Crook

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Crook
Level 8 Human
Crook
Health: 100
Energy: 110

Damage
13 Piercing
2 Poison

Protection
Head 2
Body 4
Arms 3
Legs 3

Resistances
Physical 5%
Slashing 5%
Piercing 5%
Crushing 5%
Rending 5%

Defensive stats
Block Chance 0%
Bleed Res. 20%
Control Res. 0%
Block Power 0
Pain Res. 0%
Move Res. 0%
Dodge Chance 20%

Offensive stats
Crit Chance 0%
Accuracy 80%
Counter Chance 20%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 30%
Fumble Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 15%

Attributes
STR
AGL
PRC
VIT
WIL

9
15
12
8
8

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
65

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A cold-blooded thug willing to kill for a fistful of coins... or just for fun.
A cold-blooded thug willing to kill for a fistful of coins... or just for fun.

Skills

SkillBasic StatsDescription
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Double Lunge
Double Lunge
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers two strikes with +15% Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes connect, the Cooldown is reduced by 4 turns.
Deadly Trick
Deadly Trick
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Swaps places with the target, delivering a strike with +20% Damage, +75% Stagger Chance, and +10% Crit Chance.
Burns Energy for the amount of Damage dealt.

The attacker also gains +25% Counter Chance and +25% Bleed Chance for 2 turns.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.

Possible Loot

Weapons

See also