Ringleader (Sword)
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Ringleader
Level 20 Human
Damage
Protection
Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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Ringleader
Level 20 Human
Health: 135
Energy: 85
Damage
30 Slashing
Protection
Head 8
Body 12
Arms 8
Legs 8
Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%
Defensive stats
Block Chance 15%
Bleed Res. 30%
Pain Res. 0%
Bleed Res. 30%
Pain Res. 0%
Block Power 20
Control Res. 35%
Fortitude 0%
Control Res. 35%
Fortitude 0%
Dodge Chance 0%
Move Res. 25%
Move Res. 25%
Offensive stats
Crit Chance 20%
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Counter Chance 25%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 9
Crit Efficiency ×1
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 95%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 25%
Fumble Chance 8%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 30%
Bodypart Dmg 25%
Attributes
STR: 18
AGL: 20
PRC: 12
VIT: 10
WIL: 10
Miscellaneous
Faction: Brigand
Size: medium
XP: 200
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The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies.
For other uses, see Ringleader. |
“ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
Skill | Basic Stats | Description |
---|---|---|
Onrush | Attack / Charge Type: Target Object Range: 4 Energy: 24 Cooldown: 12 | Performs a Charge towards the target and delivers a strike with +20% Weapon Damage and +15% Armor Penetration. If the strike does damage, applies the target with -15% Bleed Resistance and +10% Damage Taken for 4 turns. |
Cleaving Strike | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 16 Cooldown: 8 | Delivers a strike to three adjacent targets with +25% Bodypart Damage and +50% Bleed Chance. Grants +10% Counter Chance for 4 turns for each enemy within the skill's area of effect. |
Fencer's Stance | Stance Type: No Target Energy: 12 Cooldown: 10 | Activates "Fencer Stance" for 12 turns: +5% Counter Chance +7.5% Block Chance +7.5% Dodge Chance +5% Weapon Damage Using this ability tree's skills grants an extra stack of the effect (up to IV stacks). Basic sword strikes prolong the duration of the effect by 1 turn (up to 15 turns), but decrease its number of stacks. Only one Stance effect can be active at a time. |
Sudden Lunge | Attack / Maneuver Type: Target Object Range: 1 Energy: 16 Cooldown: 12 | Delivers a strike with -50% Weapon Damage and 75% Stagger Chance. Reduces all cooldowns by 2 turns. If the strike does damage, puts the target's abilities on a 2 turn Cooldown. If equipped with a spear, grants the skill +1 range. |
Brace for Impact! | Maneuver Type: No Target Energy: 12 Cooldown: 8 | Grants 15% Dodge chance and 15% Block chance for 2 turns. Activates "Brace for Impact!" until the next turn. While the effect is active, grant all received strikes: +25% Fumble Chance -10% Accuracy -50% Armor Penetration -100% Crit Chance If equipped with a light chestpiece, grants the skill -50% Energy Cost and -50% Cooldown Duration. If equipped with a heavy chestpiece, grants the skill +100% Cooldown Duration. |
Gloat | Passive | Grants sword strikes +4% Crit Chance and +5% Weapon Damage for each Bleeding affecting the target. Killing a Bleeding enemy reduces this ability tree's cooldowns by 2 turns. |
Endurance Training | Passive | Using the ability tree's skills grants +20% Energy Restoration for 3 turns. The effect stacks up to 3 times. |
Peak Performance | Passive | Grants +15% Weapon Damage, +15% Dodge Chance and -15% Skills Cooldowns Duration when Energy is above 50%. |
Possible Loot
Weapons
Jewerly
Medicine
Books
Tools
Food
Bags
See also