Ringleader (Sword)

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Ringleader
Tier 5 Human
Ringleader (Sword)
Health: 180
Energy: 145

Damage
32 Slashing

Protection
Head 14
Body 18
Arms 16
Legs 16

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Defensive stats
Block Chance 23%
Bleed Res. 40%
Pain Res. 35%
Block Power 25
Control Res. 60%
Fortitude 25%
Dodge Chance 14%
Move Res. 40%
Crit Avoidance 35%

Offensive stats
Crit Chance 24%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 127%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

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One of the gang's most cunning and ruthless brigands, egging the others on to commit fresh villainies.


Ringleader
Tier 5 Human
Ringleader (Sword) (Torch)
Health: 180
Energy: 145

Damage
32 Slashing

Protection
Head 14
Body 18
Arms 16
Legs 16

Resistances
Physical 33%
Slashing 33%
Piercing 33%
Crushing 33%
Rending 33%
Shock -15%

Defensive stats
Block Chance 0%
Bleed Res. 40%
Pain Res. 35%
Block Power 0
Control Res. 60%
Fortitude 25%
Dodge Chance 14%
Move Res. 40%
Crit Avoidance 18%

Offensive stats
Crit Chance 24%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.25
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 127%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%

Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11

Miscellaneous
Faction: Brigand
Size: medium
XP: 100

Show moreShow less
One of the gang's most cunning and ruthless brigands, egging the others on to commit fresh villainies.

For other uses, see Ringleader.
“ One of the gang's most cunning and ruthless brigands, egging the others on to commit fresh villainies. „

Skills

SkillBasic StatsDescription
Cleaving Strike
Cleaving Strike
Cleaving Strike
Attack
Type:
Target Area
Range:
1
Energy:
10
Cooldown:
8
Delivers a strike to three adjacent tiles with +53% Bodypart Damage and +65% Bleed Chance.

Grants +11.3% Counter Chance for 5 turns for each enemy hit by the strike.

The effect stacks up to 3 times.
Onrush
Onrush
Onrush
Attack / Charge
Type:
Target Object
Range:
4
Energy:
20
Cooldown:
14
Performs a charge towards the target and delivers a strike with +44% Weapon Damage and +22% Armor Penetration.

If the target takes damage, applies it with -38% Bleed Resistance and +15% Damage Taken for 4 turns.
Fencer Stance
Fencer Stance
Fencer Stance
Stance
Type:
No Target
Energy:
14
Cooldown:
12
Activates "Fencer Stance" for 10 turns:

+5% Counter Chance
+5% Block Chance
+5% Dodge Chance
+8% Bleed Chance

Using the ability tree's skills grants an extra stack of the effect (up to IV).

Basic sword strikes prolong the effect's duration by 1 turn (up to 10) but reduce its number of stacks (no more than once per turn).

Only one Stance effect can be active at a time.
Raise Shield
Raise Shield
Raise Shield
Maneuver
Type:
No Target
Range:
1
Energy:
8
Cooldown:
10
Activates "Raise Shield" for 3 turns:

+10% Block Chance
+15% Max Block Power
+20% Crit Avoidance
-200% Dodge Chance

The bonus to Block Chance depends on the equipped shield's Block Chance.

If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance.

If equipped with a heavy shield, grants +33% Energy Restoration.
Dash
Dash
Dash
Charge
Type:
Target Tile
Range:
4
Energy:
26
Cooldown:
20
Performs a charge towards the targeted tile.

Grants the skill -1 Range for each adjacent enemy (down to 2 range.

If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns.
Offensive Tactic
Offensive Tactic
Offensive Tactic
Maneuver
Type:
No Target
Range:
1
Energy:
20
Cooldown:
28
Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision):

+2% Crit Chance
+3% Accuracy
-3% Fumble Chance
-3% Skills Energy Cost
-3% Cooldowns Duration

Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn).

Killing enemies increases the number of stacks by 2 (up to VI).

While affected by "Offensive Tactic", using "Defensive Tactic" doesn't take a turn.

Only one "Tactic" can be active at a time.
Instigate
Instigate
Instigate
Maneuver
Type:
Target Object
Range:
6
Energy:
4
Cooldown:
8
Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn.

Reduces all cooldowns by 3 turns.
Gloat
Gloat
Gloat
Passive
Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target.

Doubles the bonuses if the negative effect is Bleeding.
Sprint Training
Sprint Training
Sprint Training
Passive
Grants +1 Range, -33% Energy Cost, and -33% Cooldown Duration to all Charge skills.
Honed Edge
Honed Edge
Honed Edge
Passive
Sword hits grants +6% Bleed Chance and +4% Armor Penetration for 5 turns.
The effect stacks up to 5 times.

Possible Loot

Weapons

Jewelry

Consumables

Books

Bags

See also


Page last edited during patch: 0.9.4.14 | Data Page last updated in: 0.9.4.14