Ambusher
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Ambusher
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Ambusher
Level 15 Human

Health: 125
Energy: 90
Damage
26 Piercing
Protection
Head 8
Body 6
Arms 8
Legs 7
Resistances
Physical 20%
Slashing 20%
Piercing 20%
Crushing 20%
Rending 20%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 0%
Control Res. 0%
Dodge Chance 0%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 5%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 35%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 7
Bleed Chance 20%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 7
Accuracy 40%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Fumble Chance 10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 35%
Attributes
STR: 10
AGL: 12
PRC: 24
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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Arbalesters are fully aware of how deadly the combination of crossbows and ambushes can be.
“ | Arbalesters know well how deadly the combination of crossbows and ambushes can be. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Piercing Shot | Type: Target Tile Range: 7 Energy: 16 Cooldown: 10 | Takes a shot which, upon a successful hit, deals damage to all targets in its path. This attack gains +30% Bleed Chance, +15% Armor Penetration and, +50% Armor Damage. |
Suppression | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 12 turns: +5% Immobilization Chance +10% Knockback Chance -10% Cooldowns Duration -10% Skills Energy Cost Using this ability tree's skills (with the exception of Taking Aim) grants 1 stack of the effect (up to 4 stacks). Basic ranged attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Taking Aim | Type: No Target Energy: 6 Cooldown: 1 | Activates the following effect for the next turn: +60% Accuracy +10% Weapon Damage. |
Possible Loot
Weapons
Armor
Medicine
See also