Cutthroat

From Stoneshard wiki
Jump to navigation Jump to search

This article is a stub. You can help Stoneshard wiki by expanding it.


Cutthroat
Tier 3 Human
Cutthroat
Health: 100
Energy: 110

Damage
20 Piercing
4 Poison

Protection
Head 2
Body 3
Arms 2
Legs 2

Resistances
Physical 10%
Slashing 10%
Piercing 10%
Crushing 10%
Rending 10%

Miscellaneous
Faction: Brigand
Size: medium
XP: 60

Show more
This scoundrel is excellent at wielding his daggers and, most importantly, enjoys putting them to use.
This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them.

Skills

SkillBasic StatsDescription
Double Lunge
Double Lunge
Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
Delivers two strikes with +20% Weapon Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes deal damage, reduces the skill's Cooldown by 3 turns.
Deadly Trick
Deadly Trick
Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
With 120% chance swaps places with the target.

If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns.

Then delivers a strike with +20% Weapon Damage, +75% Stagger Chance, +10% Crit Chance, and +100% Energy Drain.
Painful Stabs
Painful Stabs
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Painful Stabs" for 8 turns:

+4% Crit Chance
+10% Crit Efficiency
+5% Weapon Damage
+12% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic dagger strikes prolong the effect's duration by 1 turn (up to 12), but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Seize the Initiative
Seize the Initiative
Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 turns:

+5% Accuracy
-5% Fumble Chance
-10% Cooldowns Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.

"Initiative Loss" can only be active on one target at a time.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Elusiveness
Elusiveness
Maneuver
Type:
No Target
Energy:
16
Cooldown:
24
Activates 5 stacks of "Elusiveness" for 6 turns:

+6% Dodge Chance
-3% Damage Taken

Each dodge as well as recieved fumbled strikes and shots prelong the effect's duration by 1 turn (up to 6) but reduce its number of stacks.

Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V).

Applies all adjacent enemies with +10% Fumble Chance for 4 turns.

The effect doesn't stack.
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Counterattack Mastery
Counterattack Mastery
Passive
Dagger strikes grant +5% Counter Chance for 6 turns.

The effect stacks up to 4 times.

Grants dagger counters +33% Weapon Damage.
Danse Macabre
Danse Macabre
Passive
Critical dagger strikes grant +4% Dodge Chance for 8 turns and applies their target with +5% Damage Taken and -5% Bleed Resistance for 8 turns

The effect stacks up to 4 times.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.1.0 | Data Page last updated in: 0.9.1.18