Ambusher

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Ambusher
Tier 3 Human
Ambusher
Health: 105
Energy: 90

Damage
23 Piercing

Protection
Head 6
Body 4
Arms 2
Legs 3

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 15%
Pain Res. 10%
Block Power 0
Control Res. 5%
Fortitude 10%
Dodge Chance 12%
Move Res. 10%
Crit Avoidance 5%

Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 7
Crit Efficiency ×1.1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 30%
Energy Leech 0%
Bonus Range 0
Accuracy 38%
Fumble Chance 13%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 20%
Bodypart Dmg 10%

Attributes
STR: 10
AGL: 16
PRC: 20
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

Show moreShow less
The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.
The combination of crossbows and ambushes is almost foolproof - and the arbalesters take full advantage of it.

Skills

SkillBasic StatsDescription
Taking Aim
Taking Aim
Taking Aim
Maneuver
Type:
No Target
Energy:
4
Cooldown:
1
Activates "Taking Aim" for 1 turn:

+59% Accuracy
+10% Weapon Damage
+1 Range

For each enemy within 4 tiles additionally grants the effect:

+30% Knockback Chance
+30% Immobilization Chance
+30% Stagger Chance

The bonus to Accuracy depends on the number of Ability Points invested into this tree.

Removes the effect if not equipped with a ranged weapon.
Leg Sweep
Leg Sweep
Leg Sweep
Maneuver
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Deals 7 Crushing Damage to three adjacent tiles with 100% Accuracy and 85% Immobilization Chance.
Then allows to Reposition to an adjacent tile.

The damage dealt depends on the equipped boots' Protection.

Hitting a target applies it with +10% Fumble Chance, -10% Crit Chance, and -10% Weapon Damage for 3 turns.

The effect stacks up to 2 times.

If the target was hit by the strike and is adjacent after using the skill, with 125% chance applies it with Stagger.
Setup
Setup
Setup
Passive
Skipping a turn, switching to another loadout, or using Stances and Maneuvers grants +5% Accuracy, -5% Damage Taken, and -5% Abilities Energy Cost for 3 turns.

The effect stacks up to 2 times.
Constant Practice
Constant Practice
Constant Practice
Passive
Reduces the distance penalty to Accuracy (from -2% per tile to -1%).

Reduces the penalties to Accuracy when shooting over small (from -15% to -10%) and medium-sized obstacles (from -30% to -20%).

Reduces the Accuracy penalty to bows when shooting at adjacent targets (from -50% to -25%) and targets that are 1 tile away (from -25% to -15%).
Hard Target
Hard Target
Hard Target
Passive
Each shot taken at the character grants +5% Dodge Chance for 5 turns and applies the attacker with -7.5% Accuracy for 4 turns.

Both effects stack up to 4 times and trigger twice if the shot hits its target.

Grants all received strikes and shots -10% Armor Penetration.
Spot Weakness
Spot Weakness
Spot Weakness
Passive
Grants +5% Armor Penetration to "Taking Aim".

Using "Taking Aim" applies all targets within Vision with -5% Physical Resistance for 4 turns.

The effect stacks up to 2 times.

Possible Loot

See also

Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9