Cutthroat

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Cutthroat
Level 15 Human
Cutthroat
Health: 100
Energy: 120

Damage
20 Piercing
4 Poison

Protection
Head 2
Body 6
Arms 8
Legs 5

Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%

Defensive stats
Block Chance 0%
Bleed Res. 40%
Control Res. 0%
Block Power 0
Pain Res. 0%
Move Res. 0%
Dodge Chance 50%

Offensive stats
Crit Chance 30%
Accuracy 110%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 35%
Fumble Chance 6%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 25%

Attributes
STR
AGL
PRC
VIT
WIL

12
20
12
10
10

Miscellaneous
Faction:
Brigand
Size:
medium
XP:
100

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This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them.
This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them.

Skills

SkillBasic StatsDescription
Painful Stabs
Painful Stabs
Type:
No Target
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 6 turns:

+5% Crit Chance
+15% Crit Efficiency
+10% Bodypart Damage
+15% Bleed Chance

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic dagger attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.
Elusiveness
Elusiveness
Type:
No Target
Energy:
20
Cooldown:
20
Grants 5 stacks of the following effect for 10 turns:

+20% Dodge Chance
-5% Damage Taken

Each dodge or received fumbled attack decreases the number of stacks by 1.

Moving to another tile increases the number of stacks by 1 (up to 5 stacks).
Seize the Initiative
Seize the Initiative
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative":

+3% Accuracy
+3% Counter Chance
-3% Fumble Chance
-5% Cooldowns Duration

The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats.

When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks).
When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker.

The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing.
Double Lunge
Double Lunge
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers two strikes with +15% Damage and +10% Bodypart Damage.

If this skill kills its target or both strikes connect, the Cooldown is reduced by 4 turns.
Deadly Trick
Deadly Trick
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
12
Swaps places with the target, delivering a strike with +20% Damage, +75% Stagger Chance, and +10% Crit Chance.
Burns Energy for the amount of Damage dealt.

The attacker also gains +25% Counter Chance and +25% Bleed Chance for 2 turns.
Dash
Dash
Type:
Target Tile
Range:
3
Energy:
20
Cooldown:
20
Performs a dash towards a targeted tile.

The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position.

On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy.

Possible Loot

Weapons

Tools

Food

Bags

See also