Cutthroat

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Cutthroat
Level 15 Human
Cutthroat
Health: 100
Energy: 120

Damage
20 Piercing
4 Poison

Protection
Head 2
Body 6
Arms 8
Legs 5

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%

Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 0
Control Res. 0%
Dodge Chance 50%
Move Res. 0%

Offensive stats
Crit Chance 30%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 110%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%

Attributes
STR: 12
AGL: 20
PRC: 12
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them.
This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them.

Skills

SkillBasic StatsDescription
Painful Stabs
Painful Stabs
Type:
No Target
Energy:
13
Cooldown:
10
Stance skill. Activates "Painful Stabs" for 6 turns:

+5% Crit Chance
+10% Crit Efficiency
+10% Bodypart Damage
+15% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV stacks).

Basic dagger strikes prolong the effect's duration by 1 turn (up to 15), but decrease its number of stacks.

Only one Stance can be active at a time.
Elusiveness
Elusiveness
Type:
No Target
Energy:
20
Cooldown:
20
Grants 5 stacks of the following effect for 10 turns:

+20% Dodge Chance
-5% Damage Taken

Each dodge or received fumbled attack decreases the number of stacks by 1.

Moving to another tile increases the number of stacks by 1 (up to 5 stacks).
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance.

If the strike does damage, activates "Seized Initiative" for 2 :

+5% Accuracy
-5% Fumble Chance
-10% Cooldown Duration
-10% Skills Energy Cost

Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats.

Damaging strikes and shots prolong the duration of both effects by 1 turn.
"Initiative Loss" can only be active on one target at a times.

Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon).
Double Lunge
Double Lunge
Type:
Target Object
Range:
1
Energy:
15
Cooldown:
10
Delivers two strikes with +25% Weapon Damage and +15% Bodypart Damage.

If this skill kills its target or both strikes connect, the Cooldown is reduced by 3 turns.
Deadly Trick
Deadly Trick
Type:
Target Object
Range:
1
Energy:
20
Cooldown:
12
With 150% chance swaps places with the target.

If the swap is successful, grants +25% Counter chance and +25% Bleed Chance for 2 turns.

Then delivers a strike with +20% Weapon Damage, +75% Stagger Chance, and +10% Crit Chance, and 100% Energy Drain.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.

Possible Loot

Weapons

Tools

Food

Bags

See also