Difference between revisions of "Enemies"
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'''Boss Animals''' are unique mobs that appear only once per playthrough and have unique quests for killing them. With [[Skinning]] they can drop unique expensive loot, for example [[Troll Pelt]] from Ancient Troll. | |||
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Revision as of 15:36, 4 July 2022
Animals
Animals are NPCs that roam the plains and forests and other biomes. Sometimes they are fighting with each other or waiting until they prey will get in their vision.
Harmless Animals are mobs that will run away when they see or hear a player character. Most of them have valuable horns or pelts that can be harvested with Skinning from Survival skill tree.
Harmless Animals | |||||||||
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Bunting |
Deer |
Fox |
Hedgehog |
Jay |
Mallard |
Rabbit |
Raven |
Saiga |
Squirrel |
Sparrow |
Swallow |
Tit |
Thrush |
Wren |
Hostile Animals are mobs that will become suspicious when they hear or see a player and will hold their position and try to scare the player away by making specific sound and animation. If the player stays in their close proximity for too long or comes too close, these animals will also enter the Hostile state. Otherwise, if player leaves their close proximity quickly enough, the animals will go back to the Unaware state.
Hostile Animals | |||||||||
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Bear |
Boar |
Bison |
Crawler |
Deathstinger Swarm |
Dungeon Bat |
Forest Viper |
Giant Rat |
Harpy |
Moose |
Wolf |
Boss Animals are unique mobs that appear only once per playthrough and have unique quests for killing them. With Skinning they can drop unique expensive loot, for example Troll Pelt from Ancient Troll.
Boss Animals |
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Ancient Troll |
Enemies
Enemies are all creatures that will attack you on sight. There are many different kinds of enemies and each comes with their own set of priorities and Skills they can use. Enemies of a certain type cooperate together (for example, Wolves form packs), but they may not cooperate with enemies of a different type (for example, Wolves and Bandits will attack each other).
Page last edited during patch: 0.7.0.27
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