Brigand Warlock

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Brigand Warlock
Level 15 Human
Brigand Warlock
Health: 130
Energy: 200

Damage
20 Crushing
3 Fire
3 Arcane

Protection
Head 3
Body 5
Arms 4
Legs 4

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%
Nature 25%
Fire 25%
Frost 25%
Shock 25%
Poison 25%
Caustic 25%
Magic 40%
Unholy 40%
Arcane 40%
Sacred 40%
Psionic 40%

Defensive stats
Block Chance 10%
Bleed Res. 20%
Pain Res. 0%
Block Power 16
Control Res. 0%
Fortitude 0%
Dodge Chance 20%
Move Res. 5%

Offensive stats
Crit Chance 0%
Counter Chance 15%
Stun Chance 0%
Knockb. Chance 15%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 15%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 135%
Armor Pen. 15%
Bodypart Dmg 10%

Attributes
STR: 9
AGL: 9
PRC: 16
VIT: 10
WIL: 24

Miscellaneous
Faction: Brigand
Size: medium
XP: 375

Show moreShow less
Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill.
Warlocks aren't particularly picky about neither their means, nor their ends. For many of them the life of banditry is a perfect way to earn some easy coin while honing their magical skill.

Skills

SkillBasic StatsDescription
Hail of Blows
Hail of Blows
Attack
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
7
Delivers two strikes with -20% Weapon Damage, +40% Stagger Chance, and -10% Accuracy.

Grants +25% Energy Drain to the first strike and +40% Daze Chance to the second.

If both strikes hit the target, delivers an additional strike with -20% Weapon Damage and +55% Knockback Chance.
Fire Barrage
Fire Barrage
Spell
Type:
Target Tile
Range:
5
Energy:
8
Cooldown:
3
Launches a series of three firebolts at the target, each dealing 6 Fire Damage.

Firebolt deals +50% Damage to Burning targets.
Jolt
Jolt
Spell
Type:
Target Tile
Range:
7
Energy:
10
Cooldown:
2
Deals 6 Shock Damage to the target with 35% chance to Knock it back and 70% chance to apply "Resonance" for 8 turns:

-20% Shock Resistance
-7.5% Move Resistance
-5% Control Resistance
+10% Cooldowns Duration
Seal of Power
Seal of Power
Spell
Type:
No Target
Energy:
18
Cooldown:
20
Activates Seal of Power for 5 turns:

+20% Magic Power
+10% Weapon Damage
+1 Bonus Range

Casting specialized spells transforms "Seal of Power" into the Seal of a corresponding Magic School and prolongs the effect´s duration by 3 turns (up to 9).

Pyromancy: +15% Pyromantic Power, +25% Weapon Damage, dealt as Fire, +5% Miracle Chance, +5% Crit Chance

Electromancy: +15% Electromantic Power, +25% Weapon Damage, dealt as Shock, -5% Backfire Chance, -5% Fumble Chance
Geomancy: +15% Geomantic Power, -15% Damage Taken, +15% Block Chance, -5% Backfire Damage Change

Casting Magic Mastery spells activates the original Seal.
Chain Lightning
Chain Lightning
Spell
Type:
Target Object
Range:
6
Energy:
36
Cooldown:
16
Deals 12 Shock Damage to the target, then jumps to a closest Resonating target within 8 tiles, prolonging the duration of its "Resonance" by 3 turns.

Has 60% chance to apply Stagger, and reduces the ability tree's active Cooldowns by 2 turns for each affected target.

The lightning can strike each individual target only once per cast.
Magma Rain
Magma Rain
Spell
Type:
Target Area
Range:
3
Energy:
36
Cooldown:
20
Rains magma over a small area, dealing 4 Fire Damage and setting some of the tiles on fire.

Leaves a puddle of magma for 3 turns.

Standing in magma deals 2 Fire Damage with 3% chance to Ignite and applies -2.5% Fire Resistance each turn.
Dissipation
Dissipation
Passive
Each point of received Magic or Nature Damage, replenishes 1 Energy and grants +1.5% Magic and Nature Resistance for 5 turns.

The effect stacks up to 20 times.
Now or Never
Now or Never
Passive
Full and partial dodges and blocks grant +10% Counter Chance and +10% Magic Power for 4 turns.

Using spells grants +10% Dodge Chance and +10% Block Chance for 4 turns.

Both effects stack up to 3 times.

Possible Loot

Weapons

Books

Jewelry

Scrolls

Medicine

Bags

See also