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This scoundrel is skilled with his daggers and, most importantly, enjoys putting them to use.
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Skills
Skill Basic Stats Description
Double Lunge Double Lunge Attack
Type:
Target Object
Range:
1
Energy:
10
Cooldown:
8
=Delivers two strikes with +36% Weapon Damage and +10% Bodypart Damage. If the skill kills its target or both strikes deal damage, reduces the skill's cooldown by 3 turns.
Deadly Trick Deadly Trick Attack / Maneuver
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
With 140% chance swaps places with the target. If the swap is successful, grants +15% Counter Chance and +25% Bleed Chance for 2 turns. Then delivers a strike with +36% Weapon Damage, +85% Stagger Chance, +10% Crit Chance, and +100% Energy Drain.
Seize the Initiative Seize the Initiative Attack
Type:
Target Object
Range:
1
Energy:
14
Cooldown:
10
Applies the target with -25% Dodge Chance and -25% Block Chance until the next turn and delivers a strike to its least protected body part with +10% Accuracy and -10% Fumble Chance. If the target takes damage, activates "Seized Initiative" for 2 turns:+5% Accuracy-5% Fumble Chance-10% Cooldowns Duration-10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn."Initiative Loss" can only be active on one target at a time. Grants the skill +1 Range (if equipped with a spear ) or sets its Range to that of the weapon (if equipped with a ranged weapon ).
Elusiveness Elusiveness Maneuver
Type:
No Target
Energy:
16
Cooldown:
24
Activates 5 stacks of "Elusiveness" for 6 turns:+4% Dodge Chance-2% Damage Taken Each dodge as well as received fumbled strikes and shots prolong the effect's duration by 1 turn (up to 6 ) but reduce its number of stacks. Moving to other tiles (Charges and Maneuvers count as well) grants an extra stack of the effect for each traveled tile (up to V ). Applies all adjacent enemies with +5% Fumble Chance for 4 turns. The effect doesn't stack.
Dash Dash Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy (down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Dagger Throw Dagger Throw Active
Type:
Target Object
Range:
6
Cooldown:
999
Throws a dagger , dealing 23 Piercing Damage with 93% Accuracy, 13.3% Crit Chance, and 50% Armor Penetration.
Disengage Disengage Passive
Reduces the chance of triggering attacks of opportunity (from 50% to 25% ). Grants +0.2% Magic Resistance and +0.2% Nature Resistance for each 1% Dodge Chance Applies all adjacent enemies with +3% Fumble Chance, -3% Accuracy, and -3% Crit Chance.
Possible Loot
Weapons
Jewelry
Consumables
Books
Bags
See also
Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14
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