Ringleader (Sword)

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Ringleader
Tier 5 Human
Ringleader (Sword)
Health: 180
Energy: 110

Damage
32 Slashing

Protection
Head 13
Body 17
Arms 15
Legs 15

Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%

Defensive stats
Block Chance 23%
Bleed Res. 40%
Pain Res. 35%
Block Power 25
Control Res. 60%
Fortitude 25%
Dodge Chance 14%
Move Res. 40%
Crit Avoidance 35%

Offensive stats
Crit Chance 30%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 124%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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One of the gang's most cunning and ruthless brigands, egging the others on to commit new villainies.
For other uses, see Ringleader.
The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.

Skills

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area, 3 Tiles
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent targets with +26% Bodypart Damage and +57% Bleed Chance.

Grants +5% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Onrush
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a Charge towards the target and delivers a strike with +26% Weapon Damage and +11% Armor Penetration.

If the strike does damage, applies the target with -17% Bleed Resistance and +10% Damage Taken for 4 turns.
Fencer Stance
Fencer Stance
Fencer Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Fencer Stance" for 8 turns:

+5% Counter Chance
+5% Block Chance
+5% Dodge Chance
+8% Bleed Chance

Using this ability tree's skills grants an extra stack of the effect (up to IV stacks).

Basic sword strikes prolong the duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy(down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Offensive Tactic
Offensive Tactic
Offensive Tactic
Maneuver
Type:
No Target
Range:
1
Energy:
18
Cooldown:
24
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+4% Accuracy
-3% Fumble Chance
-4% Skills Energy Cost
-4% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.
Instigate
Instigate
Instigate
Maneuver
Type:
Target Object
Range:
6
Energy:
4
Cooldown:
8
Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn.

Reduces all cooldowns by 3 turns.
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Sprint Training
Sprint Training
Sprint Training
Passive
Grants +1 Range, -30% Energy Cost, and -30% Cooldown Duration to all Charge skills.
Honed Edge
Honed Edge
Honed Edge
Passive
Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns.
The effect stacks up to 5 times.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9