Cutthroat
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Cutthroat
Level 15 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Cutthroat
Level 15 Human

Health: 100
Energy: 120
Damage
20 Piercing
4 Poison
Protection
Head 2
Body 6
Arms 8
Legs 5
Resistances
Physical 15%
Slashing 15%
Piercing 15%
Crushing 15%
Rending 15%
Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 0%
Bleed Res. 40%
Pain Res. 0%
Block Power 0
Control Res. 0%
Control Res. 0%
Dodge Chance 50%
Move Res. 0%
Move Res. 0%
Offensive stats
Crit Chance 30%
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 50%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 35%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 110%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Fumble Chance 6%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Attributes
STR: 12
AGL: 20
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them.
“ | This scoundrel is excellent at wielding his daggers and most importantly - enjoys killing with them. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Painful Stabs | Type: No Target Energy: 13 Cooldown: 10 | Stance skill. Activates "Painful Stabs" for 6 turns: +5% Crit Chance +10% Crit Efficiency +10% Bodypart Damage +15% Bleed Chance Using the ability tree's skills grants an extra stack of the effect (up to IV stacks). Basic dagger strikes prolong the effect's duration by 1 turn (up to 15), but decrease its number of stacks. Only one Stance can be active at a time. |
Elusiveness | Type: No Target Energy: 20 Cooldown: 20 | Grants 5 stacks of the following effect for 10 turns: +20% Dodge Chance -5% Damage Taken Each dodge or received fumbled attack decreases the number of stacks by 1. Moving to another tile increases the number of stacks by 1 (up to 5 stacks). |
Seize the Initiative | Type: Target Object Range: 1 Energy: 14 Cooldown: 10 | Applies the target with -20% Dodge Chance and -20% Block Chance until the next turn and delivers a strike to its least protected body part with +25% Accuracy and -25% Fumble Chance. If the strike does damage, activates "Seized Initiative" for 2 : +5% Accuracy -5% Fumble Chance -10% Cooldown Duration -10% Skills Energy Cost Also applies the target with "Initiative Loss" for 2 turns, which penalizes the same stats. Damaging strikes and shots prolong the duration of both effects by 1 turn. "Initiative Loss" can only be active on one target at a times. Grants the skill +1 Range (if equipped with a spear) or sets its Range to that of the weapon (if equipped with a ranged weapon). |
Double Lunge | Type: Target Object Range: 1 Energy: 15 Cooldown: 10 | Delivers two strikes with +25% Weapon Damage and +15% Bodypart Damage. If this skill kills its target or both strikes connect, the Cooldown is reduced by 3 turns. |
Deadly Trick | Type: Target Object Range: 1 Energy: 20 Cooldown: 12 | With 150% chance swaps places with the target. If the swap is successful, grants +25% Counter chance and +25% Bleed Chance for 2 turns. Then delivers a strike with +20% Weapon Damage, +75% Stagger Chance, and +10% Crit Chance, and 100% Energy Drain. |
Dash | Type: Target Tile Range: 3 Energy: 20 Cooldown: 20 | Performs a dash towards a targeted tile. The skill's Energy Cost is increased by 15% for each enemy adjacent to the starting position. On arrival grants +20% Counter Chance and +20% Dodge Chance for 4 turns if there's an adjacent enemy. |
Possible Loot
Weapons
Tools
Food
Bags
See also