Crook

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Crook
Tier 2 Human
Crook
Health: 80
Energy: 85

Damage
16 Piercing
2 Poison

Protection
Head 1
Body 2
Arms 1
Legs 2

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%

Defensive stats
Block Chance 5%
Bleed Res. 5%
Pain Res. 0%
Block Power 7
Control Res. 0%
Fortitude 0%
Dodge Chance 16%
Move Res. 5%
Crit Avoidance 0%

Offensive stats
Crit Chance 8%
Counter Chance 16%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 84%
Fumble Chance 15%
Stagger Chance 9%
Magic Power 110%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR: 9
AGL: 18
PRC: 15
VIT: 9
WIL: 9

Miscellaneous
Faction: Brigand
Size: medium
XP: 40

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A cold-blooded thug willing to kill for a fistful of coins... or just for fun.
A cold-blooded thug willing to kill for a fistful of coins... or just for fun.

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Deadly Trick
Deadly Trick
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
With 120% chance swaps places with the target.

If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns.

Then delivers a strike with +20% Weapon Damage, +75% Stagger Chance, +10% Crit Chance, and +100% Energy Drain.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Disengage
Disengage
Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25%).

Grants +0.2% Magic Resistance and +0.2 Nature Resistance for each 1% Dodge Chance

Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.1.0