Ringleader (Two-Handed Axe)

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Ringleader
Level 20 Human
Ringleader (Two-Handed Axe)
Health: 150
Energy: 80

Damage
34 Slashing

Protection
Head 10
Body 14
Arms 8
Legs 7

Resistances
Physical 35%
Slashing 35%
Piercing 35%
Crushing 35%
Rending 35%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 0
Control Res. 35%
Dodge Chance 0%
Move Res. 25%

Offensive stats
Crit Chance 25%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 50%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 12%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 40%

Attributes
STR: 20
AGL: 16
PRC: 14
VIT: 10
WIL: 10

Miscellaneous
Faction: Brigand
Size: medium
XP: 115

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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
Disambig.png For other uses, see Ringleader.
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.

Skills

SkillBasic StatsDescription
Rampage
Rampage
Type:
No Target
Energy:
10
Cooldown:
10
Stance skill. Activates the following effect for 6 turns:

-10% Skills Energy Cost
+20% Crit Efficiency
+15% Bleed Chance
-5% Fumble Chance
Each 3rd attack deals bonus damage equal to 15% of the target's Max Health (but no more than 25)

Using this ability tree's skills grants 1 stack of the effect (up to 4 stacks).

Basic two-handed axe attacks prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks by 1.
Dismember
Dismember
Type:
Target Object
Range:
1
Energy:
16
Cooldown:
14
Delivers a strike with +65% Bodypart Damage and +10% Crit Chance to a random body part affected by a minor or medium Injury. If the target isn't injured, the strike hits a random limb.

If the strike worsens an Injury or inflicts a new one, the target loses 8% Max Health, and the affected body part has 100% chance to start Bleeding.
Reign in Blood
Reign in Blood
Type:
Target Object
Range:
1
Energy:
12
Cooldown:
10
Delivers a strike that puts the target's Abilities on a 1 turn Cooldown for each Injured body part and each missing 20% Health.

Has 75% chance to apply Bleeding to each Injured body part.

Replenishes 6% Max Energy for each degree of Injury and instance of Bleeding affecting the target.
Hooking Chop
Hooking Chop
Type:
Target Object
Range:
2
Energy:
12
Cooldown:
10
Delivers a strike with 100% chance to Pull the target towards the attacker.

This attack gains -10% Damage, +15% Armor Penetration, and also damages one additional body part besides the one hit.

Possible Loot

Weapons

Food

Medicine

See also