Cutthroat
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Cutthroat
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Cutthroat
Level 15 Human

Health: 100
Energy: 120
Damage
20 Piercing
4 Poison
Protection
Head 2
Body 6
Arms 8
Legs 5
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 0%
Bleed Res. 40%
Control Res. 0%
Bleed Res. 40%
Control Res. 0%
Block Power 0
Pain Res. 0%
Move Res. 0%
Dodge Chance 50%
Pain Res. 0%
Move Res. 0%
Dodge Chance 50%
Offensive stats
Crit Chance 30%
Accuracy 110%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Accuracy 110%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Magic Power 100%
Crit Efficiency ×1
Bleed Chance 35%
Fumble Chance 6%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 25%
Bleed Chance 35%
Fumble Chance 6%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Armor Pen. 25%
Attributes
STR
AGL
PRC
VIT
WIL
12
20
12
10
10
Miscellaneous
Faction:
Brigand
Brigand
Size:
medium
medium
XP:
100
100
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This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them.
“ | This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Painful Stabs | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 6 turns: +5% Crit Chance +15% Crit Efficiency +10% Bodypart Damage +15% Bleed Chance Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic dagger attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Elusiveness | Type: No Target Energy: 20 Cooldown: 20 | Grants 5 stacks of the following effect for 10 turns: +20% Dodge Chance -5% Damage Taken Each dodge or received fumbled attack decreases the number of stacks by 1. Moving to another tile increases the number of stacks by 1 (up to 5 stacks). |
Seize the Initiative | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike to the target's least protected body part. A successful hit grants the attacker 2 stacks of "Seized Initiative": +3% Accuracy +3% Counter Chance -3% Fumble Chance -5% Cooldowns Duration The target is applied with 2 stacks of "Initiative Loss", negatively affecting the same stats. When the attacker uses a targeted or an area of effect skill, they gain a stack of "Seized Initiative" and apply a stack of "Initiative Loss" to the target (up to 5 stacks). When these abilities are used by the target, it removes a stack of "Initiative Loss" from itself and a stack of "Seized Initiative" from the attacker. The effect can only be active on one target at a time as long as it's alive, remains within Vision, and isn't fleeing. |
Double Lunge | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers two strikes with +15% Damage and +10% Bodypart Damage. If this skill kills its target or both strikes connect, the Cooldown is reduced by 4 turns. |
Deadly Trick | Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Swaps places with the target, delivering a strike with +20% Damage, +75% Stagger Chance, and +10% Crit Chance. Burns Energy for the amount of Damage dealt. The attacker also gains +25% Counter Chance and +25% Bleed Chance for 2 turns. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Possible Loot
Weapons
Tools
Food
Bags
See also