| Skill | Basic Stats | Description |
Cleaving StrikeCleaving Strike | Attack Type: Target Area Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to three adjacent tiles with +53% Bodypart Damage and +65% Bleed Chance.
Grants +11.3% Counter Chance for 5 turns for each enemy hit by the strike.
The effect stacks up to 3 times. |
OnrushOnrush | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 | Performs a charge towards the target and delivers a strike with +44% Weapon Damage and +22% Armor Penetration.
If the target takes damage, applies it with -38% Bleed Resistance and +15% Damage Taken for 4 turns. |
Fencer StanceFencer Stance | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Fencer Stance" for 10 turns:
+5% Counter Chance +5% Block Chance +5% Dodge Chance +8% Bleed Chance
Using the ability tree's skills grants an extra stack of the effect (up to IV).
Basic sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).
Only one Stance effect can be active at a time. |
Raise ShieldRaise Shield | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns:
+10% Block Chance +15% Max Block Power +20% Crit Avoidance -200% Dodge Chance
The bonus to Block Chance depends on the equipped shield's Block Chance.
If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.
If equipped with a heavy shield, grants +33% Energy Restoration. |
DashDash | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile.
Grants the skill -1 Range for each adjacent enemy (down to 2 range.
If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
Offensive TacticOffensive Tactic | Maneuver Type: No Target Range: 1 Energy: 20 Cooldown: 28 | Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):
+2% Crit Chance +3% Accuracy -3% Fumble Chance -3% Skills Energy Cost -3% Cooldowns Duration
Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).
Killing enemies increases the number of stacks by 2 (up to VI).
While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.
Only one "Tactic" can be active at a time. |
InstigateInstigate | Maneuver Type: Target Object Range: 6 Energy: 4 Cooldown: 8 | Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn.
Reduces all cooldowns by 3 turns. |
GloatGloat | Passive | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.
Doubles the bonuses if the negative effect is Bleeding. |
Sprint TrainingSprint Training | Passive | Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills. |
Honed EdgeHoned Edge | Passive | Sword hits grants +6% Bleed Chance and +4% Armor Penetration for 5 turns. The effect stacks up to 5 times. |