs its duration by 6 turns without applying "Resonance". |
![]() | Spell Type: No Target Energy: 24 Cooldown: 20 | Activates Seal of Power for 5 turns: +15% Magic Power +1 Arcane Damage to strikes and shots +1 Bonus Range Using spells transforms the effect into a "Seal" of a corresponding School and prolongs its duration by 3 turns (up to 9). Pyromancy: +15% Pyromantic Power, +2 Fire Damage to strikes and shots, +3% Miracle Chance, +3% Crit Chance Electromancy: +15% Electromantic Power, +2 Shock Damage to strikes and shots, -4% Backfire Chance, -4% Fumble Chance Geomancy: +15% Geomantic Power, -10% Damage Taken, +10% Damage Reflection, -5% Backfire Damage Change Arcanistics: +15% Arcanistic Power, +2 Arcane Damage to strikes and shots, and -7% Abilities Energy Cost. Using the ability tree's spell transforms the effect back into "Seal of Power". |
![]() | Spell Type: Target Object Range: 6 Energy: 60 Cooldown: 22 | Deals 9 Shock Damage and with 80% applies the target with "Resonance" for 4 turns. Then jumps to all Resonating targets within 8 tiles, starting with the closest ones, dealing damage and prolonging the duration of "Resonance" by 3 turns. With 50% chance Staggers all affected targets and reduces the ability tree's cooldowns by 2 for each affected target. The spell doesn't affect the same target twice. |
![]() | Spell Type: Target Area Range: 3 Energy: 36 Cooldown: 20 | Deals 6 Fire Damage to a 3x3 tile area, creating magma puddles within it and Igniting some of the tiles. Magma persist for 3 turns. Remaining in magma deals 3 Fire Damage, applies with -5% Fire Resistance for 7 turns (the effect stacks), and has 5% chance to Ignite. Each turn of remaining in the magma increases the Ignition chance by 5%. |
![]() | Spell Type: No Target Energy: 26 Cooldown: 18 | Activates "Aether Shield" for 2 turns (+1 turn for each other learned Arcanistics spell): 30% Control Resistance 30% Move Resistance 30% Bleed Resistance -15% Damage Taken Replenishes Energy for 20% of the damaged received. Destroys all physical and magical projectiles (including thrown items) that would hit the caster, preventing their damage and effects. Teleporting prolongs the effect's duration by 3 turns (up to 8), and each destroyed projectile reduces it by 1 turn. While affected by "Aether Shield", teleporting also grants all strikes and shots 1 Arcane Damage for 4 turns. The effect stacks up to 2 times. |
![]() | Passive | Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1% Magic or Nature Resistance for 5 turns. The effect stacks up to 15 times. |
![]() | Passive | Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns. Using spells grants +8% Dodge Chance and +8% Block Chance for 4 turns. Both effects stack up to 3 times. |
Possible Loot
- Weapons
- (100%) Tier 2-3 Staff
- Jewelry
- Consumables
- (100%) Mindwort, Soporific Sponge, Healing Salve, Herbal Extract, Stardust or Vivifying Essence
- Books
- Scrolls
- (15%) Scroll
- Bags
- (10%) Purse (50-80g)
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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