Ringleader (Sword)
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Ringleader
Tier 5 Human

Health: 180
Energy: 110
Damage
32 Slashing
Protection
Head 13
Body 17
Arms 15
Legs 15
Resistances
Physical 25%
Slashing 25%
Piercing 25%
Crushing 25%
Rending 25%
Shock -15%
Defensive stats
Block Chance 23%
Bleed Res. 40%
Pain Res. 35%
Bleed Res. 40%
Pain Res. 35%
Block Power 25
Control Res. 60%
Fortitude 25%
Control Res. 60%
Fortitude 25%
Dodge Chance 14%
Move Res. 40%
Crit Avoidance 35%
Move Res. 40%
Crit Avoidance 35%
Offensive stats
Crit Chance 30%
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 40%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1.3
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 40%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 124%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Fumble Chance -10%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 25%
Bodypart Dmg 20%
Attributes
STR: 15
AGL: 19
PRC: 15
VIT: 15
WIL: 11
Miscellaneous
Faction: Brigand
Size: medium
XP: 100
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One of the gang's most cunning and ruthless brigands, egging the others on to commit new villainies.
| For other uses, see Ringleader. |
| “ | The most cunning and ruthless brigand of the gang, egging the others on commiting new villainies. | „ |
Skills
| Skill | Basic Stats | Description |
|---|---|---|
![]() | Attack Type: Target Area, 3 Tiles Range: 1 Energy: 10 Cooldown: 8 | Delivers a strike to three adjacent targets with +26% Bodypart Damage and +57% Bleed Chance. Grants +5% Counter Chance for 5 turns for each enemy hit by the strike. The effect stacks up to 3 times. |
![]() | Attack / Charge Type: Target Object Range: 4 Energy: 20 Cooldown: 14 | Performs a Charge towards the target and delivers a strike with +26% Weapon Damage and +11% Armor Penetration. If the strike does damage, applies the target with -17% Bleed Resistance and +10% Damage Taken for 4 turns. |
![]() | Stance Type: No Target Energy: 14 Cooldown: 12 | Activates "Fencer Stance" for 8 turns: +5% Counter Chance +5% Block Chance +5% Dodge Chance +8% Bleed Chance Using this ability tree's skills grants an extra stack of the effect (up to IV stacks). Basic sword strikes prolong the duration by 1 turn (up to 12) but reduce its number of stacks (no more than once per turn). Only one Stance effect can be active at a time. |
![]() | Maneuver Type: No Target Range: 1 Energy: 8 Cooldown: 10 | Activates "Raise Shield" for 3 turns: +10% Block Chance +15% Max Block Power -200% Dodge Chance The bonus to Block Chance depends on the equipped shield's Block Chance. If equipped with a light shield, replenishes 20% Max Block Power, grants the effect +10% Counter Chance, and doesn't penalize Dodge Chance. If equipped with a heavy shield, grants +10% Energy Restoration for 3 turns. |
![]() | Charge Type: Target Tile Range: 4 Energy: 26 Cooldown: 20 | Performs a charge towards the targeted tile. Grants the skill -1 Range for each adjacent enemy(down to 2 range. If there are adjacent enemies after using the skill, grants +15% Dodge Chance and +15% Counter Chance for 2 turns. |
![]() | Maneuver Type: No Target Range: 1 Energy: 18 Cooldown: 24 | Activates 5 stacks of "Offensive Tactic" for 6 turns (+1 turn for each enemy within Vision): +2% Crit Chance +4% Accuracy -3% Fumble Chance -4% Skills Energy Cost -4% Cooldowns Duration Basic strikes, shots, and using Attack skills reduce the number of stacks (no more than once per turn). Killing enemies increases the number of stacks by 2 (up to VI). While "Offensive Tactic" is active, using "Defensive Tactic" doesn't take a turn. Only one "Tactic" can be active at a time. |
![]() | Maneuver Type: Target Object Range: 6 Energy: 4 Cooldown: 8 | Replenishes 5% Max Health and 20% Max Energy to an ally and prolongs the duration of Maneuver and Stance effects on them by 1 turn. Reduces all cooldowns by 3 turns. |
![]() | Passive | Grants sword strikes +1.5% Crit Chance, +3% Weapon Damage, and +3% Energy Drain for each negative effect affecting the target. Doubles the bonuses if the negative effect is Bleeding. |
![]() | Passive | Grants +1 Range, -30% Energy Cost, and -30% Cooldown Duration to all Charge skills. |
![]() | Passive | Sword hits grants +5% Bleed Chance and +3% Armor Penetration for 5 turns. The effect stacks up to 5 times. |
Possible Loot
Weapons
- (100%) Tier 3 Sword
Jewelry
Consumables
- (8%) Healing Salve, Herbal Extract, Splint, Bandage, Bread, Lockpick, Mead, Flatbread, White Fish or Apple
Books
- (1%) Swords Treatise II
Bags
- (10%) Purse (1-20g)
See also
Page last edited during patch: 0.9.3.9 | Data Page last updated in: 0.9.3.9
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