Ringleader (Two-Handed Axe)
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Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Ringleader
Level 20 Human

Health: 150
Energy: 80
Damage
34 Slashing
Protection
Head 10
Body 14
Arms 8
Legs 7
Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%
Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 35%
Control Res. 35%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%
Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 115
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
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For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Rampage | Type: No Target Energy: 10 Cooldown: 10 | Stance skill. Activates the following effect for 6 turns: -10% Skills Energy Cost +20% Crit Efficiency +15% Bleed Chance -5% Fumble Chance Each 3rd attack deals bonus damage equal to 15% of the target's Max Health (but no more than 25) Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks). Basic two-handed axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1. |
Dismember | Type: Target Object Range: 1 Energy: 16 Cooldown: 14 | Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb. If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding. |
Reign in Blood | Type: Target Object Range: 1 Energy: 12 Cooldown: 10 | Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health. Has 75% chance to apply Bleeding to each Injured body part. Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target. |
Hooking Chop | Type: Target Object Range: 2 Energy: 12 Cooldown: 10 | Delivers a strike with 100% chance to Pull the target towards the attacker. This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit. |
Possible Loot
Weapons
Food
Medicine
See also