Ringleader (Two-Handed Axe)
Jump to navigation
Jump to search
Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
This article is a stub. You can help Stoneshard wiki by expanding it. |
Ringleader
Level 20 Human
Health: 135
Energy: 85
Damage
32 Slashing
Protection
Head 10
Body 12
Arms 8
Legs 8
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 45%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 90%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Bodypart Dmg 40%
Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
Show moreShow less
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Hooking Chop | Attack Type: Target Object Range: 2 Energy: 12 Cooldown: 12 | Delivers a strike with -25% Damage, +75% Bleed Chance, and +10% Armor Penetration. Grants the strike a 75% chance to Pull the target if its 1 tile away. Worsens the Condition of an additional body part besides the one hit by the strike. |
Dismember | Attack Type: Target Object Range: 1 Energy: 13 Cooldown: 10 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to one of the target's body parts with a minor or medium Injury. If the target has no Injuries, delivers the strike to one of its limbs. If the strike worsens an Injury or causes a new one, the target loses 10% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Attack Type: Target Object Range: 1 Energy: 11 Cooldown: 10 | Delivers a strike with +40% Knockback chance and +10% Bodypart Damage for each Bleeding affecting the target and each missing 20% of its Health. With 60% chance causes the target's Injured body parts to start bleeding. Then replenishes +5% Max Energy for each Bleeding and degree of Injury affecting the target. |
Rampage | Stance Type: No Target Energy: 11 Cooldown: 10 | Activates "Rampage" for 12 turns: -10% Skills Energy Cost +5% Crit Chance +15% Bleed Chance -5% Fumble Chance. While the effect is active, each third strike deals additional damage equal to 15% of the target's Max Health (but no more than 25). Using the ability tree's skills grants an extra stack of the effect (up to IV). Basic two-handed axe strikes prolong the effect's duration by 1 turn (up to 15 but reduce its number of stacks. Only one Stance effect can be active at a time. |
Fatal Strike | Passive | Critical two-handed axe strikes grant -15% Skills Energy Cost for 3 turns and apply their target with +10% Damage Taken for 3 turns. Both effects stack up to 2 times. |
Possible Loot
Weapons
Food
Medicine
See also